Quote Originally Posted by Shurrikhan View Post
And were that treatment -- an emphasis on add more interesting gameplay and satisfying design -- permitted to tanks and healers, I'd be right behind you.
Dancer is so much different from other healers esthetically and thematically, that them making a dancer healer and not making it somehow unique would be quite a challenge. I mean, another caster is just going to be another caster. But a non-caster doing what's normally considered a magical feat? That requires some thought put into it to be reasonable, so unless they want to make a completely different class and just slap on "Dancer" on its title...yeah. They'll have to go original or go bust.

Quote Originally Posted by Shurrikhan View Post
(...)if only because that role offers it a semblance of uniqueness in niche and allotment/balance of outputs that this game does not yet effectively allow tanks or healers.
And yet...no one really seems to care for healers/tanks to have some uniqueness to them in any way, shape or form. Tanks and healers are bland not only in mechanics, but also thematically, for the most part. Every cool class concept seems to be dragged into the DPS tree.


This is an MMO game. Comparing the jobs to a single-player game, where tanks or healers archetypes don't really exist in the same form, is bad. But there needs to be tanks and healers in an MMO that is based on the role trinity. Something needs to do that. Giving more generic "knight" sort for tanks and generic magical healing is just going to be extremely boring even beyond the mechanics. Healer/tank playing players want some really cool class concepts to be sent their way too.