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  1. #271
    Player
    Ameela's Avatar
    Join Date
    May 2017
    Location
    Limsa Lominsa
    Posts
    605
    Character
    Ameela Trussa
    World
    Phoenix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Deathrose88 View Post
    smip
    By that logic, Warrior and Dark Knight should be pure DPS and Astro should be a DPS/Support, which they clearly aren't.
    XIV doesn't necessarily need to abide by rules set by other games in the franchise and it's not like it's done that in the past, Summoner was never known for debuffing and status ailments but that's their main identity in this game, Red Mage was always identified by its ability to use both healing and offensive magic to great extent yet the healing part of it takes a huge backseat in this game as well, Bard was never really known for being useful and wow would you look at that!

    Dancer can absolutely be a healer even if it wasn't one in the previous games.
    (10)

  2. #272
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ameela View Post
    By that logic, Warrior and Dark Knight should be pure DPS and Astro should be a DPS/Support, which they clearly aren't.
    XIV doesn't necessarily need to abide by rules set by other games in the franchise and it's not like it's done that in the past, Summoner was never known for debuffing and status ailments but that's their main identity in this game, Red Mage was always identified by its ability to use both healing and offensive magic to great extent yet the healing part of it takes a huge backseat in this game as well, Bard was never really known for being useful and wow would you look at that!

    Dancer can absolutely be a healer even if it wasn't one in the previous games.
    Certainly it could be. But that being possible does not make it the best choice for adding interesting gameplay and satisfying design within the context of this game at the time it's added.
    (1)

  3. #273
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Certainly it could be. But that being possible does not make it the best choice for adding interesting gameplay and satisfying design within the context of this game at the time it's added.
    I dunno, I think the game kind of needs to add more interesting gameplay and satisfying design to healers and tanks just as much as they do to DPS. >w>

    Personally, I think Dancer is one of those jobs that are in a unique place because it doesn't have a set niche: in one game, it can be a pure support job, in another it's an enfeebler, and in another, it's a melee hybrid-job. I think it's varied past can allow it to fit either DPS or Healer roles.
    (4)

  4. #274
    Player
    Mikki's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    470
    Character
    Phoenix Down
    World
    Cactuar
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    I'd like the next healer to have some greater degree of creativity put in. Astro essentially functions as WHM/SCH with cards.
    I'm right there with you. I recently picked up Astro and I can basically just arrange my bar exactly as I do for WHM. "Okay, this gravity is basically holy. Lets put that there. This is medica, and if I'm in Diurnal then this one is basically medica II. Kay, this is my aero and this is my stone...." Almost everything is pretty much an existing spell from one of the other healers with a different name.

    I'd absolutely adore to have a dancer healer class. That sounds fun, especially if they take their time on the casting animations. Astro has some lovely animations and I'm happy with it, especially compared to some of the older white mage ones. I'd be interested to see what they do with it and how they can make it stand out.

    Perhaps since it's a dance, it should have combos similar to things you see in Samurai or Ninja classes, where when strung together it will function as different steps to a complete dance and then provide a certain bonus effect. Something I'd like if they could do is make people immune to future status effects for a certain period of time instead of just removing them once they have one (I don't recall any other spell doing this currently). And I don't imagine they would do this but it would be interesting if they had a special interaction with bards wherein their healing gets stronger if a bard is playing a song. I feel like dancers should have a focus on AoE healing since a dance can be seen by all but I'm not sure the practicality of that considering a lot of times that would just be overhealing. But I feel like their AoE heals could stand to be much stronger than that of other healers. But this is just me throwing some thoughts in the dark.

    (Also, I thought they extended the character limit on the forums? Wth, just got busted for less than 2k characters....ugh...)
    (1)
    Last edited by Mikki; 07-08-2018 at 12:53 PM.


