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  1. #21
    Player

    Join Date
    Sep 2011
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    838
    Quote Originally Posted by Kiote View Post
    Because there are only 6 "Mages" in Final Fantasy. Yoshida said he wanted to use Classic Classes for Jobs

    White Mage
    Black Mage
    Red Mage
    Blue Mage
    Green Mage
    Time Mage

    There are other Mage like Classes, but they are not "Mages" and none of them specialize in Debuffs.
    did you read what i put. you even wrote what i put in your response to me. i don't think it will be redmage i think it will be timemage reason time mage is master of buffs and debuffs, redmage is a bit of everything and not just a buf/debuff specialist
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  2. #22
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Orophin View Post
    Yeah obviously...since RDM's AF weapon was a Rapier.

    While it was inefficient for a RDM to melee in situations where you're fighting a god or anything with an AoE ability like silence or petrify, any other time it wasn't a huge deal.
    Maybe not a huge deal but terribly inefficient from a debuffing/caster standpoint. But that was XI, this is XIV. I hope for a different mechanic than having to swap 4 to 8 elemental staves per fight.
    (3)

  3. #23
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by grandm View Post
    did you read what i put. you even wrote what i put in your response to me. i don't think it will be redmage i think it will be timemage reason time mage is master of buffs and debuffs, redmage is a bit of everything and not just a buf/debuff specialist
    I would go with what grandm is saying... chances are it will be arcanist in which case they can put in time mage first. I think they would need the fencer class in the game before they can go with red mage...

    The cat is bemused =-.-=
    (0)

  4. #24
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by NadienKirisame View Post
    I would go with what grandm is saying... chances are it will be arcanist in which case they can put in time mage first. I think they would need the fencer class in the game before they can go with red mage...

    The cat is bemused =-.-=
    To note i am sure if they make an class they have to make an job for it as well
    (1)

  5. #25
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rubicon View Post
    Maybe not a huge deal but terribly inefficient from a debuffing/caster standpoint. But that was XI, this is XIV. I hope for a different mechanic than having to swap 4 to 8 elemental staves per fight.
    That's almost a given considering you can't viably swap weapons in combat, especially in between every cast. The core of the game would have to be changed around where a weapon wasn't tied to a specific class/job, and I don't see that happening. Which is fine by me, 8 less inventory spots that'll be taken up.
    (0)

  6. #26
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Firon View Post
    To note i am sure if they make an class they have to make an job for it as well
    Correct and as grandm said... arcanist would have the job time mage while fencer would have the job red mage...

    the cat is bemused =-.-=
    (1)

  7. #27
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Who cares about Red Mage traditions, people want to dye their base classic Red Mage armor fuschia or teal anyway.
    (0)

  8. #28
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Chinook View Post
    Who cares about Red Mage traditions, people want to dye their base classic Red Mage armor fuschia or teal anyway.
    Did you really need to bring that up here?? =>.<=

    The cat is bemused =-.-=
    (1)

  9. #29
    Player
    Chinook's Avatar
    Join Date
    Mar 2011
    Posts
    450
    Character
    Chinook Sirocco
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by NadienKirisame View Post
    Did you really need to bring that up here?? =>.<=
    Since the OP and most of the posts base themselves upon tradition, that's my official forum style opinion on the matter with a fact to support it.




    That was sarcasm by the way. My personal opinion/specualtion/hope is that Red Mage will be implemented when new jobs are added, and will branch from the existing classes.
    (0)

  10. #30
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    XI's red mage was balanced spot on. The community chose to play it a certain way and that's fine as well in my opinion. I always thought SE gave us Blue Mage because the players never really embraced RDM as a front line role, and instead a flexible backline role.

    Whatever the next mage class will be, either that, or a JOB variation will very likely get the debuff spells they're taking away from THM and CNJ
    (0)

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