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  1. #1
    Player
    Muchmidget's Avatar
    Join Date
    Aug 2013
    Posts
    108
    Character
    Much Sabin
    World
    Leviathan
    Main Class
    White Mage Lv 100
    I like the idea of shield stacking, but it would require a fundamental difference in how healing is designed. Right now we have very scripted damage, often high enough to one-shot at low ilvl, and healers are expected to keep everyone topped off. Additionally, heals are incredibly powerful in this game, to the point that healers can take a full party from 1hp to full in about 5 seconds. Sylvain also correctly pointed out that preventing the damage is always better than healing it afterward (especially in this game where secondary effects of attacks are often negated when 0 damage is taken).

    You would need to change it so that there are very few one-shot level damage mechanics, and replace them with lots of random low-to-mid damage hits across the party. Then you would need to alter healing (or alter HP values) so that heals are less powerful overall. This would would make shields and direct heals/HoTs more balanced and allow for stacking since both will achieve the same effect over time.

    I'm not sure how well a change like that would go over with the strength of our other skills, though. It would mean healers casting more heals all the time, and may necessitate nerfing MP regeneration skills so they don't just spam their strongest stuff when crap hits the fan.
    (1)

  2. #2
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Muchmidget View Post
    I like the idea of shield stacking, but it would require a fundamental difference in how healing is designed. Right now we have very scripted damage, often high enough to one-shot at low ilvl, and healers are expected to keep everyone topped off. .
    Or that indeed
    (0)

  3. #3
    Player
    Zanotam's Avatar
    Join Date
    Jul 2018
    Posts
    5
    Character
    Heal-train Horne
    World
    Coeurl
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Muchmidget View Post
    I like the idea of shield stacking, but it would require a fundamental difference in how healing is designed. Right now we have very scripted damage, often high enough to one-shot at low ilvl, and healers are expected to keep everyone topped off. Additionally, heals are incredibly powerful in this game, to the point that healers can take a full party from 1hp to full in about 5 seconds. Sylvain also correctly pointed out that preventing the damage is always better than healing it afterward (especially in this game where secondary effects of attacks are often negated when 0 damage is taken).

    You would need to change it so that there are very few one-shot level damage mechanics, and replace them with lots of random low-to-mid damage hits across the party. Then you would need to alter healing (or alter HP values) so that heals are less powerful overall. This would would make shields and direct heals/HoTs more balanced and allow for stacking since both will achieve the same effect over time.

    I'm not sure how well a change like that would go over with the strength of our other skills, though. It would mean healers casting more heals all the time, and may necessitate nerfing MP regeneration skills so they don't just spam their strongest stuff when crap hits the fan.
    I agree completely! I've just started raiding (only on o5s lol), but I think it's true that mechanics are a bit..... well healing and mechanics are both a bit lopsided towards an extreme intensity rigth now, especially compared to something like WoW. However, I don't see a problem with more consistent damage and if anything semi-random medium and small damage to party members is exactly what you'd want to see if my idea for dps-shielding as an alternative was added to make it actually useful.
    (0)