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  1. #14
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,215
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    We may actually have some common ground if you came into these discussion with less of an axe to grind. Regardless, it's on the developers to design content where tank stance and healing is more a necessity if they want people to care about it, not on parsers. Raiders will adapt to whenever the game allows. Presently, it allows us to aggressive DPS.
    Exactly, in fact I feel that regular content does need more bite to it. Tighter ilevel sync (including at launch of the dungeon), mobs actually hitting harder. I must admit I do like Kisai's suggestions 2 and 3 in her latest post. I think, if she was more willing to try and listen to us, and understand our viewpoints, she'd find a lot of common ground between us.

    If they made enmity and healing matter more, we'd be in tank stance and healing more. Right now, dungeons have so little bite, it's essentially forcing our hands to DPS just to feel like we're doing something meaningful. Tanking and healing in this game feels so meaningless.

    EDIT: Had chance to re-read ideas 1, 4, and 5, so will give my thoughts on them too:
    Idea 1: I like it, but maybe the numbers need tweaking so instead of a straight "no enmity" rule, it instead comes with a percentage dropped in terms of enmity (perhaps say 95% enmity dropped, and a lot less enmity generated). The idea of enmity penalties for swapping out of tank stance is a good one, though the actual numbers are up for discussion. Though in 2 tank content I could see it adjusting the way we handle tank swaps slightly, and that's not a bad thing tbh.
    Idea 4: Good idea too, though I wouldn't say it's necessarily unfair to be blindsided by a spawning mob. It'll add teeth to the dungeon, an event we have to work around. It only becomes a problem if it's a scripted event, it'll lose its blindsiding effect. Make it completely random however, and then we always have to be on our guard.
    Idea 5: I like the idea of how to combat bots such as RMT. I'll admit, it wasn't something I'd thought about. As for resetting aggro if they move more than 15y away, not sure this is something I can agree with. Tighter ilevel sync and giving trash mobs actual bite would mostly kill the need for this, with only the most skilled groups able to handle bigger pulls. I would therefore not add this full idea in (only the bot combat part), as content with enough bite to it will necessitate smaller pulls for most players by virtue of the difficulty.

    Quote Originally Posted by KisaiTenshi View Post
    Being kicked by raiders once, is one time too many. You and others wonder why I have such a axe to grind against parser users, the first and only time I was kicked without any communication at all from any party, in 2.5 both DPS players had fflogs in their lodestone profiles,which is what made me aware of that sites existence.
    I have FFLogs linked to my profile (or at least had, not sure if I removed it or not). I had to link my character by doing so to hide my logs. I don't participate in the arm's race for logs, but unless I link my character, I can't hide the logs. The logs are on an opt-out basis, not opt-in. Were they opt-in, I probably would never have linked my character (since they'd be hidden by default)...

    Quote Originally Posted by KaivaC View Post
    I am pretty positive that a huge portion of us who have raided have gotten kicked from parties at least once over asinine reasons, DPS or lack thereof included. Quit generalizing the raid community over something so petty. I'm sorry, but yes, this is incredibly petty of you. One time? One time is not enough to generalize an entire subset of a community. Not especially from one dungeon - not from two bad apples.
    I can top that one. Explaining that it would be worth using ranged/caster LB2 on one of the bosses in the Praetorium (the one after the vehicle bit, I think that's Nero?) whereas the party rushed on ahead so we lost it. I explained after the duty that we'd lost it as a result (albeit poorly). Next thing I know kicked. 5 out of 8 in the same FC. I didn't stand a chance there. I just took a bit of time to calm myself down, and requeued.
    (4)
    Last edited by Paladinleeds; 08-02-2018 at 07:25 AM.
    White Mage ~ Sage ~ Astrologian
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.