    「Life is such a fragile thing…」

  5. #275
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mimilu View Post
    I dunno, I think the game kind of needs to add more interesting gameplay and satisfying design to healers and tanks just as much as they do to DPS. >w>

    Personally, I think Dancer is one of those jobs that are in a unique place because it doesn't have a set niche: in one game, it can be a pure support job, in another it's an enfeebler, and in another, it's a melee hybrid-job. I think it's varied past can allow it to fit either DPS or Healer roles.
    And were that treatment -- an emphasis on add more interesting gameplay and satisfying design -- permitted to tanks and healers, I'd be right behind you. Personally, I'd prefer Dancer to be a Healer-Melee-Enfeebler-Buffer hybrid. But if we're talking only a small bend from tradition, I'd prefer it be in the realm of a Ninja or Bard, as a utility-heavy DPS, if only because that role offers it a semblance of uniqueness in niche and allotment/balance of outputs that this game does not yet effectively allow tanks or healers.
    (1)
    Last edited by Shurrikhan; 07-08-2018 at 04:29 PM.

  6. #276
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Shurrikhan View Post
    And were that treatment -- an emphasis on add more interesting gameplay and satisfying design -- permitted to tanks and healers, I'd be right behind you.
    Dancer is so much different from other healers esthetically and thematically, that them making a dancer healer and not making it somehow unique would be quite a challenge. I mean, another caster is just going to be another caster. But a non-caster doing what's normally considered a magical feat? That requires some thought put into it to be reasonable, so unless they want to make a completely different class and just slap on "Dancer" on its title...yeah. They'll have to go original or go bust.

    Quote Originally Posted by Shurrikhan View Post
    (...)if only because that role offers it a semblance of uniqueness in niche and allotment/balance of outputs that this game does not yet effectively allow tanks or healers.
    And yet...no one really seems to care for healers/tanks to have some uniqueness to them in any way, shape or form. Tanks and healers are bland not only in mechanics, but also thematically, for the most part. Every cool class concept seems to be dragged into the DPS tree.


    This is an MMO game. Comparing the jobs to a single-player game, where tanks or healers archetypes don't really exist in the same form, is bad. But there needs to be tanks and healers in an MMO that is based on the role trinity. Something needs to do that. Giving more generic "knight" sort for tanks and generic magical healing is just going to be extremely boring even beyond the mechanics. Healer/tank playing players want some really cool class concepts to be sent their way too.
    (5)

  7. #277
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    I know my husband wants to see Dancer as:
    - takes a dps slot
    - does "no" dps
    - does strictly pure buffing
    - buffs THAT much (to warrant eating that 1 dps slot)

    I've wanted Dancer to be something similar to bard in another game:
    - doesn't do much damage
    - strings skills together to make "notes" (these could be dance steps in FFXIV)
    - 4 notes (steps) creates 1 buff that lasts a time
    - different notes (steps) trigger different songs (dances): from aoe healing, to large movement speed, to attack increase, to a massive self shield that reduces damage and gives MP back when struck), to lower opponent's attack, to creating vulnerabilities in opponents, etc
    - each song (dance) can only be triggered only so often
    - some songs (dance) need a target and cannot be done without it (things like the attack buff; in this other game, only healing could be done whenever - all other buffs required a target to hit)
    - could be healer or dps and would pretty much work identically, just heals (and some buffing) instead of an emphasis on potent buffing
    (0)
    Last edited by JunseiKei; 07-08-2018 at 10:51 PM.

  8. #278
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by JunseiKei View Post
    I know my husband wants to see Dancer as:
    - takes a dps slot
    - does "no" dps
    - does strictly pure buffing
    - buffs THAT much (to warrant eating that 1 dps slot)
    Such a job cannot exist with how FFXIV is currently designed. Either those buffs are so impactful they become all but demanded by the community (3.4 Astro) or don't offer enough to justify the DPS slot, thus no one will even look at the job. There simply isn't a middle ground with pure support based jobs in this game.
    (1)

  9. #279
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    I want my Dancer!
    (1)

  10. #280
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I think that Dancer is very likely next due to demand, and it would be a healer with it’s own flair similar to scholar, The only thing up in the air is what they would add for our new tank class, and if Geomancer has been a hint to one of our new jobs since they have been displayed multiple times in our face.

    Honestly I think we should get Dancer (Healer) and Blue Mage (Tank) because these jobs are popular enough for people to warrant them a chance, and they are unique enough that they are certain to play differently from what currently exists in the game. Another thing I foresee is DRK and AST getting a complete revamp to give them a more proper and unique identity.
    (1)

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