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  1. #41
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RiyahArp View Post
    tethers in The Enkidu/Gilgamesh fight; you need to run into each other so you dispel minature status and do more than a tenth of your damage. Tether not good.

    Positive/negative tethers in Alexander and other fights: stay far apart when opposites, close together with same.

    They actually have an issue where they can overload mechanics like this, though. You pretty much need to have the boss focused to understand when he does stuff sometimes
    TBH, tether mechanics were the hardest for me to get down, and I constantly had trouble with them. What I quickly noticed was that player to player tethers were never red, and like enemy tethers, they are cancelled out when spread too far apart. Because of this, I can totally understand that when a player sees themselves tethered, their initial reaction is to get away from everyone else, regardless of the tether color.

    I can take step back with this one, and acknowledge that tethers bring different and varied mechanics. However, if there is a player to player tether that is red, please point it out to me.
    (0)

  2. #42
    Player
    Tsubaki75's Avatar
    Join Date
    Sep 2015
    Location
    Tun Tavern
    Posts
    282
    Character
    Akatsubaki Dovakin
    World
    Brynhildr
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Gemina View Post
    However, if there is a player to player tether that is red, please point it out to me.
    As bright already mentioned, Dragon Sight is a red tether.
    (0)

  3. #43
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Tsubaki75 View Post
    As bright already mentioned, Dragon Sight is a red tether.
    Good lord, I no longer blame anyone for failing a tether mechanic. There are now green, blue, and red tethers coming from other players. Fix this schite SE, or is confusing players your best way to challenge them?
    (0)

  4. #44
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    Good lord, I no longer blame anyone for failing a tether mechanic. There are now green, blue, and red tethers coming from other players. Fix this schite SE, or is confusing players your best way to challenge them?
    Every bad tether is a debuff or at least an odd status effect like polar tethers. Every good one is a buff.

    I hopefully dont have to tell you how to tell them apart.
    (0)

  5. #45
    Player
    RaquelleAvarosa's Avatar
    Join Date
    Oct 2013
    Location
    Aymeric's Bed
    Posts
    411
    Character
    Raquelle Rosalia
    World
    Tonberry
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Every bad tether is a debuff or at least an odd status effect like polar tethers. Every good one is a buff.

    I hopefully dont have to tell you how to tell them apart.
    You'd be surprised how many players don't know how to tell them apart. They'd stick to the other person like glue for debuffs, but run the heck away for things like Dragon Sight and Cover. /shrug
    (4)

  6. #46
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Every bad tether is a debuff or at least an odd status effect like polar tethers. Every good one is a buff.

    I hopefully dont have to tell you how to tell them apart.
    You don't. I'm not being entirely serious and can tell when a tether is doing bad or good things to me. I would like to think that players who exalts about experience would be able to tell the difference. But to cast this expectation on the playerbase as a whole will be met with disappointment I assure you. That is why I assume inexperience is the main reason why a mechanic is failed instead of thinking someone just sucks. Is there something enlightening you would like to point out though?
    (0)

  7. #47
    Player
    Neri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    Neridia Neririncia
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Tell SE to fix the effect. When you toned down the effects, you couldn't see any bubble from SCH at all not even the outline of the bubble. However you could still see some glittering stars from AST though.

    My friend was like, "stand in the bubble, man, how hard could it be?" , and I was like "what bubble? I don't see any bubble"(cause I turned off the effect).
    (2)

  8. #48
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,800
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Every bad tether is a debuff or at least an odd status effect like polar tethers. Every good one is a buff.

    I hopefully dont have to tell you how to tell them apart.
    Problem is that you only know what you know. By your third, fourth, twelfth Vault run I'd expect you to know how the tethers work. The first time though, how would you know?

    Some things are obvious. Even if when fighting a new mob you've never seen before, if it throws down a trail of fire or a purple poison pool or something, moving out of the way is the safe bet every time. Tethers can be anything though. Some are good, some are bad, some require you to run away, some require you to stay together, etc. If you come across a tether mechanic you've never seen before you're almost guaranteed to mess it up the first couple of times because there's never an obvious indication of what it does or how you're supposed to handle it.
    (1)

  9. #49
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,363
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I main tank, I normally Main tank in DR expert(DREX), I main tank in my raid group. I am the go to tank in my FC... It used to be the leader of the FC but I've replaced him.


    I don't hold new tanks up to these standards but someone in DR 50 or higher content they should have a better understanding of tanking if over geared party.
    In DREX,
    1.I can't stand when tanks don't quickly head to the next group of mobs.
    --this is often caused by issue 3, When the last mob of a pull is dieing you should be planning where you are heading next.
    2.Don't get hate on all mobs at the beginning.
    --Understand that range attack quickly, time AOE hate move to next group of mobs repeat range and AOE 2 times and hate should be set for most of the fight.
    3.I can't stand when tanks don't pass though the mobs being deepist in the dugeon making postion required attack harder.
    --I don't know how many tank do range AOE and stop. Making Postions attack run passed the mob and agro a roaming mob or taking extra time to get beyond the tank.
    4.I can't stand when tanks Keep moving making postion required attacks harder.
    --When I tank and need to move out of marked AOE it is a dance. Move out move back in so postionals don't have to keep moving randomly around to keep DPS numbers up.
    --I'm so glad I played THF main in FFXI to learn the importances of postion.
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  10. #50
    Player
    SinisterJoints's Avatar
    Join Date
    Apr 2017
    Posts
    290
    Character
    Lunafreya Valentine
    World
    Jenova
    Main Class
    Fisher Lv 90
    Quote Originally Posted by RaquelleAvarosa View Post
    The tank could have moved. He clearly has enough room to move to the right. Hraesvelgr would still be facing AWAY from everyone else. Instead of blaming the healer for not placing the bubble "correctly", how about the tank IMPROVISE?

    After reading through all your replies to many different posts, I can conclude that you are/will be a very self-centered tank.

    If my bubble covers majority of the party but not you, and you have room to move. YOU.FRIGGIN.MOVE.
    Or the healer could have placed it over the tank. I'm not saying the tank shouldn't have stood in it but it goes both ways. The dungeon doesn't revolve around your bubble.
    (1)

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