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  1. #11
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Deceptus View Post
    We've all been synced down below lvl 30 and know how weak certain classes can feel.
    Classes might be weak at low levels, but that does not matter because the opposition is even weaker.
    You don't need any of the abilities you listed at low levels, so you are basically trying to solve a non-existing problem.
    (1)

  2. #12
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,249
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The content pre-30 was balanced for classes. Equipping Soul Stones gives you a good chunk of STR/DEX/VIT/INT/MND which amounts to an edge over players using classes. Also, you're likely maxed out on ilvl stats for the dungeon where new players are probably not. Lastly, you're still able to equip your 5 cross-role abilities whereas new players have fewer available.
    (1)

  3. #13
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Or a better idea would probably require job stones to be used while using Duty Finder normally starting at a dungeon like Brayflox, Stone Vigil, or a dungeon that can be accessed only after completing the Praetorium.

    IIRC, one of the devs said that one can survive the game using classes up to Praetorium. But that is only if their gears are up to date and they know their basic abilities and combos. Considering the trends of the player base, don't expect it in a pug. That is why I am one of several who proposes a potential job stone requirement at a certain point in the future.
    (2)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  4. #14
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,255
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    It may be one of their awkward coding issues that makes them unable to force a check on jobs versus classes? Seems the most likely reason they haven’t done it by this point in the content, and have to settle for things like not giving you any new class skills.
    (0)

  5. #15
    Player
    Luna-M's Avatar
    Join Date
    Aug 2018
    Posts
    358
    Character
    Lele Apex
    World
    Cerberus
    Main Class
    Warrior Lv 53
    Maybe I'm missing something obvious but last i checked PLD do get Shield Oath at Lv30?
    (2)
    ----------------------------------------------------------
    Iosefka's Nexus <LAZY> - Zodiark server, Light DC
    https://www.lazyfc.com

  6. #16
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Luna-M View Post
    Maybe I'm missing something obvious but last i checked PLD do get Shield Oath at Lv30?
    OP wants this skills to be available even below level 30.
    In some kind this reminds me on the role actions, those you can use even if you are synced down below the initial learning level.
    (0)
    Last edited by Legion88; 08-30-2018 at 03:59 PM.

  7. #17
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,240
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Let's see if I get what she's saying:

    When you go into any dungeon under level 30 there is zero advantage to go in as a Ninja over a Rogue. You have the exact same abilities and you can even have more role abilities as a Rogue (currently).
    She's saying to attach an ability to the stone, so that you have it any time you have the stone equipped not matter what level.

    If I understand the design philosophy for level syncing they just eliminate higher level abilities to save themselves the headache of scaling down and tuning every ability. This would mean that extra ability would have to be tuned to work at every level.

    I think people usually don't have their stone in a group for one of two reasons: 1. they don't have it yet. 2. brainfart while queueing (been there, done that)
    (0)

  8. #18
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,165
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Legion88 View Post
    The only thing encouraging players to unlock their jobs as early as possible and equipping their job stone would be a level cap of 30 for combat classes.

    Beside this, most of the skills are just "not usefull" below level 30 and wont mitigate the feeled weakness.

    Also what Reinhardt said.
    i already struggle with randoms who dont do there job quest for good skills like clemency or just dont use the free armor they get for ala mhigo/shinryu
    (0)

  9. #19
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Duskane View Post
    i already struggle with randoms who dont do there job quest for good skills like clemency or just dont use the free armor they get for ala mhigo/shinryu
    This is a problem with lazyness and inexpierience not like what the OP seems to suggest.

    The only thing preventing this would be hard caps on level and progress till you did the coresponding job quests.

    For the not using of better gear from job quests.../shrug...that is always the same with gear, some people just are silly or do it intentional.
    (0)

  10. #20
    Player
    MartaDemireux's Avatar
    Join Date
    Mar 2011
    Posts
    1,044
    Character
    Hiraeth Petrichor
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Brightshadow View Post
    Another thing I would like to add is adding a level limit to classes that way newbs have to unlock their jobs to level pass 30.
    THIS! A thousand times this. Classes officially end at 30 as far as quests/guilds go and they should be capped at that level as well. There's no reason not to do this. With the soon-approaching Role Action changes (equip cap lifted for jobs) there is no point in using classes at all (not that having 10 Role Actions was ever a reason to play a class). The only thing classes provide post 30 is a self-imposed challenge which makes for interesting YouTube videos but definitely wouldn't be missed I'm sure.
    (1)

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