



Posted this in the other thread, but this is nothing new in FFXIV. Every single dungeon in even patches (2.2, 2.4, 3.2, 3.4 and 4.2) recycle the same gear sets. Hell, 2.1 didn't even come with new dungeon gear at all.
2.1: Amdapor Keep gear
2.2: some new, some Darklight (Philosophy Tome)
2.4: Tokens to hand in for Mythology Tome gear
3.2: Aery dungeon gear
3.4: I think some of it was reskinned 3.1 gear
4.2: Castrum Abania gear


Lol @ people arguing that this is nothing new.
At least beforehand SE had the excuse that they were actually making new sets to be used as crafted gear and the unique dungeon sets were actually designed by them instead of fan contest winners...
Also this part is subjective but it doesn't help that on the rare occasion they do make new gear it often looks like complete garbo compared to the stuff from ARR and HW.


I think the Producer and FFXIV dev team just work on this game for about six months every two years or a quarter of the entire length of a single expansion, the remaining 18 months they must be busy helping with development of other games that have nothing to do with FFXIV yet occasionally working on new Mog Station items when they need fast cash!...
That's the reason why they recycle so much content in this game and they never really improve it, they don't even have plans to give us a HQ texture pack, they just do some simple adjustments here and there and expect the players to be happy about it!...
This game looks really old to me now, repeating the formula of content over and over will put an end to XIV eventually!...
This feels like main Pokemon games offering 8 gyms (or equivalent) and the Elite Four generation after generation for the entire main story of the game which is usually very short then all that's left is battling over and over!...
Last edited by SigmaOZ; 09-02-2018 at 01:15 PM.





This is some next level conspiracy theory...I think the Producer and FFXIV dev team just work on this game for about six months every two years or a quarter of the entire length of a single expansion, the remaining 18 months they must be busy helping with development of other games that have nothing to do with FFXIV yet occasionally working on new Mog Station items when they need fast cash!...
That's the reason why they recycle so much content in this game and they never really improve it, they don't even have plans to give us a HQ texture pack, they just do some simple adjustments here and there and expect the players to be happy about it!...
This game looks really old to me now, repeating the formula of content over and over will put an end to XIV eventually!...
This feels like main Pokemon games offering 8 gyms (or equivalent) and the Elite Four generation after generation for the entire main story of the game which is usually very short then all that's left is battling over and over!...






That’s actually a decent analogy, though I don’t agree with the rest of your post.
Pokémon is effectively something quite close to FFXIV, gameplay-wise - a single-player story with multiplayer battle content. You get the main story once and then there’s nothing left to do but grind and run repeatable endgame battles like the Elite Four. Every so often there’ll be an “expansion pack” which gives you another story quest and a possibly time-gated method of transferring in your Pokémon from the previous game. Then it’s back to the grind.
And the series has been running for twenty years now.
Last edited by Iscah; 09-02-2018 at 02:23 PM.

If this kind of pressure/resentment continues, I think there's going to have to be a reckoning at some point about the subscription business model. Because the gaming industry is increasingly dominated by F2P, just the act of paying monthly completely changes people's perception of value. They think: "I'm paying monthly for this, I should expect more!" But if the game went free-to-play, and adopted typical the F2P monetization strategies (not just talking about having a cash shop here), they would probably make even more money. (This is why MMOs that failed their subscription model turn to F2P to save them.) But many people's perceptions about issues like this would shift entirely: "can't expect more from F2P!" -- even though revenue actually increases! It just increases in an uneven distribution, where you have whales spending hundreds/thousands that cover for many others who pay little/nothing. (They've said for this game that they don't prefer to go to F2P because the stability of subscription revenue helps them remain focused primarily on delivering content, but they'd still consider it if that's what the market demanded.)
I get in general that people feel like there's no harm in putting pressure on companies to improve the quality of their product, and just want to voice their opinion that they're not getting their money's worth (whether this gear re-use is truly a big deal or not). But in the end, there's some nuance to what is causing people to focus on these kinds of issues, and the takeaway probably won't be to eliminate this kind of model re-use (which, as others pointed out, is a completely-pervasive industry-wide practice) or to add tons of new staff to increase production output in minor patches (when the volume and pace of content we're getting is objectively already extremely high, even if people are getting bored of the pattern). People's expectations of what everyone's $15/month can afford aren't based on an actual understanding of the costs or even an objective perception of value, but mostly a comparison with the alternatives: paying "nothing" or purchasing another game.
Assuming the FF14 census number are correct and ff14 maintains 620,00 active global subscriptions, I fail to how how anyone could fault customers having certain expectations of the product. With those sub numbers SE is pulling in 9mil every month...
We had a unique dungeon set in 4.3 with the Bonewicca, which was amazing. We got that because there wasn't a new tier of raid/tome gear to design. We also got new crafter/gatherer sets which weren't reused assets.
Now look at what is coming in 4.4. New tome set, which will be a new design. New raid set, which will be a new design. Potentially (though unconfirmed) FIFTEEN unique sets for Eureka Pyros, since they confirmed we're getting armour this time around. Then let's sprinkle in various new glamour items, and I would say we're getting plenty of new designs. I don't blame them for cutting corners with the useless dungeon set, frankly, when they've already come out and said designing a gear set takes approximately 6 months.
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