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  1. #1
    Player
    Fiosha_Maureiba's Avatar
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    Mar 2011
    Location
    Ul'dah -> Gridania
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    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    There are a few typos (it's my fault, I put the pressure on like an unloving sponge, it must've been a hectic week last week), the bulk of the information should be present.

    The template appears to be that all traits and actions to have a recast timer.

    The traits that do not affect actions such as Enhance Physical Attack I may be adjusted to indicate there is no recast timer. At present, one may read it to mean it has to be an action that must be triggered, but this may not be the case.

    Something I've never tested... if things such as any of the potencies affect actions with similar abilities. i.e. did Red Lotus benefit from attack magic potency for its fire effect? Second Wind from healing potency? Defense gained from Defender via enhancing potency? Or the blind ~ accuracy down effect from Luminous Spire based on enfeebling potency?

    Curiosity...
    (0)

  2. #2
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    I don't understand whats confusing you. There are already many spells/abilities in game with recast timers significantly lower then there duration.

    Amazing how that confussed no one, yet all of the sudden the exact same thing in a new and changed situation has you all in a panic.

    theres that fear of change thing again.


    To be on topic thouhg. Why isthe OP surprised about a stats that effects enfebling magic ? Just because they changed enfeebling doesn't mean it no longer exist. As well, we may indeed have a new class in the future that focuses on enfeebling.
    (0)

  3. #3
    Player
    Mug's Avatar
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    Mar 2011
    Posts
    878
    Character
    Muga Orunitia
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Coglin View Post
    I don't understand whats confusing you. There are already many spells/abilities in game with recast timers significantly lower then there duration.
    Based on other games (like FFXI) traits are usually active at all times. If it's an ability you have to activate, I'm sure they would call it just that - an ability! And give them more inspired names than "Enhanced Enfeebling Magic".
    (4)

  4. #4
    Player

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    Quote Originally Posted by Mug View Post
    Based on other games (like FFXI) traits are usually active at all times. If it's an ability you have to activate, I'm sure they would call it just that - an ability! And give them more inspired names than "Enhanced Enfeebling Magic".
    I agree about what trait generally means, but that may simply be a localization issue.
    (0)

  5. #5
    Player
    Forerunner's Avatar
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    Jun 2011
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    Reach
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    536
    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    I didn't like how they've decided to go the route of:

    PROTECT or SHELL!

    one onry.

    Congratulations on just undoing everything you've done right since 1.17

    Edit: Changed my mind. THM now get's auto-refresh.

    I love you SE.
    (0)
    Last edited by Forerunner; 12-13-2011 at 01:48 AM.

  6. #6
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Forerunner View Post
    I didn't like how they've decided to go the route of:

    PROTECT or SHELL!

    one onry.

    Congratulations on just undoing everything you've done right since 1.17
    There is no shell spell read again it also seems the translated the info wrong cause on the traits states you get magic def from protect with this trait.
    (0)

  7. #7
    Player
    Forerunner's Avatar
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    Jun 2011
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    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Firon View Post
    There is no shell spell read again it also seems the translated the info wrong cause on the traits states you get magic def from protect with this trait.
    Oh, I see.

    >_<
    (0)

  8. #8
    Player

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    Interesting, so many can type but not read, this thread is Enhanced Enfeebling Magic there is already one for the shell/protect issue.

    post there please.
    (0)

  9. #9
    Player
    Forerunner's Avatar
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    Jun 2011
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    Reach
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    Character
    Danny Leonhart
    World
    Zodiark
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Coglin View Post
    Interesting, so many can type but not read, this thread is Enhanced Enfeebling Magic there is already one for the shell/protect issue.

    post there please.
    Sorry, I can't read what you wrote.
    (5)

  10. #10
    Player
    Firon's Avatar
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    Mar 2011
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    Ul'dah
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    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Forerunner View Post
    Sorry, I can't read what you wrote.
    lol i was gonna comment but i don't like to respond to ignorant peeps.
    (2)

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