
Originally Posted by
Rutelor
Not a comparable predicament, but one of the big "first-gen" MMOs, Star Wars Galaxies (Sony Online Entertainment,) went through an exhaustive redesign that pretty much killed it, in 2005. They called it NGE (New Game Enhancements) and it was universally condemned as an example of throwing the baby away with the proverbial bath water. The game, at launch, was criticized for its many bugs and its daunting complexity and harsh penalties. The NGE oversimplified it, sold it below minimum common denominator standards, and initiated furious reactions amidst the player base, which set off the player exodus that eventually killed the game. Anybody that started playing an MMO the years after SWG heard that horror story as a cautionary tale.
Later on, another Sony Online Entertainment game, Vanguard, Saga of Heroes, suffered one of the most catastrophic launches in the history of the industry. That game, planned as a hardcore paradise to succeed the original Everquest, was plagued by the enormity of its technical shortcomings.
VG, as people came to know it, was planned as a seamless giganormous world. This so monumentally taxed the computers running it, that one of the best designed class systems the industry has known (with its fantastic party interaction design and solo possibilities at the same time) became doomed to slow agony and death. Plus the lack of mid and high end content didn't make the community very patient.
What really killed the game, though, was the tawdry drama that played out as a consequence of all these problems. The conflicts between the stakeholders (which included, at one point or the other, Microsoft--the game was supposed to have launched on the xb360 as well, Sigil Games, and SOE,) were resolved in the least ennobling of manners, in all too public a fashion.
The story of Vanguard is the first chapter of the trilogy of failures written by the three most ground-breaking developers of the first years of the MMORPG: Brad McQuaid (Everquest/Vanguard,) together with Richard Garriot (Ultima Online/Tabula Rasa,) and Hiromichi Tanaka (Final Fantasy XI/XIV) became the three stooges, three giants that fell to folly in trying to repeat the success of their oiriginal games. Which highlights the difficulty of doing the same thing again, but doing it differently.
R