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  1. #31
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    It would be far too much work and changes needed to re-work it. I do prefer combat like that of Tera for example and other MMo's that you can dodge and it is more fast paced and fluid. But it is what it is.
    (0)

  2. #32
    Player
    Sacriel's Avatar
    Join Date
    Jul 2012
    Posts
    9
    Character
    Rose Guile
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Liam_Harper View Post
    Faster combat works on WoW because they run more on a priority system, where you adapt to procs, charges and other resources to decide which buttons you press on the spot, rather than our 1, 2, 3, 1, 2, 4, 1, 2, 3. WoW also has basically no server lag on instant cd's and abilities in general. Overall it flows more smoothly, though they've decided to screw around with it in BFA so that probably won't last.

    To be honest, I strongly dislike FF14's combat and always have. I love the game despite the combat, not because of it. It's slow, clunky, unresponsive and the main reason the majority of players from other games try FF14 and decide it's not their cup of tea. That said, I strongly doubt the servers are capable of a rehaul and the combat is slow due to limitations rather than preference. I can't see any major changes happening in the forseeable future.
    Jesus Christ no, faster combat /= better combat. I'm not too pleased with XIV's combat either, but turning the current combat system into an ugly flurry of clipped combat animations and furious button spam does not a fun nor interesting combat system make.
    (2)

  3. #33
    Player
    Zale's Avatar
    Join Date
    Feb 2017
    Posts
    21
    Character
    Saki Hoshizora
    World
    Faerie
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sacriel View Post
    Jesus Christ no, faster combat /= better combat. I'm not too pleased with XIV's combat either, but turning the current combat system into an ugly flurry of clipped combat animations and furious button spam does not a fun nor interesting combat system make.
    i would actually love to see a ff game have a fast-paced combat like that for once. but they won't be doing it for this game.
    (0)

  4. #34
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ilan View Post
    Yes because ninja is only a fast class in here, in other games it would be a freaking slow class.

    I catch myself hammering buttons on ninja like i do in bns pretty often.
    With Ninja, it's not about the speed so much as server lag and the typical issues with it that can cause Ninjutsu casts to be pretty unbearable at times.

    For example, when I played on EU servers as an NA player, playing Ninja was doable, but always had interesting side effects for Mudra casts that I knew was related to server latency: casting one Ninjutsu ability and seeing the animations of two. A good example of this is whenever I wanted to cast Raiton, I'd hit the two Mudra, hit my Ninjutsu button (showing Raiton), and the animation for Fuma Shuriken would go off, then the Raiton animation and the damage numbers for Raiton would show up. Now that I'm on an NA server, I don't experience it unless the instance server lags during a raid or dungeon (which is usually during peak hours).

    I've played proper action-based MMORPGs like Tera and Ping & Soul, and they're only as good as your latency is. They're also designed to have fewer buttons to press so you can pay more attention to combat. While gameplay speed is one thing and can be fun at times, the quality required of the servers is the make-or-break point for the quality of those games, which is why FFXIV has some advantage to having servers that lack a bit in the quality department.
    (0)

  5. #35
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Liam_Harper View Post
    To be honest, I strongly dislike FF14's combat and always have. I love the game despite the combat, not because of it. It's slow, clunky, unresponsive and the main reason the majority of players from other games try FF14 and decide it's not their cup of tea. That said, I strongly doubt the servers are capable of a rehaul and the combat is slow due to limitations rather than preference. I can't see any major changes happening in the forseeable future.
    Ironically I hate ffxivs combat because it's to fast and lacks substance. Nothing has any meat or impact to it. It's just endless flashes bangs and sparkles. I've played a Paladin since beta (well since 1.2) and I still couldn't visually tell you the difference between riot blade and savage blade for example. Same with jinpu and shifu and well loads of skills actually. They're all just glorified auto attacks that have added buffs and sparkles. None of it has any real substance.

