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  1. #111
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by RiyahArp View Post
    You can't really adapt this to casual content. Bout the only way they did was to make the oneshotting very slow (titan gaols) or just make it very occasional (titan landslides.) Ultros's original mechanic, where you wiped if all 4 imps didnt hit their imp punch correctly, shows what happens if you try.
    But by many standards Titan still holds itself as training ground. Same for MogEX and the Ultros fight are all "team effort or die". while the same can be true on prev 1hKO examples its not just "fail = death". That small degree of nuance makes things less "the same" even if it is in an objective view.
    (0)
    If you say so.

  2. #112
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mahrze View Post
    But by many standards Titan still holds itself as training ground. Same for MogEX and the Ultros fight are all "team effort or die". while the same can be true on prev 1hKO examples its not just "fail = death". That small degree of nuance makes things less "the same" even if it is in an objective view.
    Titan's min ilvl is 57. We have an insane ilvl advantage over him now. All those fights we pretty massively outgear. Titan can only be considered training due to that, imo. Like a lot of the attacks we pretty much can soak with increased ilvl and that reduces the difficulty or makes them nolonger oneshot, and even then some mechanics are still designed to do so.
    (0)

  3. #113
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by RiyahArp View Post
    Titan's min ilvl is 57. We have an insane ilvl advantage over him now. All those fights we pretty massively outgear. Titan can only be considered training due to that, imo. Like a lot of the attacks we pretty much can soak with increased ilvl and that reduces the difficulty or makes them nolonger oneshot, and even then some mechanics are still designed to do so.
    And I am fairly confident that a good portion of people can't do it at min lvl because of what you mention. Content is not made to last, but plenty of those 2.0 fights had more nuance than more recent ones.

    And that's my point. Most fights now are boss > adds > boss.
    (0)
    If you say so.

  4. #114
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RiyahArp View Post
    The problem with hard content is that it's only hard due to one-shots.

    HoH hard content: everything oneshots you.
    Rath ex-everything oneshots you, and you have a 3 respawn limit since he has no tight enrage (seriously, when you are 362 and need to meld vit AND use food just to survive a mistake, something is up)
    Savage- screw up and it oneshots you, and you have enrage to act as a defacto life system, since raise sickness and downtime due to dps is the greatest dps loss.
    hard 24 man bosses-have an attack that oneshots you (hashmal's rush, math boss on DPS)

    You can't really adapt this to casual content. Bout the only way they did was to make the oneshotting very slow (titan gaols) or just make it very occasional (titan landslides.) Ultros's original mechanic, where you wiped if all 4 imps didnt hit their imp punch correctly, shows what happens if you try.
    Well Yoshi-P could just throw in the towel and not develop anymore EX/Raid content. Here you go, all storyline. The thing FFXIV does, is that the EX content is not simply a buffed up storyline content, it's actually significantly different that it IS a different fight. There are things you can do in EX fights that wipe the normal one.

    If people keep complaining that something is boring, they just won't do any more of them. No more Ultimate's, no more EX's, no more raids, etc. Watch what you wish for. The the truth is that the people who say they want harder content, have that "minimum ilevel" knob available, and don't use it because there's no reward to it. Rather they just turn on all the easy-mode switches and complain it's boring.

    Far be it Yoshi-P to actually put content out there that can't be completed by sneezing on it.
    (3)

  5. #115
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ladon View Post
    Eureka has made it sadly apparent they are completely unwilling to take any risk with the main game. Eureka is some of the biggest deviation they have take
    with The Formula but it’s completely hamstrung by being optional.

    Just imagine if they were able to take the MSQ through Eureka and shake up the cycle a bit or put a raid tier in one that functioned like BCNMs in FF11 that required groups of 8 to complete some Eureka based tasks before being able to take on that cycles raid bosses.

    But if won’t happen because they are paralyzed at the thought of upsetting a few people with change. So we are stuck with all of the new ideas being thrown in completely optional content with unfulfilling rewards.
    Given how many people find Eurerka mind numbingly boring, forcing people to do it to progress in the MSQ would likely come with many unsubs. I get some people like it..... well most doing it seem to be suffering through it, but whatever.
    (3)

  6. #116
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ayer2015 View Post
    Given how many people find Eurerka mind numbingly boring, forcing people to do it to progress in the MSQ would likely come with many unsubs. I get some people like it..... well most doing it seem to be suffering through it, but whatever.
    You are assuming that piping in main content would mean the exact same design. Eureka is largely boring because the overall goal is meaningless and they can’t make it anything significant due to it being 100% optional.

    A different set of goals would allow for the slight tweaking the content would need to be something different and interesting.

    I mean a savage level fight that required strategic use of the magia board would be earth shattering for the game right now.
    (0)

  7. #117
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    By that logic, spamming dungeons should also reward i370 gear.
    To be honest I'd be perfectly ok with this if it was setup where there is a token that drops at a 5% drop rate or there about. Collect xx amount and unlock said gear. Would vitalize interest in dungeons - many of which are run once and then never run again unless going for glam or gets randomly picked from roulette. Which in no way devalues the raid gear like I've also previously said...

    Quote Originally Posted by ElazulHP View Post
    The answer is why do you care? Does it somehow invalidate the time you spent? Would you have not done the raids if there was alternative gear at the same level? If you truly enjoy raiding then the fun should be in the raiding itself right? All parties spent the same amount of time in their choice of activity, yet the rewards are quite disproportional. *shrug*
    ...and i'll keep repeating this because nobody has presented a convincing logical case for why raid gear needs to be exclusively a higher ilvl and that if something is as powerful then it somehow becomes devalued instead of simply being an alternative.
    (0)
    Last edited by ElazulHP; 08-21-2018 at 04:22 AM.

  8. #118
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nezerius View Post
    snip
    My two concerns are that Savage remains relevant and that any content that rewards the same gear at the same pace is the same difficulty.

    It sounds like some people want the rewards without the effort. That bothers me. If you want raid gear you should be doing content that takes the same amount of time and focus.

    At the end of the day it's nice that people like feeling like they're progressing but I don't care if they feel like they need another way to proceed - there is already an avenue to get savage gear. Its called savage.
    (6)

  9. #119
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    My two concerns are that Savage remains relevant and that any content that rewards the same gear at the same pace is the same difficulty.

    It sounds like some people want the rewards without the effort. That bothers me. If you want raid gear you should be doing content that takes the same amount of time and focus.

    At the end of the day it's nice that people like feeling like they're progressing but I don't care if they feel like they need another way to proceed - there is already an avenue to get savage gear. Its called savage.
    I don't recall anyone asking for the ability to get Diamond gear from dungeons. Is tome gear savage gear now? Help me with my confusion please because it exists and it seems to be just fine. Side content that is released that gives a i370 chest with Crit/Det would not be the same as the i370 raid chest that gives Crit/Skill Speed. Or even Det/Crit instead of Crit/Det.
    (1)

  10. #120
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lorgana View Post
    Lol tfw casuals complain that they don't get raid equivalent gear when they aren't willing to do raiding. Gtfo here with that socialist thinking, this is a capitalist game ;3
    I spend most of my time in this game crafting and monitoring the marketboard to make large sums of gil. How come I can't use any of my hard work making gil to simply buy some really nice gear? Monitoring the MB everyday and maintaining a diverse resources stockpile to meet the demands of the market isn't exactly "easy". So why do I have to be hamstrung by armor, simply because I choose to make gil instead of raiding? Isn't this a capitalist game? And not some kind of military junta where only the raiders get the good stuff?
    (6)

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