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  1. #1
    Player
    Lehed's Avatar
    Join Date
    Jul 2011
    Posts
    18
    Character
    Piccolo Alruin
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    This seems semi related, but I think it would be nice if the mobs actually did something instead of just roaming around. A example would be the Antlings. I was thinking if they came out of a nest in the ground and walked in lines like real ants, to a certain point as if gathering food. Or even more simple if the goats and stuff were grazing or something more natural. I guess my point is it seems weird when they just stand around. Though I wouldn't know how to do this with all mobs, as I'm not sure what a bomb would be doing casually.
    (3)

  2. #2
    Player
    Nakiamiie's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,556
    Character
    Maelina Sylfei
    World
    Hyperion
    Main Class
    Conjurer Lv 64
    Quote Originally Posted by Lehed View Post
    This seems semi related, but I think it would be nice if the mobs actually did something instead of just roaming around. A example would be the Antlings. I was thinking if they came out of a nest in the ground and walked in lines like real ants, to a certain point as if gathering food. Or even more simple if the goats and stuff were grazing or something more natural. I guess my point is it seems weird when they just stand around. Though I wouldn't know how to do this with all mobs, as I'm not sure what a bomb would be doing casually.
    Something similar was discussed here a long time ago, but instead they removed the monsters' behaviour. My guess is they want to redesign it all and put it in 2.0. We are in 2011, soon 2012, I believe it is quite a huge flaw to not have monster AI in an MMORPG now. I don't really understand people's complaints about monsters fleeing, walking to them during combat or other behaviour, it feels like some persons just want being spoon-fed monsters. A world that is more dynamic is a better world. Monsters with complex AI makes combat much more interesting AND outside of combat things are so much better (scenery comes alive, different strategies are used to avoid monsters or lure them, etc.)

    Anyway, let's keep our hopes up for 2.0, I'm sure we'll hear more about this in the coming months when we are closer to 2.0's release date.
    (5)
    LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
    And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
    (Marvelous economics IQ test!)

  3. #3
    Player
    Innes's Avatar
    Join Date
    Apr 2011
    Posts
    115
    Character
    Wayward Automaton
    World
    Siren
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Nakiamiie View Post
    Something similar was discussed here a long time ago, but instead they removed the monsters' behaviour. My guess is they want to redesign it all and put it in 2.0. We are in 2011, soon 2012, I believe it is quite a huge flaw to not have monster AI in an MMORPG now. I don't really understand people's complaints about monsters fleeing, walking to them during combat or other behaviour, it feels like some persons just want being spoon-fed monsters. A world that is more dynamic is a better world. Monsters with complex AI makes combat much more interesting AND outside of combat things are so much better (scenery comes alive, different strategies are used to avoid monsters or lure them, etc.)

    Anyway, let's keep our hopes up for 2.0, I'm sure we'll hear more about this in the coming months when we are closer to 2.0's release date.
    i agree with most of the above, and 2.0 will usher a plethora of additions and changes. With the monster AI, there is room for improvement. As with said red colored quote, No monster no NPC no anything would wonder into a combat area only to be hit by an attack and join the fight. Linking is a great addiction, and works very well! But NOT monsters walking into a fight. Aside from that issue with monster AI, everything up into patch1.20 looks great, keep it up Yoshi and TEAM!
    (0)