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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,776
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MontyChamberlain View Post
    And I say this as I think of how repulsed I always am at noticing my co-healers in most fight content doing the absolute minimum required of them (i.e. not spamming Stone/Broil/Malefic like any decent healer does). Some of this may have to do with their lack of skill, but a lot of it has to do with how healer damage is structured.
    Yoshi-P doesn't want healers to be green DPS. Don't expect any expansion of the DPS skills. We might see an Aero IV and Stone V, or Holy II, but you won't see additional DPS skills to make healers have "more to do", they are not there for that.

    Every game has the same problem of players not picking the support class, and then crying for nerfs to the support class if they do more damage than the combat classes. That is why healers are the way they are. If any additional DPS skills are added, it will come with a nerf to existing DPS skills so healers still do the same damage they were doing before.


    Quote Originally Posted by Selvokaz View Post
    The fact that AST don't have spells that invoke various arcana to debuff enemies either single target or multiple targets is baffling to me. They have arcana to buff party members but can't do the opposite to the enemies? Weird.
    They're a support class, not a DPS class. WHM has Repose and Stun(Holy), AST has just stun (Celestial Opposition), and nobody uses Repose even in the content that was designed for it, because gear creep has made it faster to just burn through it.

    Besides that, there is a limit to how many buffs and debuffs a monster can have, and certain effects overwrite each other. So if you have two healers casting the same buffs, they are wasting them if they overwrite.
    (1)
    Last edited by KisaiTenshi; 07-29-2018 at 01:10 AM.

  2. #2
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    Yoshi-P doesn't want healers to be green DPS. Don't expect any expansion of the DPS skills. We might see an Aero IV and Stone V, or Holy II, but you won't see additional DPS skills to make healers have "more to do", they are not there for that.

    Every game has the same problem of players not picking the support class, and then crying for nerfs to the support class if they do more damage than the combat classes. That is why healers are the way they are. If any additional DPS skills are added, it will come with a nerf to existing DPS skills so healers still do the same damage they were doing before.
    No offense intended to the developers or specific members of the team, but what Yoshi-P wants and what we actually have are complete opposites and someone would have to be blind to not see this. Healers *are* green DPS in the same vein that Tanks are Blue DPS; for both of these roles their primary job is completely binary and sparsely called upon, enforcing large swathes of downtime with nothing to do except dish out as much damage as possible. The only way to enforce purity of role would be to massively overhaul *every* major fight and *every* tank and healer in the game, and then you run into the issue of players who actually enjoy the blue/green DPS paradigm packing their bags for greener pastures and making the queue times noticeably worse than they already are.

    The easiest solution is to keep espousing this opinion while keeping things exactly the same, the more difficult but rewarding choice would be to acknowledge that everyone pulls double-duty and designing jobs to accommodate and better integrate this philosophy.
    (9)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KisaiTenshi View Post
    Yoshi-P doesn't want healers to be green DPS. Don't expect any expansion of the DPS skills. We might see an Aero IV and Stone V, or Holy II, but you won't see additional DPS skills to make healers have "more to do", they are not there for that.
    WHM DPS abilities: 2 HW - 1 SB
    Heals: 2 HW - 2 SB
    50/50: 1 HW - 1 SB (And I'd actually argue that Assize is a DPS ability but I'll put it in 50/50s to be kind).

    Both expansions had a 'game changer' for WHM's DPS by way of Assize and Thin Air (both which I've counted as a 50/50 in light of their versatility).

    SCH DPS abilities: 1 HW - 2 SB
    Heals: 3 HW - 2 SB
    50/50: 1 HW - 0 SB (I'd argue that Quickened Aetherflow fills this role for SB even if it is a trait rather than an action).

    HW officially did very little for SCH DPS with the dissipation opener being the main thing here. The Miasma II revamp ended up being the SB game changer for SCH dps alongside Quickened Aetherflow.

    AST DPS Abilities: 1 SB
    Heals: 0 SB
    50/50: 2 SB

    AST didn't really get a big DPS game changer for SB, rather it got two smaller ones by the way of Earthly Star and Minor Arcana. It's interesting to note that it's DPS kit is painfully incomplete pre HW content and Gravity though.

    The TLDR of this waffle is that I'm not really sure why you are so insistent that we aren't going to see any more DPS skills outside of token upgrades when history has consistently shown the exact opposite to be true.
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