




Mayhaps you’re thinking of Gavel? Sounds like Gavel.My current least favorite is at the start of the final phase of a8s, regardless if synced or unsynced. It's been so long since I've been in there that I forgot what it's called, but basically you're trying to recoup from a big attack and there are things to do all over the damn screen, and people who are supposed to handle their specific spots are sometimes on the wrong side of the arena (or dead). Maybe my memory's a little fuzzy, but that mechanic makes my eye twitch just thinking about it.
For me? I wouldn’t call them evil, but I hated Emptiness in Neo. >.> Just because I got clipped often by the stupid crappy fish hook patterns. Photons in A11S still make me nervous just thinking about them.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
Meanest savage mechanic? For me, it's mostly people who won't shut up about running them.
A8s Gavel or Enumeration just prior to it




A3S Pretty much all of it.
Many neat mechanics but at the time the game couldn't handle any bit of latency at all.
So you'd be standing right on top of another, and the debuffs wouldn't pass. You'd die to things that you shouldn't simply because the game decided it didn't like you for that moment.
I suppose my complaint is more about the games infrastructure back then, rather than the mechanics themselves. But the mechanics weren't exactly all the first of their kind, just lots of them all at once where the game couldn't keep up.
http://king.canadane.com




How hard is it to dodge slow-ass moving missiles? Seriously.
In reality, I had a really bad time trying to get used to Grand Cross Delta and Omega in Neo Exdeath, not sure why but I just couldn't get the positioning right on tank.
![]()
Nisi, Gavel, Digititis and Allagan Field.
AS6 Elemental Jammer
All of Vortexer in general used to give me tension, but this was the mechanic that made it punishing. One tiny slip, one misplaced AoE or overlapped Fire Beam or step too close to the tornado (while also having to place the ice circle close to the tornado) and your whole raid would go off like a fireworks display and you'd be back in front of Blaster and have to do it all over again.
I hate having to face a certain way, especially if I have to also be moving. It's why I don't like healing o6s, that stupid ghost thing. I also hate it in Kefka where I have to be looking at the tower but positioning for his Timely Teleport - I still can't get that right.
Double drill.... just screw that mechanic.
Broad statement, I really miss the design philosophy of pre-4.0, where the hardest fights generally had a really epic and memorable final phase. From Allagan Field, to the T9 elements and divebombs, the dashing phoenixes and pools of T12, Akh Morns and twisters in 13, Cascade combos, Nisi, Gavel and Link Up, and the Communion phase was honestly fantastic despite being rarely seen for a full cycle.
There's just nothing like that now. They do some dance combo in the middle of the fight and that's it. The most memorable stuff from O4S and O8S are things like Emptiness and Trine, which are rough one-off moves but not really -experiences- in the way that we used to get with the final phase mentality.
The obsession with deleting all percentage-based pushes has made them impossible in SB, and while I get it (?) it's just really sad to think that we'll only ever get those kinds of epic phases in two ultimates per expac. I wish they'd pull back just a little bit to have that one percentage push per fight that triggers a final phase, and design around that, rather than what they've done so far.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote





