The thing is, Damage Over Time spells fit this idea extremely well, and a lot of those got gutted. I'd be fine with SE decided to add DoT cooldowns or more DoT GCDs to healers. Those are filler spells that still contribute to damage even while you're focused on healing without interrupting your rotation for significant periods of time. That and the loss of Cleric Stance's 20% damage boost are the biggest reasons Healers have fallen behind in potency relative to Tanks, which alongside how scripted the fights in this game are, the lack of auto attack threats, and all of the aggro changes, results in Tanks staying in dps stance all the time. I do feel these are slightly separate issues though, but even if tanks were pressured to pop into tank stance it wouldn't matter because the healer DPS gains from their Stone/Broil/Malefic X spam would not justify switching to it temporarily. Giving healers time to pop 3-5 Cleric empowered DoTs in succession like you could in ARR and HW did justify it at the time.



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