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  1. #11
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Selvokaz View Post
    its time for a change, the formula has become old and stale, people are craving for the game to shake it up a little. Class balance tweaks aren't cutting it anymore, waiting for new dungeons to grind isn't as interesting as it once was. The game was exciting when it felt like there was new discoveries to be found, both in the world and its mechanics. The game felt more alive people were trying new things, new ideas, well the subclass system change that, maybe.. somewhat.
    Please, just log out. Much more simple solution.
    (9)
    If you say so.

  2. #12
    Player
    Kyousha's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    151
    Character
    Nikori Periyaha
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Square Enix tried this before and wasn't received well by some people ...why bring it back? (I personally didn't like it, either)

    I would rather Square Enix experiment with something new and daring rather than alternate between old mechanics that people have complained about in the past.
    (1)

  3. #13
    Player
    LauraAdalena's Avatar
    Join Date
    Sep 2017
    Location
    Albuquerque
    Posts
    300
    Character
    Carby Adalena
    World
    Siren
    Main Class
    Machinist Lv 90
    Not gonna lie, even if I like FF5 and the systems from FF5, they would not work in FFXIV because of the more casual player base in FFXIV. I cannot tell you how many countless times I saw a level 60 Pugilist in Heavensward. It was so bad I started creating memes in my small group of friends about it.

    How does that relate to FFXIV and the dual job system? Several ways! One, imagine if you ran through content and the healer was having a really hard time with doing their job or the tank was taking way too much damage and the healer was working far too hard or yaddayaddayadda. Not only that, but imagine how hyper-elietist people would get if people weren't choosing the exact perfect combination for their class. And unlike the current system, that would be far more encouraged most likely because certain combos would be likely to increase DPS, healing, or decrease tank work immensely. At least, that's how I think it would be based off of WoW and the whole "Class" and whatever it's called, I don't play WoW but I know there's like a skill tree and there's an optimal tree and if you don't go for it you're basically considered worthless. (at least that's how I understand it from people who do play that.)
    (1)

  4. #14
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Unfortunately what you ask is way more complicated than you are taking into consideration.

    What made the dual/class or direct ability assignment features interesting in the older games was the freedom players had to mess with the system.

    However, the class/job system is layered with the Trinity system in this FFXIV. This already imposes heavy restrictions on each class/job, because they can't be allowed to diverge from their role so much that they can no longer fulfill their function in dungeons/trials. And if only a handful of abilities are allowed for each job to choose from, well then the system will just wind up right back where it was before, with the community only ever using a small number of optimal abilities.

    The trinity simply doesn't allow for flexible class/job ability assignments.

    What you're asking is for them to complete overhaul the system to something more akin to FFXI, and well... that just isn't going to happen. They'd have to have a 2nd calamity to overhaul the combat system that much. Of course, if you'd rather being playing a game with FFXI's job/class system... you can still play XI...


    Personally, I'm happy with the direction their currently heading with XIV, as it seems like they're actually pursuing some kind of balance between the jobs/classes within each role. Unlocking all Role actions is a step in the right direction, as it eliminates the inane derp in roulettes where ppl don't have _____ skill equipped, that would be really helpful in the current situation, for whatever reason.
    (3)

  5. #15
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Why didn't you specify that then? The only "old sob job system" FFXIV has ever had is the one everyone assumed you meant.

    Regardless, sub jobs won't accomplish anything except an even greater workload. Now you have to balance several times the number of jobs because each sub alternate needs to be viable otherwise it'll be instantly deemed useless. Furthermore, sub jobs won't magically improve the stale progression system or make some like Pagos any more fun. It'll be the exact same thing but now Dragoon gets access to Trick Attack. Oh boy!
    BRD is no longer tied to DRG. They just need to level it.
    (0)

  6. #16
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Nope, i'm against this idea.

    Personally i'm happy the cross class system is gone and that was something in the direction of a sub job system.
    I'm not a fan of a system, you have to level additional classes/jobs just to be able to play your own job at a higher, then basic, level.

    What do you hope to get out of this system?

    The only real thing what will happen is, that many players suddenly feel presured to level the sub jobs to get their boni to play on a specific level for ExTrials and Raid.
    Even the skills and abilities wont suddenly spread to cover up more areas or being more specific.
    All i can see is something like a stat boost, depending on sub job, and a limited amount of cross skills from your sub job.

    So basicly it's just like back in the times of ARR and HW, where you have to level your cross classes to get importent skills.
    (1)

  7. #17
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by TaiyoShikasu View Post
    BRD is no longer tied to DRG. They just need to level it.
    If this is about piercing, it would be infinitely more simple to just give piercing to BRD (on something like SS) or remove piercing entirely. Not add in a "sub-class system". The biggest issue with the old cross-class system was that people didn't want to level other classes/jobs just to have tools needed for their main job - they didn't even want to stop and level a second class to level 15 to unlock their main job at 30. Why readd a system forcing that?
    (4)
    Last edited by HyoMinPark; 08-31-2018 at 11:57 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #18
    Player
    Alenonimo's Avatar
    Join Date
    Sep 2018
    Posts
    73
    Character
    Lilita Anklebiter
    World
    Behemoth
    Main Class
    White Mage Lv 90
    I think there should be some incentives to level up more than one class, and something like how the job systems works on some of the Final Fantasy games, where you can add abilities from other classes mixed with yours, could be fun.
    (0)

  9. #19
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    Why didn't you specify that then? The only "old sob job system" FFXIV has ever had is the one everyone assumed you meant.
    Except that's wrong. FFXIV never had a sub-job system. It had a cross-class system. If they sound different, it's better to assume they ARE different than to assume that the original poster doesn't know what they are talking about.

    That being said, the original poster could have written it more clearly, yes.


    Still, the suggestion is unrealistic. It would require completely redoing the entire game...and that's just not feasible. It's not a matter of shaking things up. It's a matter of completely ditching everything in the game sans the story and making it from scratch. Sorry, but that's just not something you do with a working, money-bringing game. Or any game for that matter.

    If they will make a new MMO game...yes. I'd like a Tactics-like job system in it. In this one?! Yeah...no. This just ain't suited. And worse yet, it absolutely could not work with the FFXIV teams mentality. They would make it an unplayable abomination even if they DID try. They just absolutely suck at making anything more complicated than 2+2=4. If you need proof of that, just look at what a failure is the Arcanist/Scholar/Summoner triangle. All because they didn't have the foresight to realize that a healer out of a DPS job will be a balancing nightmare in a trinity game like this.
    (1)

  10. #20
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Selvokaz View Post
    its time for a change, the formula has become old and stale, people are craving for the game to shake it up a little.
    So use an even older and more stale formula?

    I can't figure out why I see so many suggestions to bring this antiquated system into FFXIV. Don't we have enough issues with the current role skills?

    Jobs should feel unique, otherwise why even have them at all. Systems like cross class, role skills, and sub job make them feel and play too similar to each other, and just really feels like stepping in the wrong direction and going backwards.

    I am in favor of eliminating any system that gives players the illusion of choice with mandatory skills, and that also serve to strip jobs of their identity.
    (4)

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