Broad statement, I really miss the design philosophy of pre-4.0, where the hardest fights generally had a really epic and memorable final phase. From Allagan Field, to the T9 elements and divebombs, the dashing phoenixes and pools of T12, Akh Morns and twisters in 13, Cascade combos, Nisi, Gavel and Link Up, and the Communion phase was honestly fantastic despite being rarely seen for a full cycle.

There's just nothing like that now. They do some dance combo in the middle of the fight and that's it. The most memorable stuff from O4S and O8S are things like Emptiness and Trine, which are rough one-off moves but not really -experiences- in the way that we used to get with the final phase mentality.

The obsession with deleting all percentage-based pushes has made them impossible in SB, and while I get it (?) it's just really sad to think that we'll only ever get those kinds of epic phases in two ultimates per expac. I wish they'd pull back just a little bit to have that one percentage push per fight that triggers a final phase, and design around that, rather than what they've done so far.