SE actually did release a compilation disc of 1.0 cutscenes with the Collector's Edition of ARR, called The Waning of the Sixth Sun. This disc only includes the 7th Umbral Era event cutscenes though, it does not include cutscenes for the original 1.0 starting city storylines and the truncated Path of the Twelve story. This is because those storylines were being cannibalized for ideas and concepts for ARR's storyline, and SE probably did not want to 'spoil' that.
Thus, this shows that really only the 7th Umbral Era story is still fully 'canon' to ARR - the original starting city story and the Path of the Twelve were effectively abandoned and retconned (quite a few ideas and 1.0 story concepts still remain canon in ARR, such as F'lhaminn and her connection to Thancred, and Minfilia's deceased father Warburton), but the majority of 1.0's original story has been quietly ignored or outright decanonized, SE seeming to adopt a "it's only still canon if we say so" stance unfortunately in regards to 1.0's story).
That was because the Path of the Twelve story was effectively abandoned after that quest ('Future's Perfect'), due to the staff change-over from Tanaka's original team to Yoshi's team (that then decided to replace 1.0 with ARR completely), and so repurposed the storyline for the '7th Umbral Era' events to explain lore-wise the replacement of the zones with new maps (the original zone design being a major complaint of the original game).
Some dialogue and cutscenes for the planned future Path of the Twelve story beyond Future's Perfect did make into 1.0's client, but they were dummied out and never used, a shame, as that specific quest line is canon in ARR, as it concerned the Company of Heroes encountering Titan (from what I understand the player and their Path Companion were meant to head to O'ghomorro, only to find the kobolds had already summoned Titan and the Company of Heroes were already engaged in battle with him, something that naturally does not end well).
The reason this story was never implemented was the same reason Leviathan also never made it into 1.0, despite his model also being likewise included in the game files, and that was because to the terrible earthquake and tsunami that devastated Japan in March 2011 -SE naturally felt having storylines that involved summons that evoke earthquakes and tsunamis would be too insensitive to Japanese players (SE actually had to shut down the game servers temporarily for two weeks by order of the Japanese government at that time as a power-saving effort).
Either way, sadly the Path of the Twelve storyline ultimately ended up being quietly dropped at that point and was never completed, with the 7th Umbral Era story taking over (when Primal fights were added, besides Ifrit and Garuda a more 'cute' summon was decided to be added instead of Titan and Leviathan in the form of Good King Moggle Mog.
I admit it may be confusing to a new player, but really, the way ARR is written, ARR's main scenario really does not require knowledge of these prior events to enjoy or understand, as ARR really just retread the same ideas and concepts 1.0 had already dealt with, but in a different manner. So don't feel you've really missed out on that much only joining the game in ARR.



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