The bulkiness of the monster hunter outfits would not have translated well. They're designed with one body type in mind. They probably tried it and found only highlanders look good in it.

The bulkiness of the monster hunter outfits would not have translated well. They're designed with one body type in mind. They probably tried it and found only highlanders look good in it.
https://www.deviantart.com/kamenkuro
There is imo a difference between making it looking good for FF14 while still sticking mostly to the original design and making something that barely looks like anything from Monster Hunter at all or even the monster itself..someone did point out that it might not even be the right colors. Show the outfit that Monster hunter got to people that know FF14 and they will say "oh its the dragoon gear set" and show the FF14 version of the Monster hunter set to someone and I am not sure if they will realise that this is from monster hunter. And that is imo a problem, especially since this is cross advertisement. (Well at least they got the mount and minions right)
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.



Part of the problem is how the two games approach how armor is gained, it's looks and usefulness.Show the outfit that Monster hunter got to people that know FF14 and they will say "oh its the dragoon gear set" and show the FF14 version of the Monster hunter set to someone and I am not sure if they will realise that this is from monster hunter. And that is imo a problem, especially since this is cross advertisement. (Well at least they got the mount and minions right)
FFXIV: The armor is made like an RPG; sacrifices 'ease of use' or reality for looks (can we just talk about that belly window the female dragoon has? REALLY SE? MAYBE I WANT MY STOMACH PROTECTED D:<).
MHW: The armor is made to mimic the monster it's made from. (Odogaron is a fast 'muscle-mutt' and hits hard while causing bleeding; it's armor set gives you faster sharpening to get back into the fray, critical up, bleeding resistance, and skin tight with texture to give you the feeling of muscle).
Also, the armor we got for FFXIV works with all job classes. This game very much doesn't want to give spell casters or the more fleet-footed and dexterous classes heavy-looking armor. That alone throws out a huge chunk of monster hunter armor. I'd not consider Xeno'jiiva or Vaal Hazak 'heavy armor,' but they're definitely too big and bulky to look right on a caster, ninja, bard or machinist. The same applies in reverse; Kirin armor would look very out of place on tanks in XIV.
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