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  1. #1
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90

    Enhanced Enfeebling Magic? What?

    Uh.. Surely I'm overlooking something but, wasn't all the enfeebling magic removed? Why does Thaumaturge have a trait to boost enfeebling magic, when it doesn't have any? Or is this supposed to increase the chances of spell side effects going off?
    (1)

  2. #2
    Player Andrien's Avatar
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    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    yes i believe you answered your own question.
    (3)

  3. #3
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    I simply question whether they're drawing a distinction between "effects" versus actual magic.
    (1)

  4. #4
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    they are magics with added enfeebling effects. so, it'll boost that potency.
    (0)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Think of it like Bio from XI it did dmg plus added an DoT.
    (0)

  6. #6
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    I hope you guys are right.
    (0)

  7. #7
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    the thing that has me scratching my head a bit is the recast timers on the traits.
    (1)
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  8. #8
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Griss View Post
    the thing that has me scratching my head a bit is the recast timers on the traits.
    Yeah even stuff that gives like 10+ atk power has an recast time i think its an mistake or something.
    (0)

  9. #9
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    recast timers are there to show that the trait will reduce the recast timer of the ability it is associated with. It's showing what the recast time will be when you have the trait. For things like auto-refresh, I'm guessing that's what the tick rate is. 5secs/tick.
    (0)

  10. #10
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Zetsumei_Tsunarashi View Post
    recast timers are there to show that the trait will reduce the recast timer of the ability it is associated with. It's showing what the recast time will be when you have the trait. For things like auto-refresh, I'm guessing that's what the tick rate is. 5secs/tick.
    I thought that too but what about passive ones like atk power + 10
    (0)

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