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  1. #61
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nezerius View Post
    Without beforehand knowledge of your opinion, the meaning of "boosting the economy on the backs of tanks" wouldn't necessarily be negative right away. At least that's what I could find on its meaning, as English isn't my primary language.
    Fair enough. The exact quote (I know I misquoted myself earlier but the quote didn't feel necessary before coffee) was:

    Quote Originally Posted by Chrono_Rising View Post
    People sell those crafted accessories, and especially the pentamelded ones, for quite a bit of Gil. Crafters and the economy get a nice boost on the back of tanks.
    My meaning goes like this, my initial response is answering why people would not agree with us: In my opinion they are crafters who have likely made some gil off the sale of those accessories and they do not want a regular source of sales to dry up. The second sentence is that they (the crafters who want to keep crafted BiS as a practice they can make gil off of) have a regular consumer base off which they can profit even when it comes at a detriment to the people purchasing their crafts; this is what I mean when I say they get a boost on the back of tanks. Hopefully that helps us understand each other and it is more clear why I consider that a critisism.

    More positive solution in my mind: I wish this game in general worked to create more meaningful bonds between crafters and raiders. For example: Imagine if the final floor dropped items which added materia slots to gear. Suddenly crafters, gatherers and raiders would all have a reason to work with eachother. But I'm just musing at this point.

    Quote Originally Posted by Kabooa View Post
    You also avoid it by simply making raid accessories come with the Strength Materia already in the stat budget.

    This brings the stat deficit down to 5 strength vs something like 80 substat points, which basically means you're paying for week 1 progression premiums, just like every other Job.
    There are alot of ways around it in my opinion. Some are simpler than others. As long as it achieves this: No crafted BiS, then I'm happy with the solution.
    (0)
    Last edited by Chrono_Rising; 07-14-2018 at 01:35 AM.

  2. #62
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    My meaning goes like this, my initial response is answering why people would not agree with us: In my opinion they are crafters who have likely made some gil off the sale of those accessories and they do not want a regular source of sales to dry up. The second sentence is that they (the crafters who want to keep crafted BiS as a practice they can make gil off of).
    I feel this is an unfair assumption, as a peddler of those said accessories.

    The majority of the sales I make are in the first two weeks, and those are exorbitant prices. We're talking somewhere in the line of (in 4.2) of a 2000% mark up, and in the cases of 4.0, near 3000%. I sell every variation in equalish amounts, it largely depends on the Substat combination of the piece on question.

    Crit/Det pieces fly off the rack for jobs of every type, Crit/SS for the Black Mages and Red mages, etc etc.

    Everyone buys them. Everyone. Week 1, week 2, week 12.

    In fact, here you go. The last "20 items sold" on Gilgamesh using just rings of every stripe.

    https://imgur.com/a/KgjCMgg
    (0)

  3. #63
    Player
    Cirgellon's Avatar
    Join Date
    Mar 2015
    Posts
    185
    Character
    Cirgellon Dailemont
    World
    Behemoth
    Main Class
    Archer Lv 70
    Quote Originally Posted by Nezerius View Post
    Let me just link you two of the items in question, since I'm not sure you fully understand the topic at hand.
    Diamond Necklace of Fending
    Black Willow Necklace of Fending
    They're both tanking accessories, but the i350 crafted version is valued higher than the i370 version.

    Tanks aren't asking for actual dps/slaying accessories, they're asking for the higher ilvl Fending accessories to actually be upgrades.
    Be upgrades by being dps focused*

    So you aren't claiming that those 50 accessories are better because you meld them to be dps? How was I wrong exactly?
    (0)

  4. #64
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Cirgellon View Post
    Be upgrades by being dps focused*
    What else would tanks be focusing on, oh wise one?
    Because health isn't worth stacking after sitting at an amount where you can comfortably handle tank busters with proper CD usage.
    Quote Originally Posted by Cirgellon
    So you aren't claiming that those 50 accessories are better because you meld them to be dps? How was I wrong exactly?
    I hope you realise that literally every meld option for tanks increases a tank's dps. Even tenacity.
    By your definition, the only tanks that don't meld their accessories to be dps, are the ones that don't meld them at all.
    (4)
    Last edited by Nezerius; 07-14-2018 at 07:07 PM.

  5. #65
    Player
    Capn_Goggles's Avatar
    Join Date
    Jul 2017
    Posts
    175
    Character
    Yuri Goggles
    World
    Ultros
    Main Class
    Botanist Lv 80
    Minus the sarcasm, I agree with Nezerius. First of all, 99.9% of melding is DPS-focused by design, the only exceptions are piety and vitality, and even piety can indirectly boost healer DPS. A tank that melds at all is melding for DPS, because that is quite literally the only thing they can meld that actually affects them. Furthermore, the idea that a 350 accessory is better than a 370 because of DPS isn't just an opinion, it's a mathematical fact. Tanks receive no benefit for boosting their health beyond what is required to survive a buster and one (maaaaaaybe two) auto-attacks afterward, as survival is completely binary and having more health will not reduce healer GCD usage, and is therefore irrelevant. Additionally the safety net the extra vitality on the 370 accessories provides is useless because you've clearly demonstrated that you didn't need it to clear the fight, hence having the accessory in the first place.

    Stop trying to reinforce the idea of role purity where it simply does not exist.
    (3)

  6. #66
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    even from a defense standpoint the i350 accessories pentamelded with tenacity may be better than the i370 stuff (except the i370 has capped tenacity). extra mitigation is better than extra health.
    (1)
    Last edited by Tint; 07-15-2018 at 07:37 PM.

  7. #67
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    My biggest issues is ilvl sync and materia. You can be lvl 70, in lvl 70 content and lose all of your STR materia due to ilvl sync.

    They really need to buff STR on Acc's so this doesn't happen.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #68
    Player
    RokkuEkkusu's Avatar
    Join Date
    Mar 2017
    Posts
    732
    Character
    Mikeru Takeuchi
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    I also have a small rant concerning this subject. If a tank players gains a higher level tank accessory, the stats should at least go up as well. There should be no reason why both the i350 and i360 tank accessories both have 43 strength. The latter should have at least one or two more strength points.
    (3)
    My Current Characters:
    Mikeru Takeuchi: http://na.finalfantasyxiv.com/lodestone/character/14812205/
    Ekkusu Volnutt: http://na.finalfantasyxiv.com/lodestone/character/8909941/
    Rokku Sigma: http://na.finalfantasyxiv.com/lodestone/character/5714962/

    "Break a warrior's body, and he will thirst for vengeance. Break his spirit, and he will clamor for peace. Judge my methods distasteful if you will - but know that I seek to end this conflict, not prolong it." - Yadovv Gah, Final Fantasy XIV A Realm Reborn

  9. #69
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by shao32 View Post
    this is from a recent korean interview:

    Q: Tanks require Crafted equipments much more than other roles. Please increase the value of raid equipment!

    A: In terms of development standpoint, I don't think tanks should be able to to output DPS much higher than necessary. But I do however think and understand that players want to output more DPS. I understand that this is a problem right now but if we are to immediately address it, it would end up as if the solution being a forced one rather than ideal. We are always tackling on this issue here so it'll take some time before we can address this.
    Increasing Role Actions to 10 slots isn't a "forced" solution because Role Actions are currently in such an ideal spot right now

    (0)

  10. #70
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by whiskeybravo View Post
    Increasing Role Actions to 10 slots isn't a "forced" solution because Role Actions are currently in such an ideal spot right now

    "We should just have access to all of them."

    *gives access to all of them*
    (0)

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