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  1. #11
    Player
    PretzJG's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    35
    Character
    Pretz Starwind
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 52
    Have done this stuff in WoW, SWTOR, ESO, and several other not well known MMOs, not hard to remember that bosses aren't able to be CC/Stun/Bind, and certain Elite Mobs aren't as well. As to the fact that people want to say Dungeons are Casual Content, then I guess the whole game is Casual Content and there is no Normal Content or Hard Content. Just getting tired of game devs thinking their whole player-base is nothing but "ok let's start with this simple thing, level up 1 time, and ok I want ENDGAME content NOW NOW NOW NOW NOW NOW NOW!" like a whiny brat. Would like a game where the whole game felt like an effort and not just the last 10 minutes when you get to the final boss.
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  2. #12
    Player
    PretzJG's Avatar
    Join Date
    Jun 2017
    Location
    Ul'Dah
    Posts
    35
    Character
    Pretz Starwind
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 52
    Completely untrue, take WoW for example, Warrior and Paladin didn't have CC, and I believe still don't as it's been since Cata since I played. Hunters had a short term CC unless specced into it for a bit longer duration, Warlocks had to have their pet be a Succubus and lose pet DPS to have a target Charm CCed. Mages and Shaman had the better of the CCs lasting the longest. Rogue had a CC only usable before the pull and couldn't be re-applied if someone broke it unless you had a skill to get out of combat a few seconds. As to the mention someone else made, yes Diminishing Returns still affect CC, no where in my original post did I say to make it last forever.

    However you are correct in that it is because of Duty Finder that we have this mindset of discouraging CC, cause they had to tune down things to the point where it's an AOE grindfest and anything else makes it "too hard to game".
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  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Raldo View Post
    An idea I didn't think of until now. We probably aren't encouraged to use CC because of the duty finder. Most jobs don't even have any CC actions, so you can easily wind up a situation where CC is impossible. In order to add CC, they would have to change everyone's action set.
    Well, all they'd actually need to have done to accomplish that is to... not remove them in the first place. Every class and job had a form of CC originally. Most had multiple. WHM and PLD each had three status effects usable on all mobs save select (usually final) bosses up until HW, for instance.
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  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by PretzJG View Post
    Completely untrue, take WoW for example, Warrior and Paladin didn't have CC, and I believe still don't as it's been since Cata since I played. Hunters had a short term CC unless specced into it for a bit longer duration, Warlocks had to have their pet be a Succubus and lose pet DPS to have a target Charm CCed. Mages and Shaman had the better of the CCs lasting the longest. Rogue had a CC only usable before the pull and couldn't be re-applied if someone broke it unless you had a skill to get out of combat a few seconds. As to the mention someone else made, yes Diminishing Returns still affect CC, no where in my original post did I say to make it last forever.

    However you are correct in that it is because of Duty Finder that we have this mindset of discouraging CC, cause they had to tune down things to the point where it's an AOE grindfest and anything else makes it "too hard to game".
    Paladin has had CC since Vanilla. It still has it. And since when has an AoE stun (which Warrior has had since Wrath of the Lich King) not also been considered crowd control...? Incaps are just one of multiple CC categories.
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    Last edited by Shurrikhan; 07-26-2018 at 04:05 PM.

  5. #15
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Paladin has had CC since Vanilla. It still has it. And since when has an AoE stun (which Warrior has had since Heavensward) not also been considered crowd control...? Incaps are just one of multiple CC categories.
    Since when has Warrior had AoE Stuns?
    (0)

  6. #16
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ekimmak View Post
    Since when has Warrior had AoE Stuns?
    Sorry, somehow put HW instead of WotLK -- one game's 3rd iteration in place of the other's. The quote to which I was replying said that WoW's Warrior has never had any form of CC, when in fact it's had both mass-fear and mass-slow as of Vanilla (original release), and a conal AoE stun since the 2nd expansion.
    (0)

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