False promises from SE that pull people back in?
I am joking of course but for myself it would be the interaction or just having fun. Try to not take things to seriously
False promises from SE that pull people back in?
I am joking of course but for myself it would be the interaction or just having fun. Try to not take things to seriously
Barring having the necessary personal skill, being successful or not entirely depends on meeting the right people.
Get the right group and raiding savage will be smooth sailing.
Thought you had all the secrets when you were scamming people out of Gil and bragging about it.
Being happy in anything that you do in-game. That's the luxury you can afford with ff14 that you can't in real life. You get to choose freely what you want out of this game and that, imo, is success.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
Hmmm Know all jobs, how they work so you can improvise, learn mechanics, and have fun -.-/
Success has a different meaning for everyone, especially when it comes to games and MMOs.
I have known players in EverQuest 1&2 who have done nothing but raid, and their vision of success in those games was clearing a raid tier on content, or just getting that special drop.
I have known players who see success in doing goals each day.
For myself, I honestly don't have a real 'success' bar to get to. I'm not a great raider or dungeon delver by far. I like to help people, and I enjoy RPing. I guess ... my success is just having fun each time I play.
My secrets to success is to not having high expectations, having patience, and most importantly, enjoying the adventure as WoL.
[super inactive on this Forum LOL]
Very seriously. From your previous posts and things you've talked about, I think you truly believe friends and connections are important - but also that you might not be going about it in a great way.People Connections… Not just mere friends but also your “allies”, for lack of a better word. A perfect example of someone with good people connections is a leader of a thriving Free Company.
So tell me, dear friends, what is the secret to success in this game with regards to the aforementioned “gauges”?
From your early post about your FC, where you said you were investing all your time into these people and why wouldn't they stay, but I think you may have actually been making them uncomfortable with what you felt was welcoming behaviour, and then feeling like they owed you something because of it.
From the deleted thread where you talked about how you could just get people to give you stuff for free.
And then the "importance of friends" thread you started... by talking about how your friends are important to your experience because they give you stuff.
There seems to be a pattern here, and it's not one that will make you seem like a good friend to others, however much you talk about friends being important in an MMO.
Maybe you do have genuinely wonderful friendships, enjoy each other's company and you're as generous with them as they are with you. But that's not what I'm hearing from you in your posts.
Player connections are important but the way to build them is by helping others. Be generous. Don't make it about what you can get from them. Can you give them something? Help them through a dungeon for MSQ progress? Give advice? Do your daily roulettes together? Play the game with them, and let the connection form naturally if you get along well. Don't insist there has to be a connection just because this is an MMO and you've teamed up with them.
Look at the responses to your friendship post. They're about community and relationships and talking to other people. That's what makes friends important in the game. Not how much free stuff you can get from them.
Relationships are hard, and it's something I've had to learn to some extent. If if doesn't come naturally, you have to actively think about what the other person might be feeling.
There's nothing to worry about because it will NEVER be up to me. I'm simply saying that IF it was, I would make nonroleplaying against the rules of the game. Nothing irritates me more than catboys without lore-friendly catboy names
There's nothing to worry about because it's not really up to me.
I'm retracting my advice. I'm not capable of helping in a lore-friendly fashion.
Last edited by DevonEllwood; 08-09-2018 at 12:12 AM.
Fishsteaks were made
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