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  1. #1
    Player
    EnyrNozomu's Avatar
    Join Date
    Aug 2018
    Posts
    1
    Character
    Enyr Arachne
    World
    Famfrit
    Main Class
    Samurai Lv 70

    Dragoon rotation... Really?

    So when I first started playing one of my early characters was lancer because at the time rogue wasn't a thing and we didn't have a sword-wielding dps, and I thought it was fun... But Heavensward came out and it got even more mechanics to it's rotation that honestly felt inconvenient time-wise that and still having to deal with Heavy Thrust... Why do we even need Heavy Thrust, it's potency is terrible just like literally any of dragoons moves and you have players that scream at people for not using it... Chill 10% bonus to strength is not even worth keeping it up seeing as how with most bosses a dragoon would most likely be hitting for 1% of boss Max hp and if you're lucky maybe 1.5% so that Heavy Thrust bonus is going to bump you up to a measly 1.1% with a possible max of 1.65% and so I think it just needs to be done away with so players aren't yelled at for failing to keep it up or at the very least just meld it with Impulse Drive and make them the same attack thus reducing the amount of buttons to be pressed to keep up what is easily a sub par damage output (sorry but at this rate 300 potency for an attack that requires Blood of the Dragon is honestly a joke).
    (0)

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Location
    Limsa Lominsa
    Posts
    2,192
    Character
    Leon Reddas
    World
    Masamune
    Main Class
    Scholar Lv 77
    Heavy Thrust is personal damage increase which is nothing up scoff at, as no matter whether the damage appears worthless or not it's still something you have compete control over, rather than relying on others to boost your damage. Also there are several other jobs with their own damage buffs as well that form part of their rotation, Hotshot (MCH) Jinpu (SAM) Greased Lightning (MNK), I mean the list kinda goes on so it's not just a DRG thing.

    I mean in the end if you choose to use certain part of your toolkit is completely up to you, but you'll find it much more useful to take advantage of everything at you disposal. Not to mention in raid environments, not playing optimally can often attract scorn from others hoping to get high output from all party members.
    (8)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Heavy Thrust is a 10% damage increase— say your average damage per second is 5,500 DPS. If you dropped Heavy Thrust, that would be -550 damage, which is nothing to scoff at. It’s not about the potency of the skill alone, but what the self-buff gives you long-term. You mention NIN, but they also have a buff that they have to constantly upkeep (Huton). A lot of jobs in this game have similar buffs—Kurando named a few, but to add a couple more: BRD (Straight Shot— +10% critical hit, which crit is everything to that job), DRK (Darkside— +15% personal damage, plus access to certain skills, though this one is a joke in terms of upkeep with SB’s launch), and BLM (Enochian— +5% damage, plus access to Fire IV/Blizzard IV/Umbral Hearts trait, etc.).
    (4)
    Last edited by HyoMinPark; 08-28-2018 at 02:35 PM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  4. #4
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    This is one of the most basic button of the dragoon linear rotation that you get on the first level.
    The minimum is expected. And sitting on 10% of you overall damage for no reason is a good reason for being yelled at.
    10% on a 8min fight or more is a huge loss of damage.
    (7)

  5. #5
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    at level 70 Dragoon basically plays itself
    id rather the job get a bit more depth then just removing heavy thrust and giving us another potency buff
    (3)

  6. #6
    Player
    Eloah's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Duskane View Post
    at level 70 Dragoon basically plays itself
    id rather the job get a bit more depth then just removing heavy thrust and giving us another potency buff
    Wait? How does it play itself? Not saying the job is hard compared to the others, since there is less weaving, but just curious what you meant?
    (0)
    I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

  7. #7
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,929
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    We can use the example numbers provided here(5500 DPS, 8 min fight) to put this into context. Lowering your DPS by 10% because you couldnt be bothered to press 1 extra button would reduce your contribution to the example fight by more then a quarter million damage. If you stood still and did nothing for the first 45 seconds of the fight and then contributed at the full 5500 level you would be doing roughly 17k more damage over the course of 8 mins then by skipping that one buff. Or to put it another way, a full party who all felt the same way about skipping out on a 10% bonus would increase the length of the fight by 90-120 seconds. Thats a LOT of time for something to go wrong or to hit an enrage timer and cause everyone to fail.

    And someone correct me if im wrong, but isnt the 'goon rotation fairly well timed? Dont you end up refreshing HT every 2 or 3 combos with no real hassle? Or is my understanding out of date?
    (2)

  8. #8
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    868
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    dunno, for me drg is harder than mnk and sam.. (ok, harder than sam dont mean much)

    just the clunkyness of mnk to keep GL up during phase changes or fast dying adds can be annoying.., mnk get punished faster and harder thsn drg.., but that aside, optimised rota on a boss feels harder fior drg than mnk
    (0)

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    @Frizze - DRG rotation is straight forward at the most basic level, and HT is refreshed after every second combo:

    Heavy Thrust > Chaos Thrust combo + 4th+5th finishers > Full Thrust combo + 4th+5th finishers > time to refresh HT again. All that's left is weaving oGCDs and other optimization things, but the basic GCD rotation is the same.
    (4)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  10. #10
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,929
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    @Frizze - DRG rotation is straight forward at the most basic level, and HT is refreshed after every second combo:

    Heavy Thrust > Chaos Thrust combo + 4th+5th finishers > Full Thrust combo + 4th+5th finishers > time to refresh HT again. All that's left is weaving oGCDs and other optimization things, but the basic GCD rotation is the same.
    Yeah, thats more or less how i remembered it. And 10 GCDs would put the refresh shortly before the point that HT is about to expire. Like i thought, well timed. If the OP really has issue with this, pretend that HT is the "true" first move of the chaos combo and there shouldnt be an issue. Or does he skip that too because the full thrust combo has higher potency attacks(while ignoring bonuses from disembowel and chaos)?
    (2)

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