Archeage has a story, it's just not in exclusively in cutscenes like FFXIV. It's usually a wall of text by the quest giver, and the occasional cutscene. It's cutscenes were not really any more impressive than Wizardry Online's, and Wizardy Online had a story with familiar cues, like FF's MMO's.
The point is that if you are playing a MMORPG, especially one with "Final Fantasy" in it, you do not get to decide for the rest of the fan base what part of it is boring. There are parts of the MSQ IMO were padded out in a way that felt like they could have cut some steps out, or reduced the amount of map traversal for an intermediate step, but everyone points to the Company of Heros quest chain before Titan that leads to Brayflox Longstop, all for cheese. Every quest chain has you do something "important", which leads to the dungeon in the MSQ. It could be argued that the dev's probably should have had the first dungeon at level 5 or level 8, instead of 15, because unlike a single player game (where you're usually thrown directly into the combat) the point of the level 1-15 quests is to show you that there is more to the world than just the starting city.
One of the things that SE fumbled, was when they removed the ability to progress through the storyline as anything other than essentially a DPS. Tank and Healer? Combat is still Combat. You can't start as DoL/DoH, and V1.0 let you get through the MSQ storyline as those. If players are going to play a MMORPG and they prefer to RP as a crafter/gatherer, they are not afforded a means through the MSQ in pretty much every MMORPG, because MMORPG's are principally RPG's to begin with.
A pen and paper RPG, is pretty much all storyline with combat, and a bad GM would recognize when their story-telling is terrible and just improvise ways of putting the party in danger to go back to combat.



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