You know, it is quite funny when SE says that we should focus more on ways to increase overall party DPS instead of worrying about your own individual DPS, yet make two jobs (BLM+SAM) that focus on being selfish with their DPS. I know what they probably actually meant, but the lack of utility from SAM and BLM seem to go against their design philosophy for raiding.

Also interesting that MCH technically have less utility and less DPS than BRD's do. It isn't said officially, but I would of imagined the trade off being that MCH has less utility but more DPS while BRD has more utility but less DPS. Can't say how that is suppose to be, but would make sense.

Someone said it right, no matter how great the DPS is on BLM and SAM, people will still prefer a job with more utility unless that player is so good on either of those two jobs that they more than make up for it.