Wouldn't removing the tome cap allow everyone to get "raid-level gear" that they don't need easier than ever?
Considering just about every discussion on what the game needs to become more functional boils down to a new engine it's what I'm leaning towards them doing too. If they need to make a new engine to fix many of the underlying problems with the game, then they may as well just make a new game. And considering all the monetization they are doing I see them just trying to squeeze as much cash from the game before they let it slowly die off.i think gonna be 1 more expansion next year where they end the MSQ, after that they will keep update the game the same way they do with the FFXI, and get ready for FFXVII online
sorry for being so negative but since HW we didnt get anything new, just the same reskinned things.
The problem is they need to build trust with players here and now showing that they can make a competent MMO when they have a fully developed engine. The past few years with this game are making me very dubious they can make a worthwhile MMO, let alone that they intend to make a worthwhile MMO. For being a subscription model it's pretty insulting how much of a F2P model they run.
Op had lots of good stuff to say. I agree. We have large empty zones. Churning mist and sea of clouds are the worse. I get sad when, in other games that have a whole mysterious zone dedicated to a raid. We have a purple hole in the ground -.- beastmen daily really dailys? 3 quest a day lol I could go on and on but op nailed it. What are we gone do? What can we do? I still love the game. It could be so much better though.
Did anyone take the SE survey? One question that surprised me was something " how interested are you in playing an mmo that isn't ffxiv?" Hmmm
Gordias/Midas wasn't just for "raiders only", it was for hardcore raiders only. We had Coil before that, which was definitely not as difficult as Gordias/Midas, yet was still decently challenging.
Having a difficulty like Savage Second Coil would've been a good option for the hardcore raiders, but they complained about the lack of rewards from that version of Savage.
There are numerous definitions on the words "casual" and "hardcore", yours simply doesn't line up with Magic-Mal's definition of it.First: Don't confuse casual with NOT raiding, thats a difference. There are enough "casuals" out there who are raiding. Which brings us to the next point: Everyone can raid and not to forget if you want that gear go and raid or wait until you can upgrade the tomb gear, not so hard isn't it?
The raid-or-die (or perhaps in this case, raid-or-wait) mentality is what cripples the gear situation in XIV. Players are expected to raid to get the very best gear, or wait 3.5-4 months for the upgrade tokens from the Alliance raid.Originally Posted by Ilan
You basically want that you get raid gear outside of raids which is not right. If you want it put in the effort. I have barely 1 class geared around 360. Do you see me complaining about not having 370? No because i know where to get it if i really want it but since i'm not interested in deltascape i just take everything besides "raid gear" and guess what its completly fine that way.
You do know that it's possible to have challenging non-raid content that can reward raid-level gear, right? Just look at the Mythic+ dungeon system in WoW. In that system, the dungeon's difficulty scales with the level of the Keystone that's used to start the dungeon.
For example: A level 3 Keystone will increase the health and damage of all the trash mobs/bosses by 21%. Keystones also gain an affix at Level 4, 7 and 10, at a total of 3 affixes on a Level 10 Keystone. These affixes are dungeon-wide effects, like Raging (mobs enrage at 30% health, dealing 100% more damaging until they're killed) or Bolstering (mobs buff nearby enemies, increasing health/damage), among other options.
Finishing the dungeon in time upgrades the keystone by 1, 2 or 3 levels, depending on how fast the group is. Loot iLvl is based on the level of the Keystone. There's also a Mythic chest that contains a keystone + a guaranteed piece of gear with its iLvl based on the highest Mythic+ cleared during the previous week.
I'm.... so hyped nowI predict for 5.0, we will see:
- New race (something that mixes hyur/miqote and a fan favourite Final Fantasy race)
- 1 new job, SE will use the new race as an excuse for only releasing 1 job.
- All patches will only include 1 dungeon, this is done so they can focus on releasing new content that will be another reskinned Diadem with fluff (after Diadem, SE should have known better.)
- Less glamour, we will see more outfits sold via the Mog Station.