    I think the overall speed and pace is where it is though not due to limitations or anything like that but rather more of a
    Attempted middle ground between players. It was one of the biggest talking points way back in alpha/beta. With a pretty huge split between people wanting it slowed down and with actual substance (ala 1.23) and people wanting it super fast and flashy (ala wow)

    So I think what we got was the devs idea of a compromise. If I could I'd bring the 1.23 combat system back the one was was even shown in early screens and footage during alpha and stuff. Everything just felt more powerful and satisfying to use.

    Was much better than what we currently have where it feels like I gotta batter the he'll out of buttons to essentially keep a glorified auto attack going. There's very little substance or variance in skills. Which is again why I couldn't tell you the visual difference between shifu and jump or gekko and kasha. And many many more
    (1)
    Last edited by Dzian; 08-09-2018 at 07:23 PM.

  6. #36
    Player
    sexythaumaturge's Avatar
    Join Date
    Apr 2018
    Posts
    74
    Character
    Terric Aubert
    World
    Odin
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dzian View Post
    Ironically I hate ffxivs combat because it's to fast and lacks substance. Nothing has any meat or impact to it. It's just endless flashes bangs and sparkles. I've played a Paladin since beta (well since 1.2) and I still couldn't visually tell you the difference between riot blade and savage blade for example. Same with jinpu and shifu and well loads of skills actually. They're all just glorified auto attacks that have added buffs and sparkles. None of it has any real substance.

    I think the overall speed and pace is where it is though not due to limitations or anything like that but rather more of a
    Attempted middle ground between players. It was one of the biggest talking points way back in alpha/beta. With a pretty huge split between people wanting it slowed down and with actual substance (ala 1.23) and people wanting it super fast and flashy (ala wow)

    So I think what we got was the devs idea of a compromise. If I could I'd bring the 1.23 combat system back the one was was even shown in early screens and footage during alpha and stuff. Everything just felt more powerful and satisfying to use.

    Was much better than what we currently have where it feels like I gotta batter the he'll out of buttons to essentially keep a glorified auto attack going. There's very little substance or variance in skills. Which is again why I couldn't tell you the visual difference between shifu and jump or gekko and kasha. And many many more
    Thank you. Every time i bring up the how boring and weightless the combat system in game, people act as if I committed sacrilege. What is it with people defending this? I literally think FFXII had a more meaty combat system. At least it felt as if you're hitting something.
    (0)

  7. #37
    Player
    Tinibou's Avatar
    Join Date
    Aug 2013
    Posts
    943
    Character
    Tiniel Cerulis
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Don't worry, if something will never change, it is this kind of thing. It is way too difficult and complicated to change from all the consequences, balances needed and all it would require.
    (0)

  8. #38
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Kazrah View Post
    With Ninja, it's not about the speed so much as server lag and the typical issues with it that can cause Ninjutsu casts to be pretty unbearable at times.

    For example, when I played on EU servers as an NA player, playing Ninja was doable, but always had interesting side effects for Mudra casts that I knew was related to server latency: casting one Ninjutsu ability and seeing the animations of two. A good example of this is whenever I wanted to cast Raiton, I'd hit the two Mudra, hit my Ninjutsu button (showing Raiton), and the animation for Fuma Shuriken would go off, then the Raiton animation and the damage numbers for Raiton would show up. Now that I'm on an NA server, I don't experience it unless the instance server lags during a raid or dungeon (which is usually during peak hours).

    I've played proper action-based MMORPGs like Tera and Ping & Soul, and they're only as good as your latency is. They're also designed to have fewer buttons to press so you can pay more attention to combat. While gameplay speed is one thing and can be fun at times, the quality required of the servers is the make-or-break point for the quality of those games, which is why FFXIV has some advantage to having servers that lack a bit in the quality department.
    I don't have that issue after the EU servers moved to the EU, but before i knew that too. But the point was faster combat and the ninja is pretty much the fastest class in this game, but still extremly slow when you compare it to other games.
    (0)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  9. #39
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,690
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 98
    I wouldn't worry about it, Super Bee. As others have pointed out, it'll take a ton of work to speed up the combat system.
    (0)

  10. #40
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,360
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Most likely will see a faster paced combat in the next FF MMO. The successor of FFXIV which will probably be hinted at in the next 3 years since this game does have a 10 year lifespan.
    (0)

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