If something makes sense and is a good fit, by all means add it, but adding new classes just because that's a way to make an expansion seem exciting just ends up making the game "crowded" and less compelling.
If something makes sense and is a good fit, by all means add it, but adding new classes just because that's a way to make an expansion seem exciting just ends up making the game "crowded" and less compelling.
If they simply add to the current jobs in 5.0 then yes, I think it's a necessity to introduce new jobs to shake things up a bit for veteran players, if they completely overhaul pretty much all the old jobs like they did in SB (which I'd rather they DON'T but it seems like an inevitability at this point) I think not including them wouldn't be inexcusable.
It's a point, or goal, that's been scarcely manifested thus far...
It's unlikely the community outcry for something truly "new" can ever be excessive at this point. Every little bit helps. Mostly more of the same =/= new, and yet that's all our evidence points towards us receiving.
Last edited by Shurrikhan; 07-14-2018 at 07:18 AM.
What they don't need is anymore dps jobs. Really want them to add a new healer and tank job class to balance it then add no more and work on character options and glamour instead.
Yes, I expect new jobs. Specifically at least 1 tank and 1 healer since we got 2 dps this last time.
You have to pick either balance or interesting combat with unique jobs, you can't have both, and this is a fact regardless if they add new jobs or not.
Dzian nailed it in the first page, if they add new mechanics like crowd control actually mattering they would have to allow every single job to have CC for the sake of balance, and then it becomes just another stale routine. Games like XI managed to bring uniqueness by not caring a single bit about balance, by not minding if several jobs were shunned and excluded from content for lacking proper tools.
If the above sounds appealing to you, are you willing to have to change main because the job you enjoy gets kicked on sight in DF or excluded from PF?
Then SE should stop cutting out most of the leveling process by starting new jobs at 50. If they're going to add more so that people can level, then let people level them all the way.
Last edited by Niwashi; 07-14-2018 at 10:57 AM.
New jobs are traditionally one of the biggest draws of an expansion no matter what MMO you're playing. They sometimes lure back players who've quit because 'maybe this is the job for them'. They allow old content to be freshened up to an extent (seeing how the new class handles in a familiar setting). They appeal because they're shiny and new in a way that people are looking for, they're content that hasn't been experienced. Sure they'll inevitably be similar to another class because they'll be a tank or a healer or a dps...but they still have a different playstyle and rotation that people can dig into and figure out.
There just isn't another type of content that grabs people like that. Not new dungeons. Not new story. Not a new deep dungeon or MGS mini-game.
Could we get by without new jobs, sure, but I'm not certain that there's any kind of content that could fill the void left by them. The dev team isn't going to take the kind of risk to innovate a content capable of being a stand in.
eh. Variety is the spice of life as they say. I main sch but its fun to dabble in new classes every now and then. And as some people have mentioned lots of people level every class to max in each expansion. I understand the worry about straining resources but I have faith SE can at least manage development coverage properly.
They likely won't do another overhaul for quite some time given that the 4.0 overhaul was intended to provide jobs with updated or additional resource systems that could serve as groundwork for more skills or abilities.If they simply add to the current jobs in 5.0 then yes, I think it's a necessity to introduce new jobs to shake things up a bit for veteran players, if they completely overhaul pretty much all the old jobs like they did in SB (which I'd rather they DON'T but it seems like an inevitability at this point) I think not including them wouldn't be inexcusable.
I'm in the mindset that we'll always get more jobs just because of how jobs are the cornerstone to the Final Fantasy series. To deny more new jobs for the game would be to deny its identity as a Final Fantasy game.
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