@Frizze - DRG rotation is straight forward at the most basic level, and HT is refreshed after every second combo:

Heavy Thrust > Chaos Thrust combo + 4th+5th finishers > Full Thrust combo + 4th+5th finishers > time to refresh HT again. All that's left is weaving oGCDs and other optimization things, but the basic GCD rotation is the same.