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  1. #31
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Ekimmak View Post
    While I agree with everything you said, I can understand why the healer DPS spells aren't complex.

    It's because they need to be something that can be dropped instantly to focus on healing.
    The thing is, Damage Over Time spells fit this idea extremely well, and a lot of those got gutted. I'd be fine with SE decided to add DoT cooldowns or more DoT GCDs to healers. Those are filler spells that still contribute to damage even while you're focused on healing without interrupting your rotation for significant periods of time. That and the loss of Cleric Stance's 20% damage boost are the biggest reasons Healers have fallen behind in potency relative to Tanks, which alongside how scripted the fights in this game are, the lack of auto attack threats, and all of the aggro changes, results in Tanks staying in dps stance all the time. I do feel these are slightly separate issues though, but even if tanks were pressured to pop into tank stance it wouldn't matter because the healer DPS gains from their Stone/Broil/Malefic X spam would not justify switching to it temporarily. Giving healers time to pop 3-5 Cleric empowered DoTs in succession like you could in ARR and HW did justify it at the time.
    (0)
    Last edited by Grimoire-M; 08-19-2018 at 05:03 PM.
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  2. #32
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Legion88 View Post
    That's like saying, tanks contribute enough just by holding hate or DPS contribute enough just by autoattacking.
    Excluding DPS auto attacking, believe it or not tanks do contribute by holding hate alone. By doing this, they facilitate the jobs of healer and DPS roles, allowing those roles to maximize their damage output while the tank is establishing enmity for them to switch to DPS stance.

    The sad thing however, is that tanks can contribute a schite ton of DPS by letting go of enmity generation in favor of damage, and so many hold onto tank stance with a kung fu grip. It can be for a lot of reasons too. DPS players out-gearing a tank will easily rip hate from them. Same with a healer.

    Leveling a tank honestly sucks unless you're exploring new content with everyone else and it is acceptable that you're squishier than a marshmallow. It is near impossible for a tank to tank in DPS stance when the other members of the group out gear him/her when they are leveling, and in truth, it is almost better for another member of the group to tank instead despite being a DPS or healer role. I hate this so effin much when I realize it inside of an instance because even an undergeared tank should have a schite ton more defense than an updated Healer or DPS job
    (0)

  3. #33
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    I don't understand this, people keep forgetting about Materia in this game. Materia is not class or role restricted, you want more damage on spells toss an intelligence Materia in the fold. Want more healing, toss a Mind one on. Enough Materia can help far more then people realize. My opinion on this has never been popular (to be honest i don't care either) but in my case i use strength to power up my RDM sword (YES RDM use strength ready the stat) this allows me to hit almost 2300 for my first melee, 25-2700 for my second, and almost 6k for my last. Easily placing me along side Ninja in the same runs. And that is before my power ups from my spells.

    If you want to do DPS as a Healer grab some +15 or +20 Materia for intelligence and add it to your gear. It will help.
    (0)

  4. #34
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Please read what the stats do. Intelligence only works for the DPS casters as of Stormblood; there were changes made specifically so that Mind was a healer's primary damage stat, that way Cleric Stance would be far less necessary for them. Before you say it, accessories are capped on the primary stat, so a healer cannot meld more Mind onto their rings.

    And no, RDM does not use strength. Sure, it affect's RDM's autos and its nonmagical combo, but those are very, very minor parts of its true damage rotation. Also take into account the ninja has a GCD of about 2.1s or so due to huton, while a RDM's nonmagical combo is 2.5s flat, unaffected by anything really. Even if they did hit for the same flat number, your damage per second is lower, and you have no rolling dots.
    (5)
    Last edited by Dualgunner; 08-19-2018 at 09:04 PM.

  5. #35
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Re-post.. Materia helps.. Might be something to look into if you want more battle healer style.
    (0)

  6. #36
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Vorx View Post
    Re-post.. Materia helps.. Might be something to look into if you want more battle healer style.
    Materia does help. However, not intelligence materia. Critical hit materia, direct hit materia, determination materia, piety materia; these materia do help. Vitality materia helps in cutting edge / ultimate level content. Melding main stats that are not associated with your role, however, will not help you out even the slightest.
    (5)

  7. #37
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Vercure and every other RDM are based on INT
    Healer heals and damaging skill are based on mind.

    You should read and get informed.
    (2)

  8. #38
    Player
    Ceallach's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    313
    Character
    Ceallach Ruarc
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    You could not directly insult people (which is against forum ToS) but considering this exchange started with you suggested healer dps was literally the party dps because they would die without the healer I don't think we are dealing in logic and reason.

    Tanks, dps and healers should all be killing the enemies and doing the best to keep the party alive, it's just a matter of what your kit can do for that. A healer not dpsing is no better than a dps dragging AoE into the party - both are lazy, selfish and stupid.
    Says the person who directly insulted me first. Perhaps you should look in the mirror before you start going on accusatory rants about how you're right and everyone else is wrong.

    Now, I've already stated how it makes sense for tanks to be pushing their DPS. Perhaps you missed that. But healers? A healer's top priority is keeping everyone above 0 HP. If you have the spare MP to attack with, then by all means, but if you're dealing with people as silly as you claim I am, good luck getting even one attack spell off without someone dying because you weren't doing your job.

    And by the way...

    Quote Originally Posted by Gemina View Post
    Excluding DPS auto attacking, believe it or not tanks do contribute by holding hate alone. By doing this, they facilitate the jobs of healer and DPS roles, allowing those roles to maximize their damage output while the tank is establishing enmity for them to switch to DPS stance.

    The sad thing however, is that tanks can contribute a schite ton of DPS by letting go of enmity generation in favor of damage, and so many hold onto tank stance with a kung fu grip. It can be for a lot of reasons too. DPS players out-gearing a tank will easily rip hate from them. Same with a healer.
    (1)

  9. #39
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    If you start your point with "don't that if you can do your primary job", we can't go really far.
    Any player, tanks or healer, who doesn't know how to properly do it's primary job is obviously doing something wrong.

    The dps part is something you do once you feel comfortable and mastered your toolkit.
    Besides, that's not precisely the topic.

    OP talk about healer's dps contribution being more engaging (and contribution isn't personnal dps only).
    Leave aside the "don't dps please because your primary job is". This debate is old, we all know how it ends and we're learning anything from it.
    (0)

  10. #40
    Player
    Vorx's Avatar
    Join Date
    Aug 2013
    Posts
    203
    Character
    Vorx Dargo
    World
    Lamia
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Dualgunner View Post
    Materia does help. However, not intelligence materia. Critical hit materia, direct hit materia, determination materia, piety materia; these materia do help. Vitality materia helps in cutting edge / ultimate level content. Melding main stats that are not associated with your role, however, will not help you out even the slightest.
    To a point this is right, Say a Monk trying to use a Mind Materia, that would not work even with its healing skill. But in terms of intelligence on a healer it does help slightly with attack magic. I'm not saying it will be as high as a Dark Mage or anything but it would give a slight boost for those looking to use attacks and not juts healing, plus if its kept only on rings or something its not really impacting the over all role stat.
    Its the same with my style, i get ripped on all the time but my plays speak for themselves and i actually get thanked for my style. I don't expect to be top melee should i choose to go that route but having the slight boost from materia allows me to help out should the team need it. As a mage you can't always pull off your magic since most runs you have to dodge tons of stuff, with the slight boost i have in melee damage it allows me to keep decent damage going een if i have to avoid magic for a few seconds.

    Materia is extremely useful and should really be a big experimentation for people, you'd be surprised what you can turn your avatar into.
    (0)

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