I'd be for buff to the boss - preferably damage up rather than increased HP. Or increased defense/resistances. I just don't support the idea of completely unforgiving penalties such as 1 death = instant wipe.Chaos datacentre has had a few "kaput" moments recently too... But that being said, I feel like there needs to be some content which requires that. And mistakes should generally punish the team more as a whole anyway. Perhaps the buffs for the boss for each death are an option. I know O5S for example, every time you get gibbed by a ghost, their HP increases. Making them harder to kill (also, I found out today that the DPS ghosts have an enrage timer, after I accidentally grabbed one as WHM in the heat of confusion)
Sage | Astrologian | Dancer
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Hyomin Park#0055
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