Results 1 to 10 of 70

Hybrid View

  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    It is quite simple. Tilt Thanalan slightly northeast and the black shroud slightly southwest. Problem solved.

    When it comes to maps the horizontal and vertical consistency of the explorable landmass is kept, that doesn't mean they are the same way when it comes to the continent as a whole.

    Compare the world map with Thanalan's in-game map. The western shore should tilt southeast much more than it currently does.
    (1)
    Last edited by Betelgeuzah; 12-10-2011 at 07:06 PM.

  2. #2
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    It is quite simple. Tilt Thanalan slightly northeast and the black shroud slightly southwest. Problem solved.

    When it comes to maps the horizontal and vertical consistency of the explorable landmass is kept, that doesn't mean they are the same way when it comes to the continent as a whole.

    Compare the world map with Thanalan's in-game map. The western shore should tilt southeast much more than it currently does.
    no, I tried to mess aroudn with it in a crappy photo editor, if you tilt it so the "south forest" more closely matches up to the east thanalan, "south forest" becomes more of a "west forest" and "west forest" becomes more "north forest"

    Even if you proportion the maps correctly (lining up the x,y coordinates and matching box size on a 1:1) the zone line don't match up even closely between the black shroud and Thanalan.

    one thing that SE did well in FFXI was created zone lines that made sense. if you exited one zone from the south west you entered the next from the north east.

    In this case you exit Gridania from the south and enter Thanalan from a more east bound direction.
    (3)

  3. #3
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Altanas View Post
    Someone should show the FF14 world map to the Garleans, they went straight passed Gridania before they crash landed in Mor Dhona =)


    Since they crashed in our introduction phase of the game, we just see fire in the sky(which only our character saw it). Only in the Gridania intro, there's a crashing ship and it leads us to our end-game zone ;D



    Quote Originally Posted by SniperRifle View Post
    I always feel like I'm surrounded by water or wasteland... where as in ffxi n wow i felt like i was surrounded by more zones.

    I think for the beginning of this spectacular new world, they're still making the approach while having us witness the changes as they go. I think that's pretty great and it's wonderful being part of the improvements before all this is official for retail. Imagine how long we're going to use these zones and how many more areas within the zone will be added and when the "Mor Dhona" region will officially be used as end-game content. It can't be said for sure but it's sure a high-light in the opening movie.


    Quote Originally Posted by Zeno-Ira View Post
    I always thought in alpha/beta this was because it was the test version.. then it came retail and it was still like this i was amazed!! How can you go from woods to desert in just one zone, doesn't make sense, and it's clearly a result of rushing this game out. Good you bring this under attention, hope this is (finally) fixed in 2.0, but i doubt that..;;

    One thing to remember is that FFxiv was rushed for the PC retail. The Tanaka vision on FFxiv was scrapped( a shame) and a whole new vision is making the standard mark. The planned out road to FFxiv has already been laid out and SE is working in and out like Amazon.com.

    Where talking about a MMORPG taking place in a theme of high-fantasy. There can be a scientific explainable reason for everything. "Bad zoning/ good zoning, IDC. STFU and play the damn game you nerds." While this matter can be over-looked, it can rise a brow to creativity in zone design and making us awhile of zone change.

    I would like to know for sure if I was about to zone into another totally different area with different scenery. A change in terrain and vegetation could be that indicator but all this serves as friendly functions not as important game mechanics. Imagine newly implemented zone in the future, how will we know when and if we're approaching a new place and time? I'm not entirely sure if I saw this when zoning for the first time but I'm willing to chocobo around to see but the zone never changes, you can probably see in the distance where the change is...

    High Fantasy is Fantasy without scientific explications IMO. Walk through a tunnel from a forest into the snowfield and make a snowman (or maybe a snow-goblin)!
    (0)


    ~'\[[_LEGACY_]]/'~
    TENTs because solo-friendly content forces me to want one!
    (HP + Instantly logout anywhere)

    http://na.finalfantasyxiv.com/lodestone/my/
    *Excalibur* Nation: Limsa Laminsa