http://ea-spouse.livejournal.com/274.html
these are probably the types of things going on in all mmo and gaming companies. just replace the names with SE names and it probably pretty close to it. pretty long reads but very interesting also the replies are interesting, they removed the original from the real site it was posted, that one had tons of other workers reply to it with there thoughts too.
this is a part that shows maybe they do need to hire more people.
""Now, it seems, is the "real" crunch, the one that the producers of this title so wisely prepared their team for by running them into the ground ahead of time. The current mandatory hours are 9am to 10pm -- seven days a week -- with the occasional Saturday evening off for good behavior (at 6:30pm). This averages out to an eighty-five hour work week. Complaints that these once more extended hours combined with the team's existing fatigue would result in a greater number of mistakes made and an even greater amount of wasted energy were ignored.
The stress is taking its toll. After a certain number of hours spent working the eyes start to lose focus; after a certain number of weeks with only one day off fatigue starts to accrue and accumulate exponentially. There is a reason why there are two days in a weekend -- bad things happen to one's physical, emotional, and mental health if these days are cut short. The team is rapidly beginning to introduce as many flaws as they are removing.""
i can only imagine the words from these workers is probably true to any mmo company. and think SE been doing this for a year and another year to go.
http://natural-order-guild.com/conte...-online-failed