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  1. #11
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Wish people would look at it from a programmers/designers perspective. It's a pain to design and do this. -.-/. They also have contest on designs.
    (5)

  2. #12
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,813
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    What I'd like to see them do, is make all dungeon gear dyeable, but swap the types of sets used for the classes that they're on, so Dungeon 1 has the dyeable traditional armor for tank/dps, robes for healers/casters, but then Dungeon 2 has dyeable armor swapped so tank/dps has robes and casters/ healers have armor. Just so everyone has something different if they want to customize the look of their characters a bit more. Plus it might give them more incentive to run the dungeon as a different class.
    (5)
    "We want bunny suits for guys!" -- OK! ✅
    "We want Ishgard housing!" -- OK! ✅
    "We want Viera!" -- OK! ✅
    "We want Cloud's motorcycle!" -- OK! ✅
    "We want Blue Mage!"-- OK! ✅
    "We want the ability to earn past Feast rewards!" - OK! ✅ to armor
    "... and mounts?

  3. #13
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by ManuelBravo View Post
    Wish people would look at it from a programmers/designers perspective. It's a pain to design and do this. -.-/. They also have contest on designs.
    FFXIV is definitely in the top 10 most popular MMOs played right now. They have the budget and staff to make new designs. However, maybe they're approaching PS4 limitations... Should have made it a PC only game. Didnt SE learn anything from FFXI and PS2 limitations?
    (3)

  4. #14
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jonnycbad View Post
    FFXIV is definitely in the top 10 most popular MMOs played right now. They have the budget and staff to make new designs. However, maybe they're approaching PS4 limitations... Should have made it a PC only game. Didnt SE learn anything from FFXI and PS2 limitations?
    Nope people requested it for gaming consoles and it's a nice way to make profit. Good old business -.-;
    (1)

  5. #15
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jonnycbad View Post
    They have the budget and staff to make new designs.
    That's debatable. SE seems to be of the mind to let this game's devs work off the bare minimum possible while trying to maximize optional item monetization output through use of the Mog Station.

    Which is really sad, considering this game more or less saved them from bankruptcy way back. One would be reasonable to think they'd try to allocate more money to making sure it stays afloat and continues improving so that more people keep paying sub fees + optional purchases.

    As to certain people wanting to act like they know more than others - yes, design team is different than those making the actual meaty content. That shouldn't mean their design team is so small that it takes (supposedly) a year to design a new set of gear (or whatever that one excuse of theirs was at some point). Get a small team to start making gear based off the numerous designs sent in for the contests. We'd have new designs for years at that rate.
    (5)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

  6. #16
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,410
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Patiently waiting for 5.0 because I am over SB and its crap design
    (1)

  7. #17
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    We're getting 2 new designs in raid gear and tome gear, plus crafted gear and dungeon gear, and im assuming new appearances for the eureka stuff.

    5 sets of gear is a lot to design.
    (3)

  8. #18
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kaoru_Nagisa View Post
    That shouldn't mean their design team is so small that it takes (supposedly) a year to design a new set of gear
    This patch should have 4x12 or so pieces for omega, 4x12 pieces for tomes and savage, either 3x5 for crafters (or more if back to each job having a new glamour) 1 x5 for gatherers, dungeon gear, any event gear, any new crafted glamour gear, any new updated pvp gear, 4 x 12 gear for the new 60 man, etc. They design a LOT of pieces per expansion.
    (4)

  9. #19
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    We're getting 2 new designs in raid gear and tome gear, plus crafted gear and dungeon gear, and im assuming new appearances for the eureka stuff.

    5 sets of gear is a lot to design.
    Uuuh crafted sets are reskins and the dungeon gear is a reskin. So it's only 3 sets. Unless they do something new this tier, the crafted sets will just be another recolor of the 24-man armors.
    (4)

  10. #20
    Player
    Kaoru_Nagisa's Avatar
    Join Date
    Dec 2013
    Location
    Azeroth
    Posts
    1,260
    Character
    Crowe Valtyr
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RiyahArp View Post
    This patch should have 4x12 or so pieces for omega, 4x12 pieces for tomes and savage, either 3x5 for crafters (or more if back to each job having a new glamour) 1 x5 for gatherers, dungeon gear, any event gear, any new crafted glamour gear, any new updated pvp gear, 4 x 12 gear for the new 60 man, etc. They design a LOT of pieces per expansion.
    Half of our crafted gear going from 60-70 was just dyeable repastes of older dungeon gear - which don't get me wrong, I appreciate dyeable gear a lot.

    Half of our dungeon gear has been recolored/re-classed stuff from other dungeons (with like one dungeon, Sirensong, having dyeable versions of old gear. And of course, the contest design winners). Now they bring back a dungeon gear set from our last expansion for a new dungeon set, one that is very likely going to be undyeable.

    We have about the same amount of copy-pasting as we do unique designs (possibly a little more leaning toward copy-pasting). What isn't just blatantly copy-pasted and slapped with a new coat of paint, is dyeable gear from old raids which... they could have just made dyeable way back when it first came out.

    Having a good chunk of SB's gear design be copy-pasted stuff is not exactly that enjoyable. Heavensward gave us a plethora of new designs.
    (5)
    Quote Originally Posted by Kisama View Post
    The average playerbase is mindbogglingly bad at this game.
    Quote Originally Posted by TheMightyMollusk View Post
    Expecting basic job mechanics is toxic now?
    Quote Originally Posted by Karowolus View Post
    If WoW has a toxic negativity problem, XIV has a toxic Positivity problem

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