gear that is similar in both is like killing one of the contents for people that want to do it all. i'm for choices and stuff but not in this manner. if there is open world and instance they should all be different rewards.different pieces of gear or slots something that makes doing both relevant. i doubt SE would make content where only some people would want to do it or half do the other instead of making good on all there resources for all to use. this is probably why i feel you can't have both, a game is either made for some types of gameplay or others. ...otherwise it's just half a game.