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  1. #18
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nezerius View Post
    Without beforehand knowledge of your opinion, the meaning of "boosting the economy on the backs of tanks" wouldn't necessarily be negative right away. At least that's what I could find on its meaning, as English isn't my primary language.
    Fair enough. The exact quote (I know I misquoted myself earlier but the quote didn't feel necessary before coffee) was:

    Quote Originally Posted by Chrono_Rising View Post
    People sell those crafted accessories, and especially the pentamelded ones, for quite a bit of Gil. Crafters and the economy get a nice boost on the back of tanks.
    My meaning goes like this, my initial response is answering why people would not agree with us: In my opinion they are crafters who have likely made some gil off the sale of those accessories and they do not want a regular source of sales to dry up. The second sentence is that they (the crafters who want to keep crafted BiS as a practice they can make gil off of) have a regular consumer base off which they can profit even when it comes at a detriment to the people purchasing their crafts; this is what I mean when I say they get a boost on the back of tanks. Hopefully that helps us understand each other and it is more clear why I consider that a critisism.

    More positive solution in my mind: I wish this game in general worked to create more meaningful bonds between crafters and raiders. For example: Imagine if the final floor dropped items which added materia slots to gear. Suddenly crafters, gatherers and raiders would all have a reason to work with eachother. But I'm just musing at this point.

    Quote Originally Posted by Kabooa View Post
    You also avoid it by simply making raid accessories come with the Strength Materia already in the stat budget.

    This brings the stat deficit down to 5 strength vs something like 80 substat points, which basically means you're paying for week 1 progression premiums, just like every other Job.
    There are alot of ways around it in my opinion. Some are simpler than others. As long as it achieves this: No crafted BiS, then I'm happy with the solution.
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    Last edited by Chrono_Rising; 07-14-2018 at 01:35 AM.