- We used to get 3-4 hairstyles in Heavensward and only 2 hairstyles in Stormblood, with 5.0 we will only get 1 hairstyle for free. SE will sell more hairstyles via Mog Station. This will start with Lyse and Hien, players will be able to buy their hairstyles from the mog station after 4.5 releases.
This. Not all raiders have to be hardcore/midcore.Hi, I'm a casual midcore raider who has played this game for 5+ years and before I decided to try Savage with Delta and Sigma, I was just a casual. Let's leave the personal bias estimates out of the picture, please.
If SE was catering 100% to the extreme kinds of raiders, you guys would get harder versions of expert dungeons and then complain about that as well. Actually, you'd probably get housing, crafting, and gathering and that's it. So, let's not pretend that the game isn't entirely casual first and foremost in the sense that you can literally pick your brain at any content so long as you have the patience, willpower, and drive to do so.
I raid on a casual static and we've cleared this tier without a problem.
Last edited by Luna-M; 08-20-2018 at 03:47 PM.
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Thank youuuuuu. That is what I have been trying to get at.The raid-or-die (or perhaps in this case, raid-or-wait) mentality is what cripples the gear situation in XIV. Players are expected to raid to get the very best gear, or wait 3.5-4 months for the upgrade tokens from the Alliance raid.
You do know that it's possible to have challenging non-raid content that can reward raid-level gear, right? Just look at the Mythic+ dungeon system in WoW. In that system, the dungeon's difficulty scales with the level of the Keystone that's used to start the dungeon.
If the content isn't significantly easier than current Savage it won't draw a much larger audience than Savage does now.The raid-or-die (or perhaps in this case, raid-or-wait) mentality is what cripples the gear situation in XIV. Players are expected to raid to get the very best gear, or wait 3.5-4 months for the upgrade tokens from the Alliance raid.
You do know that it's possible to have challenging non-raid content that can reward raid-level gear, right?
If the content is much easier than Savage it invalidates Savage as being the only way to acquire BiS while being much easier. Who cares about an i375 weapon from O8S if you can also pick one up by dungeoning? Might as well hit BiS before even starting Savage at that point.
If someone chooses not to do Savage that's perfectly fine but they then don't need to gear up as quickly (or honestly at all for quite some time) and they certainly don't deserve the same rewards as people putting in considerably more effort.
To put it bluntly - why does anyone not doing Savage feel like they need or deserve the same ilvl without delay as someone who is actually raiding? It just strikes me as super entitled. If you want the gear then do the content. If you don't that's fine too.
Last edited by MoroMurasaki; 08-20-2018 at 03:59 PM.
The raid-or-die (or perhaps in this case, raid-or-wait) mentality is what cripples the gear situation in XIV. Players are expected to raid to get the very best gear, or wait 3.5-4 months for the upgrade tokens from the Alliance raid.
You do know that it's possible to have challenging non-raid content that can reward raid-level gear, right? Just look at the Mythic+ dungeon system in WoW. In that system, the dungeon's difficulty scales with the level of the Keystone that's used to start the dungeon.
Did anyone argue the point that non-raid content can be challenging? Problem is, in XIV, it isn't. I agree, a Mythic+ like system would be fun, and a great change of pace especially for those who can't find seven other people to commit time to the game with, but as it is, basically all the content outside of Savage (and to a lesser extent, EX) requires very little relative technical skill.
Eureka has made it sadly apparent they are completely unwilling to take any risk with the main game. Eureka is some of the biggest deviation they have take
with The Formula but it’s completely hamstrung by being optional.
Just imagine if they were able to take the MSQ through Eureka and shake up the cycle a bit or put a raid tier in one that functioned like BCNMs in FF11 that required groups of 8 to complete some Eureka based tasks before being able to take on that cycles raid bosses.
But if won’t happen because they are paralyzed at the thought of upsetting a few people with change. So we are stuck with all of the new ideas being thrown in completely optional content with unfulfilling rewards.
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