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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Aster_E View Post
    My current least favorite is at the start of the final phase of a8s, regardless if synced or unsynced. It's been so long since I've been in there that I forgot what it's called, but basically you're trying to recoup from a big attack and there are things to do all over the damn screen, and people who are supposed to handle their specific spots are sometimes on the wrong side of the arena (or dead). Maybe my memory's a little fuzzy, but that mechanic makes my eye twitch just thinking about it.
    Mayhaps you’re thinking of Gavel? Sounds like Gavel.


    For me? I wouldn’t call them evil, but I hated Emptiness in Neo. >.> Just because I got clipped often by the stupid crappy fish hook patterns. Photons in A11S still make me nervous just thinking about them.
    (0)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  2. #12
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Meanest savage mechanic? For me, it's mostly people who won't shut up about running them.
    (1)

  3. #13
    Player Linx0r's Avatar
    Join Date
    May 2016
    Posts
    352
    Character
    Natti Starshine
    World
    Sargatanas
    Main Class
    Conjurer Lv 100
    A8s Gavel or Enumeration just prior to it
    (0)

  4. #14
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,542
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    A3S Pretty much all of it.
    Many neat mechanics but at the time the game couldn't handle any bit of latency at all.
    So you'd be standing right on top of another, and the debuffs wouldn't pass. You'd die to things that you shouldn't simply because the game decided it didn't like you for that moment.

    I suppose my complaint is more about the games infrastructure back then, rather than the mechanics themselves. But the mechanics weren't exactly all the first of their kind, just lots of them all at once where the game couldn't keep up.
    (2)

    http://king.canadane.com

  5. #15
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    How hard is it to dodge slow-ass moving missiles? Seriously.

    In reality, I had a really bad time trying to get used to Grand Cross Delta and Omega in Neo Exdeath, not sure why but I just couldn't get the positioning right on tank.




    Quote Originally Posted by Kazrah View Post
    Meanest savage mechanic? For me, it's mostly people who won't shut up about running them.
    (5)

  6. #16
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Nisi, Gavel, Digititis and Allagan Field.
    (1)

  7. #17
    Player
    Singularity's Avatar
    Join Date
    Jan 2014
    Posts
    351
    Character
    Ariane Aster
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    AS6 Elemental Jammer
    All of Vortexer in general used to give me tension, but this was the mechanic that made it punishing. One tiny slip, one misplaced AoE or overlapped Fire Beam or step too close to the tornado (while also having to place the ice circle close to the tornado) and your whole raid would go off like a fireworks display and you'd be back in front of Blaster and have to do it all over again.
    (0)

  8. #18
    Player MoroMurasaki's Avatar
    Join Date
    May 2017
    Posts
    1,612
    Character
    Moro Murasaki
    World
    Zalera
    Main Class
    Red Mage Lv 80
    I hate having to face a certain way, especially if I have to also be moving. It's why I don't like healing o6s, that stupid ghost thing. I also hate it in Kefka where I have to be looking at the tower but positioning for his Timely Teleport - I still can't get that right.
    (0)

  9. #19
    Player
    AxlStream's Avatar
    Join Date
    May 2017
    Posts
    902
    Character
    Axl Stream
    World
    Faerie
    Main Class
    Warrior Lv 90
    Double drill.... just screw that mechanic.
    (0)

  10. #20
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Broad statement, I really miss the design philosophy of pre-4.0, where the hardest fights generally had a really epic and memorable final phase. From Allagan Field, to the T9 elements and divebombs, the dashing phoenixes and pools of T12, Akh Morns and twisters in 13, Cascade combos, Nisi, Gavel and Link Up, and the Communion phase was honestly fantastic despite being rarely seen for a full cycle.

    There's just nothing like that now. They do some dance combo in the middle of the fight and that's it. The most memorable stuff from O4S and O8S are things like Emptiness and Trine, which are rough one-off moves but not really -experiences- in the way that we used to get with the final phase mentality.

    The obsession with deleting all percentage-based pushes has made them impossible in SB, and while I get it (?) it's just really sad to think that we'll only ever get those kinds of epic phases in two ultimates per expac. I wish they'd pull back just a little bit to have that one percentage push per fight that triggers a final phase, and design around that, rather than what they've done so far.
    (1)

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