Results 1 to 10 of 79

Hybrid View

  1. #1
    Player
    JackHatchet's Avatar
    Join Date
    Aug 2013
    Posts
    527
    Character
    Naus Prime
    World
    Mateus
    Main Class
    Bard Lv 90
    Are you trying to tell me that if I'm in first person mode and I look up that my character's head looks up? I'm pretty sure that it doesn't. Your head turns to face your target. It has no connection to the vertical direction you're looking at in first person mode.

    Also, hey, if they let me message people in a duty I wouldn't need to waste like 6 linkshells just to circumvent a screwed up system. I literally have linkshells that are designed to be one on one chat channels so I can talk to my friends while in a duty.
    (5)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by JackHatchet View Post
    Are you trying to tell me that if I'm in first person mode and I look up that my character's head looks up? I'm pretty sure that it doesn't. Your head turns to face your target. It has no connection to the vertical direction you're looking at in first person mode.

    Also, hey, if they let me message people in a duty I wouldn't need to waste like 6 linkshells just to circumvent a screwed up system. I literally have linkshells that are designed to be one on one chat channels so I can talk to my friends while in a duty.
    The game only moves your character's head if they have a target selected, what you're seeing is the third person camera set to position 0,0,0 in from render origin. It's still the third person camera, and thus it still has the third person rules. Try looking down when you're in the game. You won't see your feet, the game has simply stopped rendering your character. In the case with Lalafells, it doesn't even move the camera to their head, it's actually above their head. This is why it's not really a first-person view. A first-person view, you'd see your body from the neck down as well as your arms and feet. So the reason you can't look straight up, is because the camera is never placed somewhere that would make it possible. The animation that other people see never moves your head unless a target is selected, and even then, that's what it does in third person view, so in first person view, you're simply moving the camera with your character being invisible.

    SE would need to actually make a true first person perspective for it to work correctly, where the camera angle is determined by the position of the eyes on the avatar's head, not the render origin, and then not make the avatar disappear when in first person view.

    As for chat, some other games have IM (Instant Message) systems, but that results in a deluge of IM's every time you logoff and back on after some amount of time passes. This would have been the best way to actually make the "app" chat integrate with the game (by adding a IM system), but considering how the app is written, not likely to happen and is a large missed opportunity to do something that a third party tool can not do.

    Quote Originally Posted by JackHatchet View Post
    It would certainly be interesting to know more about the contrasts between the two themes. Without sounding too inflammatory. The only real stereotypes I hear about the eastern MMOs is that they like grinding and that they like micro-transactions and phone app stuff. (Which is why the app is apparently 4 stars popular in Asia, but 2 stars in America).
    Capsule machines, Gachapon, Lootboxes, are something that is endemic to Japanese culture for whatever reason. Where as in North America, capsule machines are usually filled with junk for a quarter or a dollar, right next to gumball machines near the entrance of grocery/department stores. Like you can find entire stores in Akihabara that are just wall-to-wall gachapon. However Nexon is the company that is really the front-runner in how gachapon are done in video games. NA style gachapon(lootboxes) are just straight up greedy, and is unregulated gambling.

    Grinding in a game is more about commitment. Early JRPG's simply had random battles every X steps, and were over quickly if you could one-shot kill everything. With newer games, and especially 3D games, you often end up wasting time fighting "cannon fodder" rather then employ any real strategy. So the best rewards come from the content that takes the longest to play/requires an actual strategy.
    (0)
    Last edited by KisaiTenshi; 08-27-2018 at 04:21 PM.

  3. #3
    Player
    Yoruichi4478's Avatar
    Join Date
    Aug 2011
    Location
    Uldah
    Posts
    385
    Character
    Kya Purrcy
    World
    Hyperion
    Main Class
    Bard Lv 80
    Quote Originally Posted by JackHatchet View Post
    Are you trying to tell me that if I'm in first person mode and I look up that my character's head looks up? I'm pretty sure that it doesn't. Your head turns to face your target. It has no connection to the vertical direction you're looking at in first person mode.

    Also, hey, if they let me message people in a duty I wouldn't need to waste like 6 linkshells just to circumvent a screwed up system. I literally have linkshells that are designed to be one on one chat channels so I can talk to my friends while in a duty.
    I have wondered myself why you can't pm while bound-by-duty. You could in 1.0. You could also request repairs from other players then, but not since then. You could also job change inside the instanced dungeons. 8 linkshells have been a thing since 1.0. Originally we only were given 1 retainer. They gave us the second for free after Yoshi-P took over. You could have your minions out when ARR was in Alpha testing, but the feedback iirc was that they were targetable along with everything else and slowed down the dungeon prog. I wouldn't mind seeing notifications of ppl on my friends list coming online. You get that notification in TERA. Iirc, you could tele out of inn rooms in 1.0, no idea why SE did away with that. We can only guess as we're not in the know. As for mounts, are you referring to the in-game ones as well for being account-wide or just the mogstation ones? The way retainers work now is what they came up with when they did away with the 1.0 market ward system, trust me, you don't want that...ppl then would sometimes speed hack inside and purposely crash the market wards on the server and if you were inside at the time, well, you'd be stuck in there until the game spit you back out. As for raid bosses, it's always been 4 bosses per tier, the mini robot bosses in a6/a6s were the exception, but basically one boss in the end, just broken up into 4 mini arenas. I never played the earlier FF titles before 10, but I am familiar or make myself familiar when they bring out bosses from classic FF titles. This revamped game was promised to be a theme park of previous FF titles. That draws ppl in. Also probably had to figure out how to turn the game around during it's revamp in 1.0's days with the time limit imposed on them to get it out during the PS3's lifetime. Also gives ppl the chance to enjoy classic bosses w/o having to suffer through severely inferior graphics, if they are unable to work past that. Why would you want your chocobo out in the housing ward? That would just add to the countdown timer.
    (0)
    Last edited by Yoruichi4478; 08-27-2018 at 10:31 PM.