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  1. #41
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by van_arn View Post

    While we're at it, just delete the first half of the 2.x series of fetch quests because they're useless padding that keep new players away from the good content and decent storyline.
    They are not mere fetch quests, and they are not useless, nor are they any worse than the rest of the game.
    (1)

  2. #42
    Player
    MetisWyatt's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    12
    Character
    Metis Wyatt
    World
    Midgardsormr
    Main Class
    Bard Lv 70
    Could you not just make this a solo-dungeon or a solo-instance or replace the party members with npcs ala FFXI's trust system? It would make more sense having the whole band of scions there anyway to do it with you. That would mean the new players see the cutscenes and the older ones aren't stuck in 25 mins of hell.
    (0)

  3. #43
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    You currently have 2 options for dealing with CSs. Either D/C, and you're no longer in the CS, or change the audio language to something other than english, since the extra fluff words add extra time to the cutscenes. (Changing the clients base language seems to help cut extra time as well. Not sure how its set up, if its a combo of written words and voice acting, or what)

    Quote Originally Posted by MetisWyatt View Post
    Could you not just make this a solo-dungeon or a solo-instance or replace the party members with npcs ala FFXI's trust system? It would make more sense having the whole band of scions there anyway to do it with you. That would mean the new players see the cutscenes and the older ones aren't stuck in 25 mins of hell.
    You can already solo it as a Lv50 healer. (I Already did this)

    You can duo it as a tank + DPS as well.

    SMN probably can solo it as well.

    Quote Originally Posted by MistakeNot View Post
    They are not mere fetch quests, and they are not useless, nor are they any worse than the rest of the game.
    Hes not saying delete all of the quests. Hes saying JUST the fetch quests. (Or at least tone them down, and streamline them)
    (0)
    Last edited by Claire_Pendragon; 08-22-2018 at 10:55 AM.
    CLAIRE PENDRAGON

  4. #44
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    I think you do not get the reason why the story roulette gives a lot more rewards than the other roulettes.
    (1)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  5. #45
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    I haven't done these dungeons for the last three or four weeks, because I haven't been playing much (too caught up with the HD remake of FFX that I just recently started). But a month or so ago —well after the change was made to them— I was running them daily for quite a while. Queue times tended to be around 15 minutes or so, sometimes less. (Of course, if I'd been doing it at off-peak hours they might have been longer but that's always been the case.) So, to everyone trying to argue that "forcing" people to watch cutscenes would drive away experienced players and make the queue times impossible for new players, sorry to burst your bubble, but you're clearly wrong on that point. There are plenty of people still wanting to run them this way. Please quit reiterating an argument that's now been proven wrong.

    I do actually support the OP's suggestion about unsynced runs. So long as you're doing an unsynced run with a pre-made group who have all done the dungeon before, I don't see a problem with letting people skip the cutscenes. Just don't start clamoring for roulette rewards while running it that way. Roulette rewards were added in the first place to ensure old content got run enough for new players to get a chance at it, and then this specific roulette had its rewards massively raised to ensure players could get a chance at doing it properly, with its story intact. To get the rewards that are specifically for doing a full run with cutscenes, you should be doing a full run with cutscenes.
    (0)
    Last edited by Niwashi; 08-25-2018 at 05:59 AM.

  6. #46
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RokkuEkkusu View Post
    Also, most of my Castrum Meridianum runs even with cutscenes (25 minutes on average) are faster than most of the Expert Roulette dungeons I've been running as of late because of Zero DPS healers, DPS who don't use AoE attacks, and/or tanks that can't hold aggro.
    Sorry bro, we'll be back in 4.4

    @thread

    I haven't ran MSQ a single time since the changes were made. Though I never ran them much before, mainly just if I was leveling up a job or if a friend needed it. Given the age of these particular dungeons I think the best solution would be to make them solo duties. Add some helper NPCs and adjust HP levels on mobs and viola, problem solved. There is no real reason to run this dungeon after you do it for story, take away the MSQ roulette all together and boost the tome/exp drop on other roulettes to make up the difference.
    (0)

  7. #47
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lunavi View Post
    I think you do not get the reason why the story roulette gives a lot more rewards than the other roulettes.
    Greater rewards to bribe players into getting into a queue is an admission this is substandard content.

    Delete the requirement for substandard content.
    (0)

  8. #48
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Niwashi View Post
    I haven't done these dungeons for the last three or four weeks, because I haven't been playing much (too caught up with the HD remake of FFX that I just recently started). But a month or so ago —well after the change was made to them— I was running them daily for quite a while. Queue times tended to be around 15 minutes or so, sometimes less. (Of course, if I'd been doing it at off-peak hours they might have been longer but that's always been the case.) So, to everyone trying to argue that "forcing" people to watch cutscenes would drive away experienced players and make the queue times impossible for new players, sorry to burst your bubble, but you're clearly wrong on that point. There are plenty of people still wanting to run them this way. Please quit reiterating an argument that's now been proven wrong.

    I do actually support the OP's suggestion about unsynced runs. So long as you're doing an unsynced run with a pre-made group who have all done the dungeon before, I don't see a problem with letting people skip the cutscenes. Just don't start clamoring for roulette rewards while running it that way. Roulette rewards were added in the first place to ensure old content got run enough for new players to get a chance at it, and then this specific roulette had its rewards massively raised to ensure players could get a chance at doing it properly, with its story intact. To get the rewards that are specifically for doing a full run with cutscenes, you should be doing a full run with cutscenes.
    There is no way for a new player to do these dungeons properly in a queue. The combat encounters have been nerfed to the point of irrelevance.
    (0)

  9. #49
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by van_arn View Post
    Greater rewards to bribe players into getting into a queue is an admission this is substandard content.
    Actually, it's just an admission that it's time consuming content, more so than it used to be. People were saying they wouldn't run it if the time to reward ratio didn't work out with cutscenes included. SE increased the reward along with time to maintain that ratio players care so much about.
    (0)
    Last edited by Niwashi; 08-25-2018 at 06:25 AM.

  10. #50
    Player
    van_arn's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    1,960
    Character
    Van Arn
    World
    Goblin
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Niwashi View Post
    Actually, it's just an admission that it's time consuming content, more so than it used to be. People were saying they wouldn't run it if the time to reward ratio didn't work out with cutscenes included. SE increased the reward along with time to maintain that ratio players care so much about.
    Meaning, people are running for no other reason than the reward. This means they are not attracted to the content itself.

    It's a pavlovian response. You're trained to like it because the rewards are nice. You do not enjoy the content itself, in fact you're probably watching Youtube instead.

    This is a bad dungeon.
    (0)
    Last edited by van_arn; 08-25-2018 at 08:34 AM.

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