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  1. #21
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    Hi, my point is that MOST of players are selfish and care only about their own personal results. As I said nobody use enmity decreaser or little useful skills/role that would help other because they will lose a GCD, an online game should create a sense of aggregation and result with everybody having fun by achieving a common goal but because of this obsession with parses player for their own personal gain damage others performance and refuse to help at all. The parses are the problem, because are just number and don’t consider the situations in that specific instance such as ppl behaviours, experience, internet speed or ping that greatly effect some classes. I think s good players uses all the skills available and help other as more as possible.

    Btw I really tried to be concise I swear lol
    (2)

  2. #22
    Player
    Lazlo69's Avatar
    Join Date
    Jul 2018
    Posts
    8
    Character
    Alucard Backwards
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rockette View Post
    Any dps who does not make full use off their tool kit, including aggro reducing and damage reducing cd's while also performing optimal dps is not a good dps.

    That's not a parse issue. That's a poor player.

    Teammates who have the ability to manage aggro: Tanks, DPS, Healers
    Teammates who have the ability to provide incoming damage cooldowns: Tanks, DPS, Healers
    Teammates who have the ability to provide dps: Tanks, DPS, Healers

    The game does not give you abilities as a "nice to have, looks pretty on hotbars" situation. They are there to use. Any savage or ultimate raider will tell you the same thing. There is zero excuse why these abilities get a pass in "casual" content.
    I am not at that skill level yet but that advice got me up to normal current content. It might sound too easy for some of you but at least I know I can do what I have to in pugs/randoms.

    If you join a pug/random without knowing mechanics or at least the basis of the fight at this point, you can't complain if people call you out.

    Unless you join a full on learning party, you should know what you're doing. If parses are involved and you're found wanting in a prog/clear group, you should just not be in there unless you are ready. Anything else implies you're wasting 9+ other people's time and as 1 person you're sincerely not worth that <3
    (0)

  3. #23
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    Hi, my point is that MOST of players are selfish and care only about their own personal results. As I said nobody use enmity decreaser or little useful skills/role

    Btw I really tried to be concise I swear lol
    (4)

  4. #24
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Parsers don't bother me, but FFLogs does.

    I should not be forced to keep my raid performance on a permanent record that's publicly available when I'm content with just getting my weekly clears (For the record, I do care about performing well and improving, but I'm not the sort who repeatedly re-runs a raid strictly to get a good parse).
    (4)

  5. #25
    Player
    Lazlo69's Avatar
    Join Date
    Jul 2018
    Posts
    8
    Character
    Alucard Backwards
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by JohnSeal View Post
    Hi, my point is that MOST of players are selfish and care only about their own personal results. As I said nobody use enmity decreaser or little useful skills/role

    Btw I really tried to be concise I swear lol
    DPS really should though. That's such a running joke LarryZ made a point of it in his BLM vid.

    DPS =0 if you're dead.
    (7)

  6. #26
    Player

    Join Date
    Aug 2017
    Location
    Ul'dah
    Posts
    2,057
    Quote Originally Posted by JohnSeal View Post
    Hi, my point is that MOST of players are selfish and care only about their own personal results. As I said nobody use enmity decreaser or little useful skills/role that would help other because they will lose a GCD, an online game should create a sense of aggregation and result with everybody having fun by achieving a common goal but because of this obsession with parses player for their own personal gain damage others performance and refuse to help at all. The parses are the problem, because are just number and don’t consider the situations in that specific instance such as ppl behaviours, experience, internet speed or ping that greatly effect some classes. I think s good players uses all the skills available and help other as more as possible.

    Btw I really tried to be concise I swear lol
    Oh...oh you came back? Alrighty then, let's address one of my main issues that you posted - Shadewalker. It's used at the beginning of a pull to help the main tank stay in DPS stance...how is that a parse issue? It's doesn't really take away from DPS and it helps the tank keep their aggro, no matter what stance they are in.

    I can't exactly deny the whole obsession with parsing, because I just recently went through that mess myself - but that's less of a tool issue and more of a player issue. Selfish players are going to be selfish, regardless of whether a tool is used or not. It's not really fair to blame a tool because some players want to abuse them. And again, a good chunk of your original post is not a parsing issue in the first place. It's a player issue.

    Quote Originally Posted by Lazlo69 View Post
    I've genuinely not had that used in any group I've been in since ARR. That's either very anecdotal or very server-based.
    Dunno if you'll see this edit here, but aggro management at all levels is everyone's responsibility. The best guides out there from the wonderful theorycrafters at the balance have enmity reduction tools listed in your openers for a reason. Good WARs for example are only in their tank stance for maybe 5 seconds at the start of a fight as the main tank before switching to DPS stance because they excel when they aren't being nerfed by their DPS stances. It would be hard for them to output their full toolkit if they had to waste a couple GCDs going back into a tank stance because a DPS doesn't want to use their enmity tools (of course, at this point in time, ilvl discrepancy plays a pretty large role in this as well).
    (8)
    Last edited by KaivaC; 07-20-2018 at 01:50 PM.

  7. #27
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by JohnSeal View Post
    Hi, my point is that MOST of players are selfish and care only about their own personal results. As I said nobody use enmity decreaser or little useful skills/role that would help other because they will lose a GCD, an online game should create a sense of aggregation and result with everybody having fun by achieving a common goal but because of this obsession with parses player for their own personal gain damage others performance and refuse to help at all. The parses are the problem, because are just number and don’t consider the situations in that specific instance such as ppl behaviours, experience, internet speed or ping that greatly effect some classes. I think s good players uses all the skills available and help other as more as possible.

    Btw I really tried to be concise I swear lol
    One could actually argue that most people actually refuse to use enmity reduction skills because your enmity is the only metric your party has to see how much damage you're doing. It's really bad logic, and only works for basic level pugs, but it's still logic used by people who play the game.

    :thinking:
    (2)
    #notallraiders

  8. #28
    Player
    Lazlo69's Avatar
    Join Date
    Jul 2018
    Posts
    8
    Character
    Alucard Backwards
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SargentToughie View Post
    One could actually argue that most people actually refuse to use enmity reduction skills because your enmity is the only metric your party has to see how much damage you're doing. It's really bad logic, and only works for basic level pugs, but it's still logic used by people who play the game.

    :thinking:
    I've genuinely not had that used in any group I've been in since ARR. That's either very anecdotal or very server-based.
    (1)

  9. #29
    Player
    Ultima's Avatar
    Join Date
    Oct 2011
    Posts
    118
    Character
    Hibiki Hisakawa
    World
    Balmung
    Main Class
    White Mage Lv 70
    Quote Originally Posted by JohnSeal View Post
    Hi, my point is that MOST of players are selfish and care only about their own personal results. As I said nobody use enmity decreaser or little useful skills/role

    Btw I really tried to be concise I swear lol
    Do you have a single shred of evidence to back up your claim or are you just spouting nonsense because nobody will fact check? I want you to look up what "Shirk" is, what "Shadewalker" is, what "Lucid Dreaming" is, what "Diversion" is, and what "Tactician" and "Refresh" are before you come spouting ignorance. Instead of dragging people through the mud and calling them selfish and only caring for themselves, I bet you're the problem because if something smells maybe you should check your shoes first.
    (5)

  10. #30
    Player
    JohnSeal's Avatar
    Join Date
    Jul 2018
    Posts
    151
    Character
    Andre Cat
    World
    Lich
    Main Class
    Red Mage Lv 60
    Omg that’s not the problem dear, It’s the ideology behind parses that is bad . Btw I don’t have any problem cos I am a fantastic healer
    (2)

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