Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27
  1. #11
    Player
    Myriads's Avatar
    Join Date
    Feb 2016
    Posts
    94
    Character
    Myriads Novej
    World
    Diabolos
    Main Class
    Fisher Lv 90
    Wouldn't a good test be for a fair-sized group for 30+'s to go beat the snot out of the little birds that pop Snowqueen? They'd wrack up the numbers needed pretty fast. So she'd either pop or be primed to pop as soon as her conditions opened in her window.

    Seems a good place to test. We are getting to the point where there are enough 30+'s to start this sort of investigation.
    (0)

  2. #12
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Put simply, this game needs a proper Public Test Realm where nearly completed content is thrown up to a select group of players to try and break it. This way the Devs can see how actual players react and tackle the content instead of internal testers who "know" how its "supposed" to be run and make the appropriate changes before it goes live.
    (0)

  3. #13
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    I killed a bunch of lvl 29 water sprites during fog, but Anapos didn't spawn until 56 minutes (ET) into the next weather cycle (heatwaves). Repeated this in another instance and it spawned 1hr 24 minutes into the next weather cycle (blizzards). Decided to keep track of kills for the third try. About 72 sprites were killed during the fog window, but there was no spawn after (storms). Waited until the next fog window (occurred 5 cycles after the previous fog started, or 1hr 55 minutes later) in the same instance and killed 47 more. It then spawned 2hr 7 minutes into the next cycle (storms). When it spawned, the duty timer had about 26:30 left and it didn't spawn in the 153:30 before that.

    Got into what looked like a fresh instance since both elemental conflicts had just started and the players there the longest had only been in for 10 minutes. Anapos spawned during fog after about 62 kills.

    There are also the Louhi daytime spawns to consider. Using Anemos logic, the required number of mobs had already been killed and it was only Louhi spawning once his cd was up, but we're also hearing it takes most of a lockout or a bazillion kills to spawn him. Both can't be right unless Louhi's cd is longer than two hours.
    (0)

  4. #14
    Player
    MontyChamberlain's Avatar
    Join Date
    May 2017
    Posts
    25
    Character
    Monty Chamberlain
    World
    Faerie
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Myriads View Post
    Wouldn't a good test be for a fair-sized group for 30+'s to go beat the snot out of the little birds that pop Snowqueen? They'd wrack up the numbers needed pretty fast. So she'd either pop or be primed to pop as soon as her conditions opened in her window.
    This is a good suggestion, but keep in mind that a lot of the 34-35s are doing one of 3 things: 1) light-farming adaptation/mutation mobs (Frozen Void Dragons have recently been seen to have slightly higher light drops in early data), 2) hopping from instance to instance in an attempt to chain-spawn Louhi for Louhi Ice drops, or 3) spamming bunny FATEs in an attempt to get all Hakutaku eyes. I am in the camp that is spamming the bunnies and have been doing so for the past few days, so I have not really been trying to spawn the lower-level NMs (which, sadly I would like to do if these eye drop rates were not so atrocious).

    Quote Originally Posted by MageBlack View Post
    Put simply, this game needs a proper Public Test Realm where nearly completed content is thrown up to a select group of players to try and break it. This way the Devs can see how actual players react and tackle the content instead of internal testers who "know" how its "supposed" to be run and make the appropriate changes before it goes live.
    Square Enix is a small indie game company without the resources to do that, remember? /s

    Quote Originally Posted by Vnolan View Post
    I killed a bunch of lvl 29 water sprites during fog, but Anapos didn't spawn until 56 minutes (ET) into the next weather cycle (heatwaves).

    There are also the Louhi daytime spawns to consider. Using Anemos logic, the required number of mobs had already been killed and it was only Louhi spawning once his cd was up, but we're also hearing it takes most of a lockout or a bazillion kills to spawn him. Both can't be right unless Louhi's cd is longer than two hours.
    We've definitely confirmed that NMs can spawn in different weather from their spawn fodder. The real problem is getting everyone to do something that benefits everybody, which is NM spawning. NMs give guaranteed light, Pagos crystals, and EXP, and if not for either the low NM spawn rate or the enigma of how to get them to spawn, we wouldn't be in such a soul-crushing grind.

    Let's hope that the hotfix on Monday night addresses more problems than just the EXP chain bug, especially since the timeframe appears to be in Japan's normal work hours.
    (0)

  5. #15
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by MontyChamberlain View Post
    We've definitely confirmed that NMs can spawn in different weather from their spawn fodder.
    If they were on cooldown or if the required mobs were killed outside the weather that spawns them (pulled before weather change), right? If it spawned in the latter case, it would be when the mob died, not several Eorzean hours later.

    Anapos spawned a little over 2 hours and 33 minutes (rl) into the instance. There was no spawn of Anapos until then. If Anapos was spawned (when cooldown starts) and killed one second before I entered the duty, that would mean a 2.5 hour+ (rl) cooldown. It spawned about 6 minutes (rl) after the last sprite was killed. There was no NM up right before it spawned and both elemental conflicts were up.

    Either the cooldown for Anapos is longer than two hours, something was preventing it from spawning, there is another requirement besides killing those sprites or there is a bug somewhere.
    (0)

  6. #16
    Player
    KuuroYuuki's Avatar
    Join Date
    Mar 2018
    Posts
    28
    Character
    Kuuro Yuuki
    World
    Tonberry
    Main Class
    Red Mage Lv 70
    my experience, we got 3 nm spawn under 1-2minute after kill one nm when instance oly have under 30 ppl.

    maybe less people make spawn more easier,idk :/
    (0)

  7. #17
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    I saw that two with <60 ppl we got like 3 fates in row... which is weird.
    (0)

  8. #18
    Player
    Myriads's Avatar
    Join Date
    Feb 2016
    Posts
    94
    Character
    Myriads Novej
    World
    Diabolos
    Main Class
    Fisher Lv 90
    Quote Originally Posted by MontyChamberlain View Post
    3) spamming bunny FATEs in an attempt to get all Hakutaku eyes. I am in the camp that is spamming the bunnies and have been doing so for the past few days, so I have not really been trying to spawn the lower-level NMs (which, sadly I would like to do if these eye drop rates were not so atrocious).
    Question for you. In your bunny farming have you gotten the Happy Bunny Card? And if so from one or both level fates?

    Also I'm curious about the eyes. Do those all drop from one or both fates?

    I appreciate the answers if you have them.
    (1)
    Last edited by Myriads; 08-20-2018 at 12:48 PM.

  9. #19
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Fresh Instance. 79 water sprite kills during fog, no Anapos spawn until two hours (ET) into the next weather. Next fog window: 78 water sprite kills. Kills and fog ended while Anapos was still on cooldown (assumed cooldown is two real-world hours), no Anapos spawn. Fog window later in the instance after cooldown was over: 61 water sprite kills, no Anapos spawn

    Other things of note in the same instance:
    There were two Snow Queen spawns, with them being two hours (rl) apart
    To my knowledge, there was only one Louhi spawn, and it happened at 2:31 PM (ET), about 4 hours and 13 minutes (rl) into the instance.
    (0)

  10. #20
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,799
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Today had 3 full parties for over hour and half killing nothing but morbols and no Cassie spawn. We must killed over 400 of them. Also server was in was new one when entered it. From sound of it they need to fix spawn time to all the NM's.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast