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  1. #1
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    Shouldn't leve allowances be removed, or at least increased per day?

    From a certain standpoint, I can understand why the devs implemented it in ARR, but now that we're in SB, it seems incredibly unnecessary, given that there are more than enough ways to level up combat classes, and limited ways to do so with crafters and gatherers. I think it's time that the devs look into either getting rid of leve allowances altogether, or at least increasing how much you can get per day. If I recall, there aren't any leves in SB (feel free to correct me if I'm wrong). Going through ARR now, and after Ixali quests, spending hours grinding out 10 levels between my miner and botanist is just a slog. Worthwhile in the end, I'm sure, but it's still a slog that seems unnecessary now that we're in SB.
    (4)

  2. #2
    Player
    KisaiTenshi's Avatar
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    Sep 2013
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    Gridania
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    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KaivaC View Post
    From a certain standpoint, I can understand why the devs implemented it in ARR, but now that we're in SB, it seems incredibly unnecessary, given that there are more than enough ways to level up combat classes, and limited ways to do so with crafters and gatherers. I think it's time that the devs look into either getting rid of leve allowances altogether, or at least increasing how much you can get per day. If I recall, there aren't any leves in SB (feel free to correct me if I'm wrong). Going through ARR now, and after Ixali quests, spending hours grinding out 10 levels between my miner and botanist is just a slog. Worthwhile in the end, I'm sure, but it's still a slog that seems unnecessary now that we're in SB.
    RMT Bots still use them, so I don't think we'll see it ever changed.

    What wouldn't be unreasonable is to change the the allowance based on MSQ progress, since the bots can't get past 60, usually.
    (3)

  3. #3
    Player
    GunksFoy's Avatar
    Join Date
    May 2014
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    Gridania
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    244
    Character
    Gunks Foy
    World
    Adamantoise
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KaivaC View Post
    From a certain standpoint, I can understand why the devs implemented it in ARR, but now that we're in SB, it seems incredibly unnecessary, given that there are more than enough ways to level up combat classes, and limited ways to do so with crafters and gatherers. I think it's time that the devs look into either getting rid of leve allowances altogether, or at least increasing how much you can get per day. If I recall, there aren't any leves in SB (feel free to correct me if I'm wrong). Going through ARR now, and after Ixali quests, spending hours grinding out 10 levels between my miner and botanist is just a slog. Worthwhile in the end, I'm sure, but it's still a slog that seems unnecessary now that we're in SB.
    There are in fact leves in SB, at Kugane. And they're very good for leveling. But I agree with your premise.
    (1)

  4. #4
    Player
    Vidu's Avatar
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    Jan 2014
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    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    There are leves in SB, but only for crafting and gathering.
    At the same time we got Collectables for HW and SB - and while they arent great to level crafters (to many wasted mats), they are an easy way to level up gatheres without wasting leves on those (something you shouldnt do anymore once you got the option to do collectables).
    Dont forget about GC-turn-ins either - they can easly grant you half a level a day or even more if you get lucky!
    I'd say its also worth noticing that a lot of low-level mats are still useful in later content - I cant tell you how often I went back as level 70 botanist to gather stacks and stacks of mahagony to craft furniture... or how often I'm in need of silver ore and need to go back to southshroud, so you can pre-gather those mats.

    Ofc I'm in the "elitist"-position of having all crafters and gatheres at 70 and therefor no need for allowances alltogether. I assume the reason to limit leves is to limit the created gil? I know it sounds like a cheap reason, given how dungeons are unlimited... might also just be to keep you playing.
    Either way I'm not sure if we need more allowances, given how we got more and better options to level up gatheres specifically, but crafters aswell. Maybe not so much for ARR, but once you reach HW-levels you have more beasttribe-dailies, Zhloe, Naago, Kurenai, collectables... and the whole time GC-turn-ins.
    Leves arent the only source of exp here - the fastest one, maybe. But not the only one.

    ...I'm not expecting them to change this, so I wanted to give you some perspective how to make the best out of it at least...
    Depending on your gatherers level you can grab mahagony or rosewood with botanist (both for furniture) and silver, electrum and cobalt ore with miner (all used in level 61+ recipes) - it will still be a slog, but I assure you: you're gathering something useful and are stocking up on mats you'll need!
    (1)
    Last edited by Vidu; 07-06-2018 at 08:01 PM.

