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  1. #61
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    People die all the time in Pagos. Some of it I know is no fault of their own. Usually a party member screws the whole party over. This is a game where individuals manage to wipe out half an alliance in 24 man raids (yes, I've seen it) and people position themselves between both of the other grand companies in Frontlines (Yes, I've seen it). People are going to die, and it will be difficult for them. It's no easier than a 24 man raid, though.

    Tell me any content that you think is fun, and I will tell you what is not fun about it. Even if I like the content overall, I can definitely come up with some things.
    (0)

  2. #62
    Player
    Yzuna's Avatar
    Join Date
    Sep 2012
    Posts
    120
    Character
    Yzuna Oengus
    World
    Omega
    Main Class
    Gladiator Lv 67
    Quote Originally Posted by Lumis_Arvalo View Post
    Let's get this out of the way right up front. The only reason Anemos really worked as content is because people found enjoyment in running around as a giant group of players killing monsters and spawning bosses to kill. Regardless of whether or not that was the "correct" way to do it, that's what the players came up with to make the content fun and engaging for them, and basically removing that style of play from Pagos is the primary reason why the majority of players are not happy. Anemos should have taught SE that running around and spawning giant bosses that have actual interesting mechanics to kill should be the primary feature of the content, so the number one fix for Pagos should be to increase the NM spawn rates back to Anemos levels, or even higher.
    I do not agree, at all.

    Those FATE are pretty much the same as Hunts. And the majority of people don't like hunt no more than those FATE train. They'd rather do that than grind endlessly with a gameplay not suited for that.

    And I do not agree that players aren't happy with Pagos because they removed FATE. The aren't happy because it's the exactly the same thing Anemos was, but worse. We were advertising new features. They delivered bunny FATE, and that's pretty much it.

    To fix Pagos, they should rework it excluding both the major grind and the FATE train.

    Either make it an Abyssea or a mix between ZNM/Sky type of content. Both are open zone, but designed for group/alliance rather than train. There is a little grind involved, to farm NM trigger pop mostly, but it's very manageable.

    You can keep the area as it is, mostly. Just make those FATE forced pop and exclusive for the party/alliance that poped it, and with a ~5 mins respawn timer.
    NM trigger could be farm from mobs, randomly found in coffers, rewards from quests...anything really.

    Reduce the death penalty, but keep it. I believe death penalty is a good thing, so we can feel a sense of danger in the open world, and that way players tends to be helping each other more, forging a stronger community.
    (0)
    Last edited by Yzuna; 08-16-2018 at 11:49 PM.

  3. #63
    Player
    Mahrze's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    796
    Character
    Mahrze Crossner
    World
    Jenova
    Main Class
    Monk Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    If everyone adopted that idea, FFXIV would be long dead. Telling players to wait until the already delayed content gets nerfed because the next step came along is an abysmal design philosophy.
    And its been on repeat since 2.0. And it also seems to work for them.



    Quote Originally Posted by Bourne_Endeavor View Post
    Correction, we complained about certain aspects. The Atma step was an awful grind yet they've responded four times later with a comparably awful grind their combat system cannot properly handle. Either the dev team is too draft to realize people don't enjoy tedious grinds with extremely slow progression point or they simply didn't care to put forth any effort. Regardless, I do agree people should abandon Pagos and let the damn thing rot.

    "If at first you don't succeed, try and try again". Amirite? There's only so many times when this can be effective and they won't make drastic changes if they don't see drastic results. They obviously see they can implement this because worst case, people will wait until nerfs. And Yoshi has been pretty open about their catch up philosophy. So, why keep bantering and circle-jerking the idea that if you keep protesting enough they will listen? Unless its money lost, all you're doing is wording.

    So yeah, instead of insisting: just let it rot. Us few who are there will make the most of it.


    Quote Originally Posted by Yzuna View Post
    -snip-
    Might as well ask them to make pagos an boss rush gauntlet instance. /facepalm
    (0)
    Last edited by Mahrze; 08-17-2018 at 04:00 AM.
    If you say so.

  4. #64
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,822
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    First thing they can do to fix Pagos is get rid of the timer in it. Timer servers no purpose when you can enter again right after you leave. Next thing Put ones coming in with others just coming in and not with ones where there time is about up. You get in a party lasts 30 minute and then have to leave because 70% of them in the instance is out of time. Be nice if they create a duty finder for it. Where it match ones that is same level for party groups. Next make the NM's in there spawn more often you need crystals from them for weapon upgrade but hardly ever see any.
    (0)
    Last edited by hynaku; 08-18-2018 at 02:49 AM.

  5. #65
    Player
    Gurney's Avatar
    Join Date
    May 2015
    Posts
    85
    Character
    Gurney Halleck
    World
    Ultros
    Main Class
    Fisher Lv 80
    Even if they do not get rid of the timers, make a way to be able to get more time added when grinding or killing a nm.
    (0)

  6. #66
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,822
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    They need to increase amount time ones get with chains and make it so can have longer chains than 30 for more exp. and light.
    (0)

  7. #67
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 100
    I agree with most of these points thank you. My biggest thing right now is I have spent at least a total of 10 hours from 30 onward simply looking for groups. Like I try to solo mobs while waiting but its just really not that efficient, also you need a group to spawn louhi. and once again sitting here for hours looking for a group to spawn louhi I don't need more light I need louhi crystals, its just so infuriating to me, that I can't do what I need to do here to get my weapon cause I can't find a group! maybe it'll get easier to find a group when there are more people at higher lvls but still its just silly. And if I can't find a group or a group is already spawning louhi and there isn't room for me, I'm resigned to just sit here at icepoint afk and pray to the twelve they get it to spawn. Like group chaining for hours is brutal but solo chaining is even more brutal, I can only mentally take so much of that. If there is going to be content that needs to be done in a group plz plz make it easier to play with others. At least in Anemos you could group up with a bunch of random lvls and spam kill shit to spawn it, I would rather be in a train then sit here afk hoping to find a party.... ((((


    I'm definitely ranting and upset right now cause I'm currently in a ongoing 2+ hour wait to find a group or at least kill louhi, so if i'm not thinking rationally that's why.
    (0)
    "A heartbeat without harmony
    Is moonlight without dark"

  8. #68
    Player
    Darkplanet's Avatar
    Join Date
    May 2017
    Posts
    125
    Character
    Aryl Ritz
    World
    Faerie
    Main Class
    Astrologian Lv 100
    also I have only gotten brilliant and newborn star once ever from corpses. every single other has been feeble. why are lvl 40 mobs giving me feeble light literally the same as solo mobs 2 lvls below me also the high lvl nms still give feeble.. I honestly don't understand.
    (0)
    "A heartbeat without harmony
    Is moonlight without dark"

  9. #69
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The things I'd want to most that don't involve totally redoing the system are:

    1. Make the aetherytes available at the moment the NMs in their respective regions are able to give out their full reward, which would be 27 and 31 respectively.

    2. Make the chance of gaining light and chance to gain above average light scale higher based on the enemy level. As far as I've noticed, the light gains from soloing 35s aren't any better then those of killing 40s partied.

    3 Make Pagos crystals drop from level 36+ enemies, with higher rates/amounts on higher levels.

    4. NMs should be guaranteed spawns once their kill count requirement is met. I don't care if the requirements are four times higher then Anemos if the things at least show up consistently.
    (0)

  10. #70
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    It seems like Pagos would have been a great place for some daily quests and. . . GASP. . Battle Leves. Imagine going out with your levequest to specifically target a certain number of specific mobs with the chance a NM that only your group could do.

    It would certainly break the monotony, and could help with solo play.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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