I do wish they would add some sorta infinite progression, such as FFXI's Merit system, and that other thing they now have which is a huge grind. Systems like EQs AA and ESO CP and many other examples. But problem with that is, its a content balancing nightmare. Hence why ESOs dungeons suffer from CP Power Creep. But at least if they would add something like that, would keep people playing even after capping and have done everything.

TBH? I think it would be fine, if they basically put a flat reduction in the bonus stats and passives obtained from a merit system. Like say 60 percent reduction for new 4 man dungeons. 20 percent reduction for old 4 mans, 80 percent reduction on new ex primals, 50 percent on old. 95 reduction on new savage content, 70 reduction on old.Complete removal on Ultimates. That kinda thing, but eh, spite how trivial the bonus stats would be due to reductions, their will always be that guy who plays 18 hours a day or that guy who bots to gain merit exp that will always have an edge and lord over people on it.

Ah well. But yea, need more content. Honestly I wish they would pick a new direction and shake things up considerably. Ahh....