  5. #5
    Player

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    Aww...yeah, I completely forgot about bots. Whoops. Increased leves tied to MSQ doesn't seem bad on paper, though. I wouldn't have an issue with it. Or letting us buy more leves with seals like how we can do with ventures.

    I did not realize that there were leves in SB - my last character stopped at HW as far as gathering went. Are they similar to what HW does (with the huge leves?)
    (0)

  6. #6
    Player
    Vidu's Avatar
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    Jan 2014
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    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by KaivaC View Post
    I did not realize that there were leves in SB - my last character stopped at HW as far as gathering went. Are they similar to what HW does (with the huge leves?)
    No, they're not - and you should also ignore the huge leves in HW. The exp from those are not worth the 10 allowances.

    SB leves are returning to "normal" leves, like in ARR or the standard HW ones. Thankfully every crafter gets a very convient-leve kinda early one though (most around level 62, asking for some base-mats, that dont require a lot of materials to make, like lumber from crp or igonts from the smiths - those are cheap and easy to make and can also be stacked. So you can craft a whole stack of them and then just turn them in whenever you have allowances back. Thats how I leveled my crafters over the course of like 2 weeks back at launch.)
    (0)

  7. #7
    Player
    Derio's Avatar
    Join Date
    Jun 2015
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    3,375
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    TBH the namazu beast tribe quests are very good xp for crafters and gatherers. I do hope the next expansion brings back levequests for DoW and DoM jobs to bring an alternative to level.
    (0)

  8. #8
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
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    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    There are leves in Storm Blood, they are in Kugane. There aren't any battle leves though. Crafting, Gathering and fishing. I used them the level crafting and some fishing, just not the way they were intended to be used. I did the math on HW Battle Leves and it worked out to over 6 weeks to get one level. The experience gains simply weren't high enough. I assume they realized the scaling wasn't working and just decided to remove them.



    They could raise Leve point cap or increase daily allocation but they aren't like collectables that continue to serve a purpose after level cap. Once you hit cap, the leve points just kind of sit there.


    As for the Bot thing, once people appreciate the larger picture they see how pointless Bots become. You can have 8 characters on a server and when you pay $2 a month for an extra retainer, all 8 characters get one. You can end up with 64 retainers on any server. Anyone who is willing to risk a bot program is using an Unspoiled nodes rotation. Everything else can be produced hundreds of times above demand.
    (0)
    Last edited by Ksenia; 07-06-2018 at 08:59 PM.
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  9. #9
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Leves are still worthwhile for crafters that want to level up their DoH classes before the implementation of any crafting beast tribes, which typically do not happen until midway through the expansion. So, with regards to crafting leves, I think they should stay. Used in tandem with GC turn-ins, I was able to get all my crafters to 70 within a little over a week of focusing on them, between the triple-turn-in leves, GC turn ins, and the quest experience.

    Collectibles are a much better alternative for gatherers, so gathering leves should be removed with 5.0 since battle leves were removed with 4.0. Retroactively, the older ones serve purposes in the ARR Relic quest (book step has you doing leves), and for farming Amber-Encased Vilekin for the HW Relic Umbrite step. I think it’s unlikely that the developers are going to change those quests at this point in time, so removal of the leves would also mess with the Relic steps (ARR more so than HW, since leve-farming for Amber-Encased Vilekin is one of many options you have for getting Crystal Sands). Best to just leave them in for those players that want to pursue older relics for glamour/achievement purposes.

    5.0 should honestly just contain crafting leves, as they are the best option for crafters before any DoH-specific beast tribes are added. Allowances could stand to be raised just a bit, or the time you have to wait for more reduced.
    (2)
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  10. #10
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    Aug 2017
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    Yeah, I'm just now hitting the rank 6 of Ixali, so I'm starting to actually see some good XP. Ran out of leves when I had started going all three gatherers to level 30. I think I lost focus when I hit collectibles for gatherers - couldn't wrap my head around the system, while trying to get all my other crafters up to 50 after I received the cross class from CUL and got CRP to 50. With all that's been said, I am leaning more towards increased leves then - that would be nice for those of us still working our crafters/gatherers out of ARR. Thanks for the replies, everyone. Think I might throw that out there for the next live letter, hopefully to get a response about it.
    (0)

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