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  1. #661
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kaliesto View Post
    I was saying this in another topic, but I bet if they simply removed Enrage Timers (which is a lazy tool to prolong content, and honestly its wrong and abusive) that this topic probably would never exist IMO.

    I doubt we would be having this conversation how much DPS we're doing and whatnot, it was interesting revelation I came upon when looking back on parsing.
    Sure, a mechanic that stayed since 2.0 with the first set of coils and actually promoted DPS doing their jobs is abusive because now all three roles have a reason to pull their weight.

    Let's make every fight be able to be cleared with 120 deaths with 24 players present / 40 deaths with 8 players present and be cleared in 20min when it should take 10min instead.

    Embrace the quad-RDM strats to just outlast the boss.
    (8)

  2. #662
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Coming back to this thread after dealing with some IRL things to see it escalated quickly.

    Quote Originally Posted by Kaliesto View Post
    I was saying this in another topic, but I bet if they simply removed Enrage Timers (which is a lazy tool to prolong content, and honestly its wrong and abusive) that this topic probably would never exist IMO.

    I doubt we would be having this conversation how much DPS we're doing and whatnot, it was interesting revelation I came upon when looking back on parsing.
    So that all Savage fights effectively become wars of attrition where you just throw bodies at the boss for 20 minutes? Where there can be several dozen Raises and it doesn't even matter? No, thank you.

    To add, I read your post in the other thread concerning enrage timers, and I agree with those who responded - if you're hitting enrage, there were probably multiple deaths which means that no, you didn't do everything in terms of healing, damage, and mechanical execution correctly. The enrage timer is the game's way of telling you "You did something (or a lot of things) incorrectly; go back and fix them, and then try again".
    (12)
    Last edited by HyoMinPark; 07-28-2018 at 01:02 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #663
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Embrace the quad-RDM strats to just outlast the boss.
    Quad-RDM? Try 6 tanks and 2 healers.
    (4)

  4. #664
    Player
    Vstarstruck's Avatar
    Join Date
    Dec 2017
    Posts
    1,128
    Character
    Beastmistress Milk
    World
    Balmung
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by MoroMurasaki View Post
    Quad-RDM? Try 6 tanks and 2 healers.
    https://youtu.be/50kFN0bnXBQ

    lul 8 tanks has been done
    (3)
    Last edited by Vstarstruck; 07-28-2018 at 01:10 AM.

  5. #665
    Player
    Aylis's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    801
    Character
    Aylis Tessier
    World
    Balmung
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Kaliesto View Post
    I was saying this in another topic, but I bet if they simply removed Enrage Timers (which is a lazy tool to prolong content, and honestly its wrong and abusive) that this topic probably would never exist IMO.

    I doubt we would be having this conversation how much DPS we're doing and whatnot, it was interesting revelation I came upon when looking back on parsing.
    Enrage timers exist because without them all fights would just boil down to throw bodies at it and wipe until you win. Without enrage timers technically a low level party could clear max difficulty content if they can keep only one person alive at any given time to prevent the boss from resetting.

    I can only imagine RMT botters taking advantage of this in run sales due to the whole keeping the party under ground where they can't be hit but they can hit and keep the mobs on agro thing they do.
    (9)

  6. #666
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Then get rid of raise. Do what they are doing with monster hunter, die three or four times, instance restarts. Enrage has nothing to do with DPS doing their job, its there because you can zombie through fights with raise.
    (0)

  7. #667
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RiyahArp View Post
    Then get rid of raise. Do what they are doing with monster hunter, die three or four times, instance restarts. Enrage has nothing to do with DPS doing their job, its there because you can zombie through fights with raise.
    If enrage has nothing to do with dps doing their jobs how have I seen multiple PF groups hit enrage with 1 or no deaths? This isn't a sound stance and you're smart enough to know that.
    (14)

  8. #668
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RiyahArp View Post
    Then get rid of raise. Do what they are doing with monster hunter, die three or four times, instance restarts. Enrage has nothing to do with DPS doing their job, its there because you can zombie through fights with raise.
    There is a significant difference between Raise and Enrage. The former allows you to recover from a mistake whereas the later is simply saying, "you have messed up far too many mechanics. Go back and do them again." One change I wish the devs would shift towards more often is soft enrages where instead of simply killing you outright, bosses pummel you with increasingly more damage. Ahk Morn functions in this manner, which is why I like the mechanic.

    That being said, I'm all for no Raises. In fact, let's bring that back when you're knocked off the platform. The only people you're hurting with this is casual players. Midcore raiders typically like those mechanics. So...
    (11)

  9. #669
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    That being said, I'm all for no Raises. In fact, let's bring that back when you're knocked off the platform. The only people you're hurting with this is casual players. Midcore raiders typically like those mechanics. So...
    yes please. Another thing I'd love to see is where a death actually empowers the boss. I'd love to see some bosses where a single death = the boss becomes empowered by the scent of the death and kills everybody in one hit, throughout the entirity of the encounter. And make it so a single mechanic failed = you die and the boss wipes you. Though that'd probably be best reserved for Ultimate rather than Savage. But maybe it'd have a place in Savage too?
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #670
    Player RiyahArp's Avatar
    Join Date
    Oct 2017
    Posts
    1,471
    Character
    Riyah Arpeggio
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MoroMurasaki View Post
    If enrage has nothing to do with dps doing their jobs how have I seen multiple PF groups hit enrage with 1 or no deaths? This isn't a sound stance and you're smart enough to know that.
    The way raise works is that it can be done a lot of times during the fight, so the enrage has to be tight enough to counter that. The side effect is that it punishes dps a lot of times too. I don't think the devs feel like "if it takes you 14 minutes instead of 13, you deserve to fail." It's more that you can put out a LOT of raises in a fight. It's a death counter just disguised very well, but the disguise punishes dps inadvertently. I think maybe they could just make the counter explicit instead.
    (0)

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