Meh, forward, I'm not picking a fight here.
You can't because you're in an instance. The game has three kinds of chat systems, of which LS/FC/Mentor is a side-channel, but you are really being disconnected and reconnected every time you switch instances/zones.
Because they're noisy. Even to send "hi", results in a large text blob. So if you get 8 chatty channels+mentor+alliance/party going, the game's netcode processing would be drowned by it.
It would double the amount of characters that send animation data, thus making it slower.
Why is it even needed?
More chat overhead.
Hair would clip horribly.
Because people would use it as extended inventory by keeping things in their mailbox.
*shrug*, instanced housing would only be worse.
Again, players would use it as extended inventory.
The game updates everything every 3 seconds, movement every half second. Games that don't do this, result in players being able to spam things with macro mice/keyboards with no delay.
FATES are just a dumbed down version of the previous V1.0 system where you'd manually join a behest by talking to a battlewarden that shows up at the camps, and then it worked essentially the same, just a lot slower.
If they're too smart, they will play the content themselves. Which they can actually do if you when you play a DPS, they just can't deal with the boss mechanics. Some kind of user-scriptable combat script would be preferable.
Feels like ¯\_(ツ)_/¯
Because each retainer is a character that exists and you can't summon more than one at a time.
This is because the more inventory you have, the slower the load time is. The game sends each page as it's own data unit, and then doesn't update anything on it until an inventory item changes. So they reduce this to just the page to reduce the number of inventory item updates.
Yep, and because they're attached to the marketboard, don't expect that to change. If they decoupled the market from them, I'd rather have them over the Squadron. Dedicate one to the market that has n*slots being rented, the other 7 get to adventure with you.
That's not a lie, it's just inventory takes up a disproportionate amount of data processing, and server-sided memory associated with the character. Inventory pages that aren't always loaded, like the chocobo bag, they could theoretically give us unlimited pages for, but they'd have loading time penalties. Other games refresh the inventory every time the inventory is opened, and if you have abnormally sized inventory, the entire game client would freeze while the netcode updates every item slot. It's actually amazing that the game client doesn't freeze at all with what we have.
¯\_(ツ)_/¯ Don't use it then. If nobody uses it, then SE will see it was a bad idea.
The app doesn't actually talk to the game servers, it's equal to sitting in lobby with the character select screen.
A consequence of not wanting to have yet another "nobody plays my amazing game because the openworld PvP'ers camp the spawn locations", I like that the PvP is compartmentalized to competative stuff, instead of the PK-griefing openworld style of all other games.
That is a tank.
That is a tank.
A dual-wielding sword type would have been a glass-cannon style DPS, where as a dual-wielding shield would be a non-DPS style tank.
¯\_(ツ)_/¯ Anything else would require locked gear-to-race.
That's what the Fantasia pot is for. Jandelaine can't replace your eyes.
Honestly, I don't know why they even put a limit on this. Probably would have made finding anything impossible though. It needs a "find by style name"
Same reason the Chocobo bag isn't available in the instances. Only certain data things are loaded in those zones.
Probably because it's an instance, it would be like trying to teleport from a dungeon.
There should have been 10 per job.
This is likely a lack of foresight by the developers and they should fix it.
It's bad. It's old-school style field grinding with FFXIV's AOE telegraphs, thus it's actually worse. In older games the mobs just did damage, you couldn't avoid it, thus you selected gear that made you immune to the status effects, to fight monsters that were the same level.
Probably to prevent item duping, since most item dupe scenarios involve holding the state of an item transaction open while the other party drops from it.
Is there really anything hard enough in the game where you'd have to do this?
Likewise, other than Eureka, why would you need this?
There are no 15 button rotations. There are just meta's. At most there are 2/3/4 button combinations based on proc progress, and that's it.
Put Protect back on the WHM. Give the other healers something else that lasts that long that they can instead stack with it.
Meta's are just minmax's for people who like to see big numbers. Nobody should use any meta for any job unless they know why they are doing it, otherwise you're just wasting time.
Because of bad meta's and players unable to see the developers intent, while the developers wanting the players able to play the way they want, even if it's incredibly inefficient. The devs could fix this by making parties with healers disable healing skills on non-healers, and the first tank always locked to tank stance unless a second tank is present, and only enabling dps stance on tanks if no other tank has it up.
You can't expect everyone to have played everything. How long does it take to do all the jobs?
It's unfortunate that they are not helpful.
Let me guess, you tried to call SE.
Never encountered a GM in game before.
¯\_(ツ)_/¯ , probably a new hire.
Nothing really wrong with how it's setup, it's just there is no incentive to actually do it.
From the chat. Because you can't wait for a GM to come kick a bot.
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That's how all games work. It could be improved if the game server would just treat a player in an instance the same way as if they're watching a cutscene. But really the problem is that the game only has one "party" concept, so to do solo content, you're entering as a party of one.
Why do you need it out? And this probably more to do with instancing again.
That is an issue, and would probably improve many players ability to play high end content since they may not process the text quickly if it's not their native language.
They're not supposed to have any.
That's to prevent item dupes, just like the trade window.
The risk is directly related to the ilevel of the item. It's RNG, so it's possible to fail 100% of the time even with 99% chance. This shouldn't be read as "you will succeed 99 times out of 100", but "I will roll a 100 sided dice, and if you get a 1, you fail" Even if you roll it 100 times, it's still possible to land on 1 several times. At any rate desynth doesn't really have much of a purpose except to destroy items, it doesn't act as a gilsink.
Because almost everything worth buying is on the marketboard, and nothing worth buying is from NPC's to sink it.
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Really all house complaints can be boiled down to "why can't I have a free house automatically" when Apartments and Inn rooms should allow non-FC players access to the same stuff a FC has.
By design. Otherwise it's a back door into Kugane.
By design, otherwise spam bots would go there.
I wish they were all account-wide, but most are achieved by achievements. So that just leaves the cash shop ones.
Same as with pets.
It's a cash grab, and an engineering thing, and likely someone doesn't want to go through the effort of changing something just for FFXIV.
Greed. Especially when it's not account wide.
Don't use it then.
Again, don't use it.
¯\_(ツ)_/¯, V1 was a copy-pasta world. V2 changed that in favor of smaller sectioned off maps.
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They have a story, they were plucked out of the worlds Omega has been to, so we have a tournament of "who is really the most powerful villain in the multiverse, so Omega can fight them using all the knowledge they obtained from watching them so they can be the ultimate being"
Considering the next tier is called Alphascape...
Because that doesn't solve anything, and players who have millions of gil in reserve wouldn't be impacted. The more or less correct way to deal with housing is to limit housing to one-per-account (you can't have houses on multiple servers or data centers) and then pay from the cash shop a auto-demo reset service. So if you leave for a few months, you move your service from "full service" to "maintenance service" and your house just resets the auto-demo timer every 30 days for the same cost as one retainer, along with allowing access to the lodestone and app to check on what is going on. When you come back, you switch back to full service and things pick up where you last left off. That allows players to continue to pay for what is otherwise a paused service.