Deleted. Disregard my original post.
Deleted. Disregard my original post.
Last edited by KaivaC; 08-06-2018 at 03:12 PM.
I would say a need to stop taking itself so seriously. I remember posting on one thread that was essentially a troll post, but wasn't done out of spite or with malicious intent and everyone on there was vying for the OP to be banned claiming they were "fostering a negative and toxic environment".
Last edited by Joven; 08-05-2018 at 08:48 PM.
In that sense I'd have to agree. At least at this point people are more willing to defend other points, logically, against fallacious attacks. But are even those mild-mannered, well-constructed expositions of common sense overly "serious"? I'd say not. I find only the particular snappish or fallacious posts obtuse.
I could even say that I wish the playerbase took itself more "seriously", but in a simple, "basic adherence to common decency" and/or personal responsibility sort of way -- as opposed to obligatory irony or combativeness, especially over imagined offense. But what could as easily say that'd be taking things less "seriously", at which point the word fails to do much to pin down desired ends. Oh well. At least we're up to 3k characters before we have to Edit any further clarification in.
That said (in reference to the references made by your other posts in this thread), I think people should be quick and strong to contest suggestions they find appalling. I just wish more of those reactions were more constructively -- both on the part of the reader and OP to factor, compile, and reiterate -- so that we could eventually move from agreeing upon what issues we truly have with the game as it stands to some eventual decent suggestions by which to try and solve them.
Almost any roots-up discussion on these forums withers and dies in its first couple pages, while dead-as-horse-dust factional discussions rarely leave the front page, and quickly exceed hundreds of posts. We're so eager to butt heads, yet rarely ever eager to collaborate.
Last edited by Shurrikhan; 08-06-2018 at 02:26 PM.
To have fun and remember what that was like. Feels like people spend so much time moaning and lamenting what the devs didn't do, haven't done or won't do that we forget what there is to do and that we can make our own fun. Instead of taking what we have and making it fun we would rather sit in our houses and complain because I want all the new stuff now so that in 6 weeks time when I'm bored of it and got nothing to do I can continue to moan there is nothing to do. Why not spice up your dungeon runs? get a tank group for Raba or a whm group or something. The game is what you make it, much like life, you have control. It's like when you have young kids and they complain they're bored during the holidays yet there is a cupboard full of games and coloring books they haven't touched and they've got an Xbox with 127 games and a phonebook with 20 friends in it they can call and go out to play with...but they sit in the living room and moap about complaining they're bored and got nothing to do.
mabe I'm wrong but it just feels like at end game people lose the fun from the game and it becomes all a bit too serious. relax, chill and have a good time. Go find a newbie at a duneon entrance and help them out with a quick run or something xD
Personally:
I think SE are missing a trick by allowing external sites such as Reddit to become regarded as the central hub for discussion of this game for many. Having this stuff on a site that's under your control makes it a lot easier to keep ontop of the current sentiment, it helps to prevent communities becoming fractured and polarised and there's also benefits when glaring issues arise such as Ungarmax.
As far as the community on these boards go, we need more stability and certainty. Am I putting my posting rights in someone elses hands by trying to help someone else or participate in a discussion whilst providing data to do so? Is there a way I can still back up my thoughts whilst ensuring that I don't cross the line? Where even is the line anyway?
Whilst we're at it. A 'lighter touch' subsection of the forums disclaimered up that allows things such as parser talk, logs and other grey areas (obviously, there would need to be a line in the sand here as well, both in regards to ettiquite as well as clarity on things that are not considered ok, bots? modding? and so forth).
The health of the community in game is a separate matter really and I've got some unsurprisingly strong views on this as well
IMHO, the friends thread on here is super telling. A lot of people play this much like a single player back with a chat room client running alongside it. Eureka is a bit of a success in this regard as for all it's issues and shortcomings, it does force people together and to cooperate to a fair extent. I also think that the manner in which you actually have to go the NPC to queue for it is a good thing too (same with HoH).
I can't be the only one who misses the days of Wineport through to Hinterlands where you had to gather at the raid entrance to go in. This is something I'd love to see return not only for Savage, but Ultimate and 24 man as well.
The rest of my suggestions all pretty much branch off of that suggestion. Any additional content that shoves the community together with the aim of getting people talking and interacting with each other is a good thing imho.
Intelligence and education about the game..
Having seen how WoW has changed and observing that FFXIV has on numerous occasions added big features from WoW in some fashion, I'm a bit concerned that convenience and asocialness will come to rule the game. A good example of this is fates. In ARR, they were arguably the primary way to level alt battle jobs, though tanks and healers were a bit better off with dungeon spam. However, the dungeon spam was tedious enough many would still do fates. Relic and Anima weapons were also used to boost fate participation. This created a populated world full of players for you to interact with. Fates were casual and somewhat slow paced content, so it wasn't uncommon to chat in /p to people you were spending several hours with.
After the addition of Palace of the Dead, fate grinding basically died. Heaven on High is of course continuing that tradition. Instead of being out in the world, interacting with your servermates, you're tucked away in an instance somewhere with randoms from other servers. This isn't necessarily a terrible thing, but it is a blow to server communities and an active populated world. I don't think they need to discontinue deep dungeons, but perhaps they should make fates a better way to level alts, while leaving deep dungeons as somewhat competitive, though inferior. Deep dungeons have unique rewards other than XP, so people still have incentive to do them, and if the XP is reasonably close to fate grinding, even if not necessarily better, people will still do them to either kill two birds with one stone or for a change of pace. Fates also act as some bonus XP while leveling, so perhaps they shouldn't get buffed XP until you've already hit the level cap from their level bracket (ie 50, 60, 70, 80? for ARR, HW, SB, nextpac), which would keep them as a leveling method specifically for alt jobs.
That's just one thing, but in general, convenience, standardization, and streamlining are the enemies of community. Players will always form their own communities, but to keep those communities in the game where they belong, you need to make sure people have a reason to come together, not just once, but over and over. There are already elements of this game that have grown less sociable, such as dungeons. Some of this is likely inevitable as the game ages and the average player becomes more experienced, but I'd like to see SE actively fight against community erosion in the way they design.
Community is there if you want it MMOs are no longer about forcing you into it to advance in the game anymore. Besides this is a single player final fantasy game until you hit the level cap. As for fates and HOH if fates become better HOH dies you can't have both its one or the other in this type of game people looking for efficiency will go after the fastest method and the 95% of everyone else will follow suit.
Well, people need to come together and realize that we're all playing a game together, to do their best so their teammates aren't let down, to have the drive to self-improve at least a little bit. But I don't see any way to change that in people, it's just too much a part of our culture.
So... I'm gonna go with more PvP revitalization. Astagalos and such are fun, but the queue times suuuuuuuck!
|
![]() |
![]() |
![]() |
|