


All I got from the "story" was "allagans did it!" and hologram tree to give us dialogue of NPCs we've never seen before or care about. And implication that's the whole story to it. Feels a bit underwhelming. :x


Almost every rdm has to be an exaggeration. I've met many rdms who don't waste lbs and know how to use their emnity cooldowns. When I RDM I make sure I have Diversion and Lucid Dreaming LBs are saved for melee (unless there isn't one). If almost every rdm you meet plays like what you mentioned, then you are have extremely bad luck because those are just bad players in general. I doubt they'd be any better playing another class.Honestly, thinking it over, my gripes against RDM aren't specifically worth a rant on, but it's the consistency.
Almost every Red mage will pull the boss all over the place, and use up the limit break, and it just gets very tiring to see them all with the same bad habits.
Last edited by Ryaz; 07-05-2018 at 05:34 PM.
Precisely one run of Palace of the Dead had a red mage that I didn't end thinking sourly ofAlmost every rdm has to be an exaggeration. I've met many rdms who don't waste lbs and know how to use their emnity cooldowns. Those are just bad players in general. When I RDM I make sure I have Diversion and Lucid Dreaming LBs are saved for melee (unless there isn't one. If almost every rdm you meet plays like what you mentioned, then you are have extremely bad luck because those are just bad players in general. I doubt they'd be any better playing another class.
So... yeah, you're correct. Bad luck. I'll probably be over it in a day or two, but until then...
Edit: Actually, this might be a good place to mention that I think it's a bit bugged. I keep getting disconnects from using the Samurai Gap Closer on an enemy about to die.
Last edited by Ekimmak; 07-05-2018 at 05:41 PM.


Everything you get from the sacks is always going to be junk. And thus largely worthless. I sold 2 of them gyr abanian hairstyles for 8 million each on tuesday. But they've already lost most of that value in just a couple of days. Probably be under a 100k by time weekend is done.
When the sacks are so common you can't really expect them to hold anything actually worthwhile




So today I joined a party to do 31+. Floors 31-59 were pretty easy and unfortunately I can't comment much on 61+ because my group underestimated a flying tomato and got wrecked (those vuln stacks make this plant hit hard, even on a PLD in Shield Oath... also forgot to use Witching) on the first room. Probably would have been fine if a patrol mob didn't sneak up on the healer.
The floor 40 and 50 bosses were also pretty easy, too. 40 hardly dealt any damage and 50 was pretty much an easier version of the Skalla final boss. Floor 60 boss is also pretty easy, but the amount of AoE's get pretty ridiculous, so once I was the only one alive, I Odin'd the Scylla clone.
All that said, it was pretty fun.


It's why i say that actually casual content will go over the the floor 30 since making PFs to get to the fixed floors doesn't requires you 1 hour and half of jogging trough pointless floors.
PPl asked for an ease of the fixed floors on PotD since inception, if my memory is correct. Also there's a somewhat long term reward if you plan to clear the place at least 4 times, I'd say that the reward this time is somewhat better



I got to floor 70 with random PF people... and floor 98 with my FC... that was a heartbreaking wipe. We weren't using voice chat and didn't have a red mage, was just an impromptu run that ended up going long but our lack of coordination caused wasted pomanders and pulling enemies before everyone is ready.
The punishment of 1 KO making your save file unusable and wasting several hours is extremely stressful and made me feel very unwell even though I've done PotD 200 multiple times before HoH was released. High stress makes me wonder if it's worth doing challenge content because it's not fun, but there's conflicting feelings of wanting the rewards while the content is still new and not hard to find a party for.
Somehow I never guessed allagans when I saw the tower but that makes sense I guess. It's so unusual and out of place because it's from a different era.
I feel like they threw out that bit of plot mostly to entertain the possibility that we might be needed in Hingashi someday, since trouble seldom doesn't arise in regions where the Allagans had an influence.
Sure, but at this point I find myself sighing, "Al-agains...?"
More seriously, though, I had hoped the story would feature some thought as to how entire floors fit inside that relatively skinny tower, but all we got was even larger rooms. I had hoped for actual trouble other than "Oh, this was just a testing ground for warriors that treated like a holy ground (almost like Bardam's Mettle doesn't exist), and oh yeah here's this hologram you'll get basically nothing out of. Thanks for playing, now go enjoy the next seventy floors."
Then the Hoards started dropping music rolls from dungeons that are still relevant or used regularly, as opposed to places people likely aren't going to visit any time soon (*cough* Aquapolis *cough*).
So yeah... I wasn't expecting much beyond a slightly updated PotD (updated in terms of aesthetic, mind you), and I still feel a smidge let down.
Last edited by Aster_E; 07-05-2018 at 08:17 PM.
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