Quote Originally Posted by Elamys View Post
SE claims they don't really want healers to DPS in this game, and that they don't design content with healer DPS in mind. So it's highly unlikely we'll see any changes to the basics of how healers DPS.

I think either way something is going to have to give. SE needs to either make healer DPS a legitimate, supported thing with the abilities to reflect it, or they need to make the actual healing part take up more of your time. This whole setup of "you heal for a little bit then spam Stone/Broil/Malefic because there's nothing else to do" is getting really really old.

I would personally rather they go the second route, because I signed up for healer, not for Green DPS.
While I thoroughly enjoy the concept of healers contributing damage compared to simply being heal bots, SE went too far in the opposite direction in their pursuit to make everything easily accessible. To emphasise this point to someone arguing healers need to stop being green DPS, a friend and I purposely queued into Phantom Train Normal and elected not to touch a single DPS ability. I even ran out of range before using Assize just to assure the only time I ever did any damage was to kill my ghost. I was literally useless. At no point in the entire fight did either of us require a second healer. The damage proved so laughably low, I could have gotten up and made lunch and no one would have realized. We promptly played normally on a second run and both spent approximately 80% of our time DPSing. That is utterly absurd. I know Sigma Normal is somewhat dated, but this were possible on day one.

Yoshida has gone on record lamenting how Warriors refuse to use Defiance. Much in the same capacity as healers, I say, "Give them a reason to care about something besides damage."