The game tells you about the 45 days. Lodestone tells you about the 45 days. Your timers menu warns you. You get warnings through emails. Is that not enough?
Where?
Don't know anything about this. This is also outside of the game.
I had no idea there was a demolition timer in the menu. These past few months, I didn't have any reason to check the Timers menu because I have not been doing anything I needed to track. That said, you'd have go looking for it - that is not a notification or a warning. That's something you have to go looking for.
No. And here's why:
1) If a game is going to notify you about something happening to you in-game, the primary notification is going to be in-game BY DEFAULT. Take a step back, and consider something else. Let's say you are playing a game involved with defending fortresses. Instead of telling you in-game, while you are logged in, that the enemies are smashing Fortress 3 so that you can go defend it, the game sends you an email about it. That would be ludicrous.
I don't know if you read the content above, but my SO brought the demolition up with his MMO-playing coworkers. Here's what he messaged me: "first thing out of their mouths was basically, 'no notification on login? wtf?'
In this case, the primary and only notification (and we're talking straight up contacting you about it), is by email, which is OUTSIDE of the game.
2) The lack of dependability of email. As I brought up before, it could go to spam, it could be buried in a heavy load of incoming mail, or it could have never come through in the first place. One of my friends never got the email, and I have seen other people posting about similar experiences. That being said, why would the sole, actual notification be only by email (outside of the game) and not also upon logging in or even real-time in-game?
3) We get notifications about our stuff selling on the marketboard. Relatively minor and insignificant events. Why does it seem so unreasonable to get a pop-up notification about something major - i.e. that your house is going to or has been demolished?
Housing is pretty much cosmetic and is not required to play the game though, but by your argument maybe every single thing in the Timer menu should have in-game notifications. After all, they all contain something that happens in game.1) If a game is going to notify you about something happening to you in-game, the primary notification is going to be in-game BY DEFAULT. Take a step back, and consider something else. Let's say you are playing a game involved with defending fortresses. Instead of telling you in-game, while you are logged in, that the enemies are smashing Fortress 3 so that you can go defend it, the game sends you an email about it. That would be ludicrous
https://eu.finalfantasyxiv.com/lodes...981359611110f0
https://na.finalfantasyxiv.com/lodes...345f2bf4a16ef/
https://na.finalfantasyxiv.com/lodes.../housing_land/
Why does it matter if its outside of the game or not? The launcher sends you to the lodestone and contains important information. Your point is meaningless.
That's on you. Just because you want to be ignorant/uninformed doesn't mean the game should compensate for your lack of interest in something your purchased.I had no idea there was a demolition timer in the menu. These past few months, I didn't have any reason to check the Timers menu because I have not been doing anything I needed to track. That said, you'd have go looking for it - that is not a notification or a warning. That's something you have to go looking for.
Keep playing that ignorance card. If you haven't stepped inside a house for 45 days, you truly didn't need it.No. And here's why:
1) If a game is going to notify you about something happening to you in-game, the primary notification is going to be in-game BY DEFAULT. Take a step back, and consider something else. Let's say you are playing a game involved with defending fortresses. Instead of telling you in-game, while you are logged in, that the enemies are smashing Fortress 3 so that you can go defend it, the game sends you an email about it. That would be ludicrous.
I don't know if you read the content above, but my SO brought the demolition up with his MMO-playing coworkers. Here's what he messaged me: "first thing out of their mouths was basically, 'no notification on login? wtf?'
In this case, the primary and only notification (and we're talking straight up contacting you about it), is by email, which is OUTSIDE of the game.
2) The lack of dependability of email. As I brought up before, it could go to spam, it could be buried in a heavy load of incoming mail, or it could have never come through in the first place. One of my friends never got the email, and I have seen other people posting about similar experiences. That being said, why would the sole, actual notification be only by email (outside of the game) and not also upon logging in or even real-time in-game?
3) We get notifications about our stuff selling on the marketboard. Relatively minor and insignificant events. Why does it seem so unreasonable to get a pop-up notification about something major - i.e. that your house is going to or has been demolished?
Let’s go back to the beginning. I suggested a pop-up in-game notification or in-game message to warn players that their house is about to or has been demolished. An in-game equivalent of the current email message which can be unreliable. Your response?
When I ask you to clarify how the game notifies me, you say this:
“The game tells you about the 45 days” turns out to be an NPC reiterating policy.
The Resident Caretaker NPC and Lodestone contain information about the policy. NEITHER of these are SPECIFICALLY and DIRECTLY NOTIFYING players that the countdown is happening and they are about to lose their house, have lost their house, and/or about to have their items deleted. I know about the policy. Knowing the policy is worthless if I don’t somehow know that the demolition timer has started and what day count I am on. This is NOT the game notifying players that they are in the process of losing their house, which is what I was referring to. This is an invalid response.
The timer is not a bad idea, a step in the right direction, but as it is right now, it is NOT an in-game notification but a tracker. It’s even hidden in the menu.
notification – noun - the action of notifying someone or something.
I have to know that I’m in trouble to go looking for it or be lucky enough to come across it while looking for something else on the timer menu. If I don’t know I’m in trouble, and I’m not checking my timer menu, I’m SOL.
The only thing in your list that is an actual notification is the email message, which is, of course, outside of the game. I’ve already gone over the problems with that.
In the end, NOTHING you have cited was an in-game notification.
The lodestone/launcher point is completely invalid for the reasons explained above. General information on a policy =/= notifications specific to a player’s circumstances.
The issue is NOT that there is a notification outside of the game. The issues are: 1) the ONLY notification is outside of the game and is unreliable and 2) there is no in-game equivalent.
Apparently, the housing demolition warning is important enough to warrant an email outside of the game. BUT asking for something less drastic than email, staying in-game and doing an in-game notification, a normal thing for games, is somehow inconceivable and is the same as requesting a personal phone call. Who’d‘ve thunk!
How presumptuous. Your failure to give me examples of the game notifying players of their specific pending demolition in-game somehow means I’m ignorant and uninformed. Requesting a QOL addition, one that should have already been a feature since it’s a step less than email, is unreasonable and the equivalent of asking for the game to “compensate” me for my "lack of interest."
Hmm.....
Last edited by Razla; 07-25-2018 at 11:27 AM. Reason: Character limit
Yes, it's not enough. I think my first post in this topic said what was enough and it's not all that much more.
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