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  1. #21
    Player
    Pastahnak's Avatar
    Join Date
    Sep 2017
    Location
    Goblet (Ward 10: Plot 49)
    Posts
    419
    Character
    Pastahnak Popotonak
    World
    Famfrit
    Main Class
    Fisher Lv 80
    Wats this game breaking bug with HoH ur talking about, I was able to run it just fine on launch.

    With regards to content I've been ok with it being staggered, but I also like eureka and HoH so it's more about you not liking the recent content they've made. I probably had a week or so of wanting a break and I did until yesterday when HoH released and I'm enjoying deep dungeon again and I'm also excited for pagos and what that treasure hunting thing they talked about will be
    (2)

  2. #22
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Rosentretter View Post
    The game is made in a way people can take breaks from time to time.
    Making breaks doesn't make content being better or inventive.
    That's the best excuse even the dev team has to justify lack of creativity.
    (5)

  3. #23
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I've long since caught wise to XIV's MO. Dipped out during the disastrous 3.0->3.1 cycle, stayed gone until SB launch, left after a month of that, came back now for a bit but soon will be bailing until the launch of the next expansion. It's just the way it is, and if they haven't chosen to explore the space by now it's probably not going to happen. If the game has limited resources despite quadruple-dipping on license purchases, sub fees, retainer fees, and a cash shop it's probably never going to be allotted what it really needs. So I'll show up every year or two, fill my fish log, see the sights, and milk what I can from the game during those brief stop-overs.
    (5)

  4. #24
    Player
    BreyVoreas93's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Brey Voreas
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Been playing since the beginning of 2.0 and for any who are saying this is expected, or this is how it’s been working for years, sorry but no....content is stretched further than ever before, less and less creative battle content, same formula but now it’s slower than ever...btw what happened to blitzball, Legit gold saucer updates, Ishgard housing, also it’s been 2 years since they released a new map for frontlines and last but not least, why do we continue to deal with server infrastructure and limitations?? I love the game, and sure there are plenty of casual type daily things to do but it’s not what a majority would like to see. I’m interested to see where we are heading, hopefully they change some things.
    (6)

  5. #25
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Sotaris View Post
    Sounds like OP should take a break from the game.
    While that may be true, development in this game has become exceedingly stale. A few months away is not going to solve the underlying problem.
    (3)

  6. #26
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Pastahnak View Post
    Wats this game breaking bug with HoH ur talking about, I was able to run it just fine on launch.
    2 words, permanent Bahamut.
    (5)

  7. #27
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Remedi View Post
    2 words, permanent Bahamut.
    To expand:
    ■The following issue was addressed.
    ・Demi-Bahamut does not return if the instance is left while Demi-Bahamut is manifesting in Deep Dungeon “Heaven-on-High.”

    *With this fix, Deep Dungeon "Heaven-on-High" has been reopened. We apologize for any inconvenience caused.
    Which essentially would have messed their data for the leaderboards.
    (1)

  8. #28
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Actually there were ppl outside HoH with him too as such even raids, ultimate and other things were at risk
    (1)

  9. #29
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Remedi View Post
    Actually there were ppl outside HoH with him too as such even raids, ultimate and other things were at risk
    Jesus, I hadn't heard of that part... That explains why the fix happened so immediately instead of waiting a day or two like they usually do.
    (0)

  10. #30
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by HyoMinPark View Post
    I think the complaints are more so about the fact that this content was delayed for at least six weeks (according to the developers, HoH was done prior to 4.3 proper, but they didn’t want to implement it until 4.35 because “too much content in 4.3, don’t want to overwhelm people”), and there was a still a bug that was critical enough to demand the new content be shut down for 6 hours not even 24 hours after its delayed release, and then the servers in their entirety for a couple more after HoH had already been taken offline because they couldn’t fix it solely with the content itself being suspended.

    This could also be exaserbated by the fact that Stormblood has appeared to have more emergency maintenances than any other expansion, barring early days of ARR. I don’t recall each patch of Heavensward requiring an emergency maintenance, but that seems to be a trend during Stormblood. All I can hope is that they get things together so that this doesn’t continue to persist for the rest of the expansion. Or, heaven forbid, into 5.0.
    Yes exactly, this is the bigger issue at work here. With mistake after mistake, what is become of 5.0? How many expansions will it take to SE to realize this type of treadmill will not keep customers, it is just a high turnover trying to get new players to replace the old ones. Are we going to have game breaking access issues for 1-3 weeks like SB had? Is SE going to repeat same mistakes like what happened to early ARR only to transfuse it into SB and then repeat it again in 5.0?
    (4